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5.0 Bolster INFO so far for t1 (DPS/HEALS)


kissingaiur

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Blue and purple items of the same rating should always have the same stats, AFAIK. Item rating is what defines the stats.

 

So if you have an Advanced Lethal Mod 46 (purple, 230 rating) and a Lethal Mod 50 (blue, 230 rating) the stats should be identical.

 

Item level != item rating. Frequent source of confusion. 230 is 230 is 230 for stats.

 

However, I am pretty sure they bolster differently. I think at least part of the bolster is based on quality, not rating. I could be wrong there though.

 

They bolster the same I tested it. They are literally the same item.

Edited by kissingaiur
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Yes it's bolsterized, without augs in the relics, everything else is augmented.

 

208 both procced - https://i.gyazo.com/1ff05bf466a7ef62c9aaf41e5a696384.jpg

208 no proc - https://i.gyazo.com/159fd858a26e19aa3bd400fac393ffd9.jpg

 

234 both procced - https://i.gyazo.com/30783255c3fb528df91401dbf5fb3119.jpg

234 no proc - https://i.gyazo.com/2c440860a32c28c73c29228aa365708b.jpg

 

I've also experienced a loss or side-grade in stats when replacing any more of the 208 pieces i have left in my gear or upgrading 228 enhancements to 230/240 so there might be some cap in the bolster.

 

I tested this myself and here what I found:

 

 

208 relics no augs vs. 228 relics no augs

 

(208 base no augs)

Mastery: 7636

Endurance: 8856

Power: 3867

Critical: 2030

Alacrity: 1741

Bonus Damage: 3409.2

Bonus Healing: 2457.1

Proc: 882 x2 Master/Power 33~ seconds

 

Mastery: 7486 (-150)

Endurance: 8803 (-53)

Power: 3867 SAME

Critical: 2016 (-14)

Alacrity: 1741 SAME

Bonus Damage: 3377.9 (-31.3)

Bonus Healing: 2435.2 (-21.9)

Proc: 978 Master/Power 33~ seconds (+192) 64 average up time~

 

----------------------------------------------

208 vs. 228 with augs (208 alacrity augs)

 

(208 base with augs)

Mastery: 7524

Endurance: 8883

Power: 3867

Critical: 2030

Alacrity: 1887

Bonus Damage: 3385.8

Bonus Healing: 2440.7

Proc: 882 x2 Master/Power 33~ seconds

 

(Put 228 relic x2)

Mastery: 7375 (-149)

Endurance: 8831 (-52)

Power: 3867 SAME

Critical: 2016 (-14)

Alacrity: 1887 SAME

Bonus Damage: 3354.5 (-31.3)

Bonus Healing: 2418.8 (-21.9)

Proc: 978 Master/Power 33~ seconds (+192) +64 average up time~

(The decrease in Mastery/End might be do to a rounding issue)

----------------------------------------------

 

208 vs. 230 replaced one relic (Doc testing since I don’t have a 230)

 

(208 base no augs)

Mastery: 7745

Endurance: 9093

Power: 4552

Critical: 2101

Alacrity: 287

Bonus Damage: 3629.7

Bonus Healing: 2619.1

Proc: 978 Master/Power

 

(230 no augs)

Mastery: 7736 (-9)

Endurance: 9070 (-23)

Power: 4552 SAME

Critical: 2149 (+48)

Alacrity: 287 SAME

Bonus Damage: 3627.9 (-1.8)

Bonus Healing: 2617.9 (-1.2)

Proc: 998 Master/Power +20 * ~.33 = 6.67io

 

 

You are absolutely right when 208 being better than 228. It seems currently anything that is 228 is complete garbage. Thank you for correcting me. I will add this to the thread. :)

 

Relic conclusion: 230 Purple relic > 208 purple relic > 228 purple relic

 

PS- I do not have a 234 relic so I cannot test it to confirm if it's better but Doc made a good argument against 208 which you can read above.

Edited by kissingaiur
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Thank you again to merovejec for providing me with enhancements to do this test. If you are reading this please check your PMs so I can give you back the mods I did need.

 

230 Enhancements vs. 240 Enhancements test:

 

 

-----------------------------------------------------

 

Enhancement 51

(FULL 230 enhancement Base)

Mastery: 7524

Endurance: 8919

Power: 3867

Critical: 2030

Alacrity: 1933

Bonus Damage: 3385.8

Bonus Healing: 2440.7

 

+Put in 240 Alacrity Enhancement

Mastery: 7510 (-14)

Endurance: 8918 (-1)

Power: 3877 (+10)

Critical: 2024 (-6)

Alacrity: 1953 (+20)

Bonus Damage: 3385.1 (-.7)

Bonus Healing: 2440.3 (-.4)

 

+Put in 240 Crit Enhancement

Mastery: 7495 (-15)

Endurance: 8917 (-1)

Power: 3887 (+10)

Critical: 2042 (+18)

Alacrity: 1949 (-4)

Bonus Damage: 3384.5 (-.6)

Bonus Healing: 2440.0 (-.3)

 

+Put in 240 Crit Enhancement

Mastery: 7480 (-15)

Endurance: 8916 (-1)

Power: 3897 (+10)

Critical: 2060 (+18)

Alacrity: 1945 (-3)

Bonus Damage: 3383.8 (-.7)

Bonus Healing: 2439.6 (-.4)

 

+Put in 240 Crit Enhancement

Mastery: 7461 (-19)

Endurance: 8909 (-7)

Power: 3905 (+8)

Critical: 2077 (+17)

Alacrity: 1940 (-5)

Bonus Damage: 3381.7 (-2.1)

Bonus Healing: 2438.2 (-1.4)

 

+Put in 240 Alacrity Enhancement

Mastery: 7442 (-19)

Endurance: 8903 (-6)

Power: 3913 (+8)

Critical: 2070 (-7)

Alacrity: 1959 (+19)

Bonus Damage: 3379.7 (-2)

Bonus Healing: 2436.9 (-1.3)

 

+Put in 240 Crit Enhancement

Mastery: 7428 (-19)

Endurance: 8902 (-1)

Power: 3923 (+10)

Critical: 2088 (+18)

Alacrity: 1959 (-4)

Bonus Damage: 3379.0 (-.7)

Bonus Healing: 2436.5 (-.4)

 

+Put in 240 Crit Enhancement replaced a 230 Alacrity

Mastery: 7413 (-19)

Endurance: 8901 (-1)

Power: 3933 (+10)

Critical: 2287 (+199)

Alacrity: 1770 (-189)

Bonus Damage: 3378.4 (-.6)

Bonus Healing: 2436.1 (-.4)

 

-----------------------

 

(FULL 230 enhancement Base)

Mastery: 7524

Endurance: 8919

Power: 3867

Critical: 2030

Alacrity: 1933

Bonus Damage: 3385.8

Bonus Healing: 2440.7

 

(FULL 240 enhancements)

Mastery: 7413 (-111)

Endurance: 8901 (-18)

Power: 3933 (+66)

Critical: 2287 (+257)

Alacrity: 1770 (-163)

Bonus Damage: 3378.4 (-7.4)

Bonus Healing: 2436.1 (-4.6)

 

Tertiary stat gain: +94

 

 

 

Conclusion: Full 240 is an HPS/DPS increase. You lose bonus damage/healing in the Mastery to Power conversion but you gain it back and more with the additional tertiary stat gain.

Edited by kissingaiur
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I did a quick comparison between 208 ear piece and 230 ear piece. The difference was almost depressing. They are almost the same with their HPS/DPS gain, maybe 230 is slightly better.

 

It just shows that 208 bolster extremely weird, higher than I would have expected. I am hoping the difference in HPS/DPS is better in T2 gear.

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I did a quick comparison between 208 ear piece and 230 ear piece. The difference was almost depressing. They are almost the same with their HPS/DPS gain, maybe 230 is slightly better.

 

It just shows that 208 bolster extremely weird, higher than I would have expected. I am hoping the difference in HPS/DPS is better in T2 gear.

 

Can I ask you to simplify all of this stuff. If i am in 208 pvp gears from 4.0, and hit 70, what should I do then? Stay in 208s, and then gear up via the dropped gears I get from weekly pvp boxes?

 

Is this how it is working now? Or, are people equipping gears from ops or crafting because they bolster better in pvp?

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Can I ask you to simplify all of this stuff. If i am in 208 pvp gears from 4.0, and hit 70, what should I do then? Stay in 208s, and then gear up via the dropped gears I get from weekly pvp boxes?

 

Is this how it is working now? Or, are people equipping gears from ops or crafting because they bolster better in pvp?

 

Read the TL;DR section for all the direct min/maxing T1 info.

 

Short answer is 208 is great compared what you can get for t1 in the boxes. Anything t2+ should be an upgrade over 208s.

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That being said, there is a common dilemma for PVP DPS in that we often end up with more crit than is ideal due to the fact that there really isn't that much wiggle room with tertiary stats. If you don't want more accuracy or alacrity (this problem is more real than ever seeing as how bolster loves to give these stats to you whether you like it or not) then often times you are effectively forced to just stack more crit. Anyway...it seems to me running old 208 relics with new 228 mastery/power augments would be a legitimate way to artificially move more stat into Mastery and Power if you are too high on crit (and don't want alacrity/accuracy). This is less viable for healers, however, who can spam crit almost endlessly.

 

Doc - great post as usual. But I am confused regarding your comment on the tertiary stats. I run a merc and once I get to around 1900 crit (according to bant's calcuations and that actually corresponds to the ~40% mark that I knew from 4.0)), I still have possibility to mess around with stats. I have 10% ala (which i think it's bit too much for pvp) and I stick the rest in power. What do you think about this? I am running 224-330 now even, I suspect that as gear improves I will even have more room for other stats....

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Doc - great post as usual. But I am confused regarding your comment on the tertiary stats.
My comment about tertiary stats is a reference to how with your earpiece, implants, and enhancements you have to make a choice between crit, alacrity, and accuracy. If you're trying to keep the latter two minimal or zero (concealment is a prime example) you essentially have no choice but to run more crit than is ideal. There is no way to move some of that into Mastery or Power as you might like (unlike augments where you can do essentially whatever you want). I brought it up because bolster weirdly giving 208 relics a ton of free Mastery at the cost of some crit and the slightly better proc would be a way to move out of excess Crit and into something more valuable (if your crit is too high) where you ordinarily wouldn't be able to. As I mentioned at the end of my post, however, as you get access to better and better relics you would be sacrificing increasingly large amounts of crit (even if it is somewhat DR'd) and proc for Mastery so it will inevitably be impossible to justify doing this.

 

I have 10% ala (which i think it's bit too much for pvp) and I stick the rest in power. What do you think about this? I am running 224-330 now even, I suspect that as gear improves I will even have more room for other stats....

I generally agree about 10% alacrity, I would never ideally run that much in PVP unless I am healing. That being said, Merc defensive cooldowns are so dumb right now that you are often left to free cast and alacrity is actually a great stat for ranged if you are free casting...

 

As for augments, I'm honestly not sure. I spoke to Bant about what to augment for PVP DPS if you don't want more Crit or Alacrity and he indicated Mastery augments would be superior to Power. I think it's also worth nothing in his 5.0 gearing sheet that a Mastery augment or two occasionally make an appearance -- but never Power. This makes at least some sense to me, given that in 4.0 they were nearly identical already and the fact that there is some cross pollination that goes on with Mastery and Crit (the increased Crit % from Mastery makes the Crit bonus from Crit better, basically), meaning that Mastery actually gets a slight buff from the higher Crit values in 5.0 endgame gear. I am using Mastery augments for this reason, personally, but I think things are largely the same as last patch in that it makes very very little difference.

 

Honestly, I am fairly confident that both of these discussions are super low impact in the end and are mostly interesting to me just because I'm a pedant.

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A noob question about DPS augments for Guardian Vigilance: Our goal should be ~1900 Crit Rating with or without bolster? I dont have any Crit augments right now and my rating is ~1200 on the Fleet and ~1500 in a WZ.

 

PS: And also... Should I replace all my Power augments with Mastery?

Edited by iankalo
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A noob question about DPS augments for Guardian Vigilance: Our goal should be ~1900 Crit Rating with or without bolster? I dont have any Crit augments right now and my rating is ~1200 on the Fleet and ~1500 in a WZ.

 

PS: And also... Should I replace all my Power augments with Mastery?

 

Assuming that soft cap to crit is around 1900 you should have around that after bolster.

 

Once you have your crit squared away, according to bants findings, Mastery > Power.

Edited by kissingaiur
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Tested LOW END 228 Mod and Enhancement:

 

 

(Base 240 mods + 1 208 Mod)

Mastery: 7395

Endurance: 8902

Power: 3938

Critical: 2136

Alacrity: 1938

Bonus Damage: 3373.4

Bonus Healing: 2432.6

 

+228 low end mod

 

Mastery: 7404 (+9)

Endurance: 8899 (-3)

Power: 3946 (+8)

Critical: 2126 (-10)

Alacrity: 1930 (-8)

Bonus Damage: 3379.5 (+6.1)

Bonus Healing: 2437.1 (+4.5)

 

Tertiary loss: -18

 

Conclusion: 208 ~ 228 mods comparable

------------------------------------

 

(Base 240 Enhancement + 1 208 Crit Enhancement)

Mastery: 7459

Endurance: 8963

Power: 3874

Critical: 2060

Alacrity: 1938

Bonus Damage: 3373.8

Bonus Healing: 2432.4

 

 

 

+228 low end Crit Enhancement

 

Mastery: 7430 (-29)

Endurance: 8900 (+1)

Power: 3949 (+75)

Critical: 2098 (+38)

Alacrity: 1930 (-8)

Bonus Damage: 3385.8 (+12)

Bonus Healing: 2441.5 (+9.1)

 

Conclusion: 228 low end > 208

 

-----------------------------------------

(Base 240 Crit Enhancement)

Mastery: 7411

Endurance: 8897

Power: 3960

Critical: 2118

Alacrity: 1925

Bonus Damage: 3384.4

Bonus Healing: 2440.6

 

+228 low end Crit Enhancement

 

Mastery: 7430 (+19)

Endurance: 8900 (-3)

Power: 3949 (-11)

Critical: 2098 (-20)

Alacrity: 1930 (+5)

Bonus Damage: 3385.8 (+1.4)

Bonus Healing: 2441.5 (+.9)

 

Conclusion: 240 slightly better > 228 low end

 

 

 

Conclusion:

1) 208 ~ 228 mods comparable (you gain lose 18 tertiary but gain bonus healing/damage)

2) 228 low end enhancement > 208 enhancement (a huge upgrade surprisingly)

3) 240 enhancement > 228 low end enhancement (surprisingly close)

Edited by kissingaiur
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Tested 240 against 234 of the same type.

Advanced Lethal Mod 48

Advanced Adept Enhancement 48

 

 

 

(Base 240 Mods )

Mastery: 7411

Endurance: 8897

Power: 3960

Critical: 2118

Alacrity: 1925

Bonus Damage: 3384.4

Bonus Healing: 2440.6

 

234 mod

Mastery: 7408 (-3)

Endurance: 8897 SAME

Power: 3952 (-8)

Critical: 2122 (+4)

Alacrity: 1928 (+3)

Bonus Damage: 3381.9 (-2.5)

Bonus Healing: 2438.8 (-1.8)

 

Conclusion: 240 > 234 by a slight amount

 

---------------------------------------------

(Base 240 Enhancement )

Mastery: 7411

Endurance: 8897

Power: 3960

Critical: 2118

Alacrity: 1925

Bonus Damage: 3384.4

Bonus Healing: 2440.6

 

+put in 234 Enhancement

Mastery: 7421 (+10)

Endurance: 8898 (+1)

Power: 3953 (-7)

Critical: 2107 (-11)

Alacrity: 1928 (+3)

Bonus Damage: 3385.0 (+.6)

Bonus Healing: 2440.9 (+.3)

 

Conclusion: 240 > 234 by a slight amount

 

Overall Conclusion: 240 > 234 the mod and enhancement. The difference is very slight.

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Is boolster acting really strange right now?

 

I just finished leveling my infiltration shadow from 65 - 70 and my damage got way lower. I was constantly hitting for 25-30k between lvls 65-69 but now that i'm 70, i'm struggling to see a 20k crit. But i'm seeing other shadows doing 28k crit with similar gear.

 

I'm using a full 228 purple set with main hand off hand being 230 purples.

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Is boolster acting really strange right now?

 

I just finished leveling my infiltration shadow from 65 - 70 and my damage got way lower. I was constantly hitting for 25-30k between lvls 65-69 but now that i'm 70, i'm struggling to see a 20k crit. But i'm seeing other shadows doing 28k crit with similar gear.

 

I'm using a full 228 purple set with main hand off hand being 230 purples.

 

Lowbie hits are pretty busted, seeing bigger hits there than in 70s is actually sort of normal now. At least one factor in that is that bolster doesn't seem to be bolstering armor rating while all the abilities are bolstered up to 70 levels. There may be more factors there that I'm not aware of, but the bottomline is that lowbie biggest hits are broken now so I wouldn't sweat it. Someone posted a midbie furious strike that hit for 50K+.

 

Also, a lot of the 228 gear around is not low endurance. It's not uncommon for slightly older gear that is low endurance to bolster your damage stats better than medium endurance 228s. That is one of the things that gets talked about a lot in this thread.

Edited by yellow_
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228 low end mods/enhancements:

 

Advanced Lethal Mod 45

Advanced Adept Enhancement 45

 

Got it, thanks. Those are the ones I always use on my DPS so I was wondering why my stats in full 228 (i.e. no 240 at all) seemed to be bolstering fine and weren't quite lining up with your earlier testing that suggested 228 was at a disadvantage vs 208. I'd attributed the difference to augs (I really should test without them) which may be a factor too.

 

And thanks again for doing this.

Edited by stoopicus
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So confused by everything. . .I only got my first top-level character this past week, so a lot of gearing terms are unknown to me. There also seem to be a shortage of guides on how to gear end-game post-5.0 on dulfy and everywhere else. I'm just trying to figure out what do I need to run whatever, is 230 rated gear ok or will I need 242 rated gear to run Ops? Would like to know if I should grab those 230s from GC and run with them or disintegrate and wait for higher gear.
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So confused by everything. . .I only got my first top-level character this past week, so a lot of gearing terms are unknown to me. There also seem to be a shortage of guides on how to gear end-game post-5.0 on dulfy and everywhere else. I'm just trying to figure out what do I need to run whatever, is 230 rated gear ok or will I need 242 rated gear to run Ops? Would like to know if I should grab those 230s from GC and run with them or disintegrate and wait for higher gear.

 

I am assuming your gearing questions are for PvE specifically? If you are looking about how to gear for PvE look here: http://www.swtor.com/community/showthread.php?t=847112

 

If I am confused and your post was about bolster and PvP gearing just let me know. I can try to help as much as a I can.

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