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Use plain XP instead of CXP


MetrotownSimon

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After level cap, a lot of actions result in no XP at all, which leads to

(1) exploiting whatever gives CXP

(2) sense of no purpose to anything that doesn't give CXP

 

Instead, recommend accumulating unlimited XP, and converting any excess beyond level cap to CXP / GC ranks with a logarithmic / diminishing returns scale to determine GC rank.

 

When level cap increases again, recalculate GC -- this also jumps people to level cap if they have already got a lot of GC levels, so there's no rapid grind to cover the gap and start accumulating GC levels again.

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Legacy levels gained legacy xp at a specific fraction (I forget what it was) of the amount of regular xp that the missions were worth. Honestly, it's surprising that they didn't just select a different conversion rate and pull that trick again. (Or just expand the system out of legacy levels instead of making it a separate thing.) They reinvented the wheel and added this new reward type to missions... Creating something that feels kind of tacked on instead of feeling like a natural extension of previous gameplay.
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