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Game Hangs on Exit


Young_Raldo

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So, I've been able to dig up some old threads for this issue, but they were from like 5 years ago and did not necessarily pertain to my situation (at least the threads I found).

 

Running Windows 8.1 Professional

8 GB of RAM

i5 Quad Core CPU (4690k)

EVGA GTX 960 FTW GPU

 

Just about every single time I log out and go to exit the game, it just hangs on a black screen with the yellow/gold mouse cursor still present. I then have to Ctrl+Alt+Del, go into task manager, and then kill the swtor.exe process (which reports that it is not responding btw).

 

The old threads I found were for XP machines, and I didn't really see any solid fix or suggestion.

 

Well, it's now 5 years later, and I'm wondering if there are any suggestions/fixes for this issue? Repair to be run? Files/Patches to be installed? Anything? Any help or advice is greatly appreciated.

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Well it's at least reassuring (i think) to know it's not just me.

 

Although, I'm not sure I would personally say that it's from the 5.0 update. This was happening to me even before the 5.0 update, and it's been reported in the past as well.

 

But obviously, there seems to be some kind of compatibility issue with the swtor executable and Windows.

 

Bioware, what up?

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Well it's at least reassuring (i think) to know it's not just me.

 

Although, I'm not sure I would personally say that it's from the 5.0 update. This was happening to me even before the 5.0 update, and it's been reported in the past as well.

 

But obviously, there seems to be some kind of compatibility issue with the swtor executable and Windows.

 

Bioware, what up?

 

Yeah... there is a thread up in the bug report forum, so I'm sure Tait will see it. I encourage people to bug report it in game as well.

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even alt+F4 doesn't work for me :( Only way for me to close the game is ctrl+alt+del and use Task Manager to close the program, or quit every 10-15 mins. Does this sound like a memory leak? Win 10 here and this is only since 5.0. Edited by Dunderheid
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Me and my two rl friends who play also have this issue, but only since the first maintenance/server shut down the other day (the one where they fixed the exploit).

ETA: Instead of quitting whilst logged on a character, DO THIS:

  1. Hit "escape" and click "log out"
  2. on character selection screen choose "EXIT" to quit the game

 

I can confirm this avoids the fail quit crap.

Edited by Sarova
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SWTOR has definitely had noticeable memory leaks in the past, but something to do with 5.0 and/or 5.0a seems to have ramped it way up.

 

well, I was just wondering because for 5.0, they did mention tinkering with the engine, which can have "unpredictable" side effects as my old project manager used to say.

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well, I was just wondering because for 5.0, they did mention tinkering with the engine, which can have "unpredictable" side effects as my old project manager used to say.

Interesting. Sounds like that may be where the screwup happened.

 

Out of curiosity, what kind of unpredictable side effects are you thinking of? I know something about programming, but I'm not really familiar with working on a game engine itself.

 

Partly, I'm curious because it's easy to blame them for the problem, but if their code is a mess and tinkering can have weird side effects, it may be that their mistake was tinkering at all.

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Same here.

Try this:

Instead of logging out normally, exit to the Character Select screen, then Alt-Tab out and close the program from the Desktop (Hit the 'X' on the Icon, use Taskmaster, whatever you need to do).

 

If you run in full screen and swtor is the only program running, you have to use Windows+Tab, because in windows 10 Alt+Tab moves between open windows and if there is only one open window..........

 

Bioware doesn't have a monopoly on strange programming..

Edited by Dunderheid
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well, I was just wondering because for 5.0, they did mention tinkering with the engine, which can have "unpredictable" side effects as my old project manager used to say.

 

I am hitting over 200 fps in-game now @2560 x 1440 use to be limited to around 110 fps so that is one change have noticed with the engine after this patch.

 

Have not had issues exiting yet (touch wood)

 

Will be Keeping an eye on this thread at present

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