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Command Points, Legacy, Gearing


Sarfux

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Hello, Sarfux here

 

Yes, I still play the game fully every day. And yes I still support it a lot (with my powers! :p;) ) Even though I don't come onto the forums anymore, I wanted to talk about something to make it heard and voice my concerns. It has to do with the new systems in the game.

 

I do NOT approve of the Galactic Command not being Legacy wide. It goes against the underlying core of this game. The Legacy system is a server wide system that is a bonus for all alts created, for the player to achieve goals within their "family" (group of alts). Everything they do. By not making the Command Experience Legacy wide, it totally negates that system for your new mechanics to really shine and be interesting and MAKE the player want to play the game. It doesn't feel like Galactic Command is part of anything.

 

You see, grind is fine...if it is hidden in ways where your mind doesn't perceive it to be grind. Grinding Command XP on one of my main characters, makes it so that in my mind, the galactic command doesn't have any purpose at all. Unless it is there to be for just the one character only. Which shouldn't be if it is. Alts were always highly encouraged in this game with the Legacy system. I don't know why now it's seeming to get away from that with this new system. It IS a fun system, the grind is fine, but it needs to be Legacy wide. Even if just we get half for our legacy for every whole we get on the character.

 

For the gearing aspect of this new RNG system, make it so the player has the choice. I have already emailed a big long out idea to you guys at bioware on how this system could work. Allow the player to choose the slot he/she wants to upgrade. Therefore, WE can choose what to upgrade, instead of the system choosing for us. People want choice. Let them choose which slot they want to roll a piece of gear for. Not just "you are getting this, you are going to like it!". This needs to be implemented for there to be a more thorough understanding about the way the new system works for each and every player. If it's going to stay like this, I forsee that will not be too good for the longevity of the game at it's core base. RNG is fine in mmos, to an extent. Just don't make things TOO random now ;)

 

Things like orange shells, greens, blues that aren't better than 206 or 208 gear, or reputation tokens of any sort should NOT BE in the command crates. Crap like that makes the player feel like they have done all that for nothing. In the idea, I told them a system where every time you ding a level in your Galactic Command, you should get something. Now it doesn't always have to be the best piece of gear ever created, just something...so players feel like they are doing something useful and contributing to this new mechanic of SWTOR. You could go so far as to remove the random number generator gearing concept and have a token drop system. These tokens can then be used to upgrade your gear of any slot of choosing.

 

You can't make a system like Dark vs. Light that has tons of rewards for the Legacy system and encourages alts 100 percent, and then make a system like Galactic Command that isn't even tied to the Legacy that is basically discouraging people now to NOT play alts. That's absurd! I've never heard of something done like ever before. You need to make Galactic Command somehow tied to being Legacy Wide. It makes us work for something. Knowing that all this work we are putting into it this new mechanic is going towards something, not JUST "this" character. That is this game. The Legacy system is always something I put above everything else and I'm sure there are others that do so too. Don't abandon the Legacy system. This needs to happen.

 

Galactic Command is an excellent idea! But the values NEED to be adjusted and other things need to go in it in order for there to be a feeling of player progression! It needs to be Legacy wide. The gear can be bound to the character who claims the rewards, so you just don't magically get a command level and then you get free gear for all your characters. But you do get the level on all your characters eventually. Doesn't even have to be 1/1 equal. Even if we get 1 Legacy Command XP for every 3 Command XP we get on that character we are playing. There needs to be a tie in to our Legacy system. That's a big part of this game.

 

Just wanted to say something on the forums. If you are listening, truly listening, you will figure something out and adjust the numbers for the RNG or introduce something else, and do something to make it Legacy Wide in some way shape or form. You need to do this. Thank you for hearing me out and if you truly listen, you will take my ideas I have given you in email detail several days ago as to why the Galactic Command System needs to be tweaked because the RNG is too random and it needs to be introduced Legacy wide so our characters can benefit from it. I know you'll do the right thing ;)

 

Thank you BioWare. I will never stop playing or defending this game with all my power. I will always be here!

 

Master Sarfux

 

TL;DR Stop the too random of RNG, switch it now in a future patch. Make Galactic Command XP Legacy wide.

 

Edited by Sarfux
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Hello, Sarfux here

 

Yes, I still play the game fully every day. And yes I still support it a lot (with my powers! :p;) ) Even though I don't come onto the forums anymore, I wanted to talk about something to make it heard and voice my concerns. It has to do with the new systems in the game.

 

I do NOT approve of the Galactic Command not being Legacy wide. It goes against the underlying core of this game. The Legacy system is a server wide system that is a bonus for all alts created, for the player to achieve goals within their "family" (group of alts). Everything they do. By not making the Command Experience Legacy wide, it totally negates that system for your new mechanics to really shine and be interesting and MAKE the player want to play the game. It doesn't feel like Galactic Command is part of anything.

 

You see, grind is fine...if it is hidden in ways where your mind doesn't perceive it to be grind. Grinding Command XP on one of my main characters, makes it so that in my mind, the galactic command doesn't have any purpose at all. Unless it is there to be for just the one character only. Which shouldn't be if it is. Alts were always highly encouraged in this game with the Legacy system. I don't know why now it's seeming to get away from that with this new system. It IS a fun system, the grind is fine, but it needs to be Legacy wide. Even if just we get half for our legacy for every whole we get on the character.

 

For the gearing aspect of this new RNG system, make it so the player has the choice. I have already emailed a big long out idea to you guys at bioware on how this system could work. Allow the player to choose the slot he/she wants to upgrade. Therefore, WE can choose what to upgrade, instead of the system choosing for us. People want choice. Let them choose which slot they want to roll a piece of gear for. Not just "you are getting this, you are going to like it!". This needs to be implemented for there to be a more thorough understanding about the way the new system works for each and every player. If it's going to stay like this, I forsee that will not be too good for the longevity of the game at it's core base. RNG is fine in mmos, to an extent. Just don't make things TOO random now ;)

 

Things like orange shells, greens, blues that aren't better than 206 or 208 gear, or reputation tokens of any sort should NOT BE in the command crates. Crap like that makes the player feel like they have done all that for nothing. In the idea, I told them a system where every time you ding a level in your Galactic Command, you should get something. Now it doesn't always have to be the best piece of gear ever created, just something...so players feel like they are doing something useful and contributing to this new mechanic of SWTOR. You could go so far as to remove the random number generator gearing concept and have a token drop system. These tokens can then be used to upgrade your gear of any slot of choosing.

 

You can't make a system like Dark vs. Light that has tons of rewards for the Legacy system and encourages alts 100 percent, and then make a system like Galactic Command that isn't even tied to the Legacy that is basically discouraging people now to NOT play alts. That's absurd! I've never heard of something done like ever before. You need to make Galactic Command somehow tied to being Legacy Wide. It makes us work for something. Knowing that all this work we are putting into it this new mechanic is going towards something, not JUST "this" character. That is this game. The Legacy system is always something I put above everything else and I'm sure there are others that do so too. Don't abandon the Legacy system. This needs to happen.

 

Galactic Command is an excellent idea! But the values NEED to be adjusted and other things need to go in it in order for there to be a feeling of player progression! It needs to be Legacy wide. The gear can be bound to the character who claims the rewards, so you just don't magically get a command level and then you get free gear for all your characters. But you do get the level on all your characters eventually. Doesn't even have to be 1/1 equal. Even if we get 1 Legacy Command XP for every 3 Command XP we get on that character we are playing. There needs to be a tie in to our Legacy system. That's a big part of this game.

 

Just wanted to say something on the forums. If you are listening, truly listening, you will figure something out and adjust the numbers for the RNG or introduce something else, and do something to make it Legacy Wide in some way shape or form. You need to do this. Thank you for hearing me out and if you truly listen, you will take my ideas I have given you in email detail several days ago as to why the Galactic Command System needs to be tweaked because the RNG is too random and it needs to be introduced Legacy wide so our characters can benefit from it. I know you'll do the right thing ;)

 

Thank you. I hope you are all doing well here, despite what differences we had between us in the past

 

Master Sarfux

 

TL;DR Stop the too random of RNG, switch it now. Make Galactic Command XP Legacy wide. Stop the TOO much of a grind. I hope you hear me out.

 

 

Yeah i want to see it legacy wide too. Swtor always were an alt-friendly game, i don't see reasons they change it

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I posted this idea in a different thread:

 

Would it be viable if all characters in the Legacy, regardless of character level, added a tiny amount of CXP to the level 70 characters? Something like 1% of the normal xp needed to level up each time the alt reaches a new level? A small enough percentage that it won't be viable to just farm lowbies up to level 15-20, but still enough so it doesn't feel so much as wasted time?

Maybe a Legacy's level 70 characters could work the same way, but the % would come from GC ranks.

 

 

I hate feeling as if it's badly spent time to play any other character than my main. I can't imagine how it feels for someone who plays with a team, where 3 or 7 or 15 other people depend on them getting geared in a timely fashion. ..."You want to roll a new alt? Tough, you have to farm CXP on your main and pray to RNGezus or maybe we'll find someone luckier to take your place, so hop to it, go /stuck in a WZ already!"

 

GC needs to work together with Legacy in some way, so that playing the game more/longer/differently does not hinder advancement. The GC grind is way, way too big for that.

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Legacy wide system would allow you to skip gear progression on alts completely.

 

No it would not. Read my post please. The piece of gear you get on "said character" would be BOUND to that character and your other characters would be unable to get it. It's all in my post. They need to do some form of this and change the numbers/adjust them on RNG or do a new system. I have contacted them several days ago with huge concerns and details/information. Let's see what happens ;)

 

Have a great day!

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I agree the command crate system has a potential, but is poorly implemented (not alt-friendly, low drop rate, no duplicate handling, unsuitable for progression raid, etc)

 

I don't mind alts get geared quickly if the player played a certain amount of time, instead of having to run dozens of operations/flashpoints again in green gear.

 

I hope Bioware will review the proposal from the life stream during the holidays. To me it looks like a labyrinthine system that only address some of the issues and only partially. Also it do nothing to help the alts. Using a mixup of the old and the new systems can lead we get the worst of both at the end of the day.

Edited by Nkya
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No system that makes end game gearing a RNG based thing is going to go over with end game players. Not when you need the gear as the tools to play the end game content. IT's a great supplement for those people who don't have other access or who don't do end game, but as the primary source of end game gear, it's garbage.
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No system that makes end game gearing a RNG based thing is going to go over with end game players. Not when you need the gear as the tools to play the end game content. IT's a great supplement for those people who don't have other access or who don't do end game, but as the primary source of end game gear, it's garbage.

I used to think that if the RNG were removed, (and desirable gear could be selected), the current system could be (relatively) fun to play.

 

I no longer believe this to be the case.

 

The fact that one has to grind through 90 levels of CXP just to move into Tier 2 is worse than RNG

 

1. Crafted 228 purple gear is pretty easy to obtain.

2. Tier 1 green gear is a downgrade from that (lettered mods).

3. Tier 1 blue gear is a very minor upgrade (also lettered mods).

 

I have disintegrated every single piece of gear I've obtained to date, simply because it's either not an upgrade at all, or not enough to be worthwhile. And I've just been playing a single character (healer).

 

The thought of switching to my tank, and starting this grind all over from rank 1? Ugh.

 

At Tier 1, the RNG is NOT the problem.

Edited by Khevar
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I used to think that if the RNG were removed, (and desirable gear could be selected), the current system could be (relatively) fun to play.

 

I no longer believe this to be the case.

 

The fact that one has to grind through 90 levels of CXP just to move into Tier 2 is worse than RNG

 

1. Crafted 228 purple gear is pretty easy to obtain.

2. Tier 1 green gear is a downgrade from that (lettered mods).

3. Tier 1 blue gear is a very minor upgrade (also lettered mods).

 

I have disintegrated every single piece of gear I've obtained to date, simply because it's either not an upgrade at all, or not enough to be worthwhile. And I've just been playing a single character (healer).

 

The thought of switching to my tank, and starting this grind all over from rank 1? Ugh.

 

At Tier 1, the RNG is NOT the problem.

 

I'm thinking I'm going to wait until tier 10 mats are on the jawa vendors, craft me up some armor and pretend GC doesn't exist. I'm already worn out from it and I haven't even reached rank 10 on any of my characters. I might be more enthusiastic if old stories were a viable way to rank up, but they're not.

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Thank you for announcing these numbers will be adjusting in 5.1 and it will be tied to Legacy in a way that you seem fit so we still have a fun grind to do but it's matched with our Legacy somewhat! I have faith you will listen to the feedback people here and mostly in game give you and adjust your numbers. It's an mmo. things are always changing, they are never set in stone.

 

RNG is going to be adjusted and Galactic Command XP is going to be tied to Legacy in a way, even if it's not ALL 100 percent of it. I know in future patches you will make it a great balance. Thank you for all you do Bioware. I am fully behind your game and have been since early alpha and before. Thank you for all you do with this game and I will continue to support it and give you feedback via email and in game.

 

With that, I take my leave on the forums once again. See ya.

Edited by Sarfux
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I used to think that if the RNG were removed, (and desirable gear could be selected), the current system could be (relatively) fun to play.

 

I no longer believe this to be the case.

 

The fact that one has to grind through 90 levels of CXP just to move into Tier 2 is worse than RNG

 

1. Crafted 228 purple gear is pretty easy to obtain.

2. Tier 1 green gear is a downgrade from that (lettered mods).

3. Tier 1 blue gear is a very minor upgrade (also lettered mods).

 

I have disintegrated every single piece of gear I've obtained to date, simply because it's either not an upgrade at all, or not enough to be worthwhile. And I've just been playing a single character (healer).

 

The thought of switching to my tank, and starting this grind all over from rank 1? Ugh.

 

At Tier 1, the RNG is NOT the problem.

 

Exactly.

 

They need to lower the total number of GC levels, improve the payout of Cxp in content, and make it a regular and reasonable faction grind approach with attached vendors (credits.. not some silly combination of tokens).

 

Crates should stay, but not have gear they drop tied to GC level.. just make it an easter egg style item.. where you may get lucky early while working GC faction.

 

The approach will not please everyone, but it will be a familiar approach and embraced by most MMO players, and it will also enable them to make GC faction progress legacy wide without having to jump through needless hoops and hurdles.

Edited by Andryah
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You don't need T3 though. All you need is six set armorings (230 is fine unless you're a tank doing NiM, and if you are doing NiM then the group will prioritize drops for you), the rest (mods/enh's/implants/etc) can be bought/crafted at 240.

 

That's why I don't want Legacy. All that matters to me on alts is those 6 set armorings, and legacy will mean I have less crates to roll for set gear.

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legacy wide would be good for the current system, since it's just a grind and hard content isn't worth much. the quickest ways are grinding kp and veteran uprisings - no real skill involved. If the quickest way to get cxp is by doing NiM ops, master uprisings etc, then i would be content with the upcoming changes to reduce rng impact.
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