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<Sith'ari Dark Assembly> needs more Sith! (YOU!) Come RP the Dark Side!


Darth_Sarath

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The guild is over 30 characters and30 days old, we are looking for active new members.

 

We are a group of Sith and those that follow them, that seek to fill the vacuum of power left by the late council members. The goal is to build a new Sith leadership based on what Darth Marr spoke about; Sith that are leaders of the Empire and wish to see it prosper, loyalty, and not personal gain and power. We want to see the Empire rule the galaxy and be free of the Republic and its endless bureaucracy and politics, the endless corruption of corporate greed.

 

We have a nice stronghold on Dromund Kaas. We are working on raising funds for a flagship. The guild is open to all Imperial classes, Heavy RP. Guild officers will be allowed one apprentice if they choose(that RP is up to the players involved.) Any Agent or Bounty Hunter guild officers will have those of their class under them.

 

Please contact me in game under the name Aratthorn

Thank you.

Edited by Darth_Sarath
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  • 1 month later...

I'd be interested, but I'm at work right now and I have some questions first.

 

1) How do you handle class storylines? (Is everyone a Dark Council Member/Wrath? Do you ignore it?)

 

2) How do you handle galactic events? Are we talking pre-KOT##?

 

3) Average age of current members? (Just trying to gauge how much a person needs to censor themselves. I'm an oldie.)

 

4) You touch on the idea of an apprentice system. How would you say that works for your guild? Let's say I'm an apprentice. Would my potential master expect "classic" Sith behavior? Or let's say I'm a master. How much leeway would I have to "punish" my apprentice? I just want to know how much sass I can dish out/receive. I wouldn't want an apprentice that openly sasses me at every opportunity without being able to do something; likewise, I wouldn't want to be completely unable to sass a potential master.

Edited by virama
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I'd be interested, but I'm at work right now and I have some questions first.

 

1) How do you handle class storylines? (Is everyone a Dark Council Member/Wrath? Do you ignore it?)

 

2) How do you handle galactic events? Are we talking pre-KOT##?

 

3) Average age of current members? (Just trying to gauge how much a person needs to censor themselves. I'm an oldie.)

 

4) You touch on the idea of an apprentice system. How would you say that works for your guild? Let's say I'm an apprentice. Would my potential master expect "classic" Sith behavior? Or let's say I'm a master. How much leeway would I have to "punish" my apprentice? I just want to know how much sass I can dish out/receive. I wouldn't want an apprentice that openly sasses me at every opportunity without being able to do something; likewise, I wouldn't want to be completely unable to sass a potential master.

 

1) Class storylines have no bearing on the guild itself. If you want to play a Darth like I do, that's up to you. If you want to be someone's apprentice, again up to you and the other person. Guild officers would be equivalent to a former dark council member.

 

2) We RP as most do, with the war with Zakuul still going on, and Vaylin being Empress of the Eternal Empire, and Acina as Empress of the Sith Empire, and the Dark Council all dead or missing in action.

 

3) 20's and 30's I believe.

 

4) That is between the two of you. I wouldn't want someone being "too sassy" with me or an officer on let's say the fleet cantina, maybe in the stronghold it's more relaxed.

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