g_mK Posted November 29, 2016 Share Posted November 29, 2016 Zen>Zealous>TST-PS>Ravage>BladeRush>ClashingBlast>BladeRush Build up Strike>BladeRush>Zealous>Dispatch-PS>ClashingBlast>Lance>3XBladeRush>Strike Link to comment Share on other sites More sharing options...
kenskog Posted November 29, 2016 Share Posted November 29, 2016 Zen>Zealous>TST-PS>Ravage>BladeRush>ClashingBlast>BladeRush Build up Strike>BladeRush>Zealous>Dispatch-PS>ClashingBlast>Lance>3XBladeRush>Strike Wow, i would have thought Lance/Gore would have a higher priority then that considering the sunder. Gonna give it a try. Thanks Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 Wow, i would have thought Lance/Gore would have a higher priority then that considering the sunder. Gonna give it a try. Thanks My clipping rotation should be prioritizing it higher. Haven't parsed it yet, and haven't thought about execute phase yet, but if it all goes down like I have it written down, should work out. Link to comment Share on other sites More sharing options...
g_mK Posted November 30, 2016 Share Posted November 30, 2016 (edited) My clipping rotation should be prioritizing it higher. Haven't parsed it yet, and haven't thought about execute phase yet, but if it all goes down like I have it written down, should work out. This is a theoretical rotation I came up with based on yours and datamined stuff but I too need to parse it. Edited November 30, 2016 by g_mK Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 I actually based it on yours, but I too need to parse it. Lance can only be used once per cycle but the armor debuff lasts 45sec. This is essentially what I got https://docs.google.com/spreadsheets/d/10SGRuvSxZwFqTLn9a0FChRUhBr9UABVDgqy9OoIWpxM/edit?usp=drive_web It's a little messy and I haven't bothered to clean it up as I definitely recommend finishing each ferocity window with db and starting each berserke'd one with gore, but the idea is pretty much the same Link to comment Share on other sites More sharing options...
Kyliin Posted November 30, 2016 Share Posted November 30, 2016 So... I am having a feeling I'm going to hate the new lance ability and trying to fit it in our rotation. Reason why I loved combat so much was because it had less abilities in the rotation. Link to comment Share on other sites More sharing options...
kenskog Posted November 30, 2016 Share Posted November 30, 2016 So... I am having a feeling I'm going to hate the new lance ability and trying to fit it in our rotation. Reason why I loved combat so much was because it had less abilities in the rotation. I know right. But a smooth and fun rotation is a big no no in swtor , so they jammed an ability in there that doesnt really line up with anything just to clunk it up a bit. It's a shame, dont really feel like playing anything else. Link to comment Share on other sites More sharing options...
Xienive Posted November 30, 2016 Share Posted November 30, 2016 Have to say I'm not at all a fan of the new ravage. At first I didn't really mind the change....but now that I see how much lower the damage is I don't at all understand how they thought this was beneficial. The mobility doesn't even come close to making up for how much damage was lost. Link to comment Share on other sites More sharing options...
Bahadori Posted November 30, 2016 Share Posted November 30, 2016 (edited) My clipping rotation should be prioritizing it higher. Haven't parsed it yet, and haven't thought about execute phase yet, but if it all goes down like I have it written down, should work out. Beast I've parsed about 20 times now with your google doc rotation and am averaging slightly higher than our best parses for 4.0. This is of course with 224 min/max'd 4.0 gear so depending on stat distribution figures for 5.0 this could change things. Just wanted to give some feedback on it in case you and Don still have yet to Parse it and try it out. My preliminary analysis thus far has shown the following for a few key aspects, specifically Precision ability usage. Precision + Blade Barrage: Parsing Stats: Average - 9443.6875 Median - 9019.5 Minimum - 6919 Maximum - 13420 Miss Percent Average - 13.5% Matlab Model (10 Million Trials): Average - 10169 Median - 10170 Average Percent Difference (Parse vs. Model): 7.13% Precision + Lance: Parsing Stats: Average - 10951.5625 Median - 9486 Minimum - 7808 Maximum - 16375 Miss Percent Average - 31.20% Matlab Model (10 Million Trials): Average - 12090 Median - 12089 Average Percent Difference (Parse vs. Model): 9.41% Precision + Clashing Blast: Parsing Stats: Average - 16661.8125 Median - 16480.5 Minimum - 15768 Maximum - 18483 Miss Percent Average - 0% Matlab Model (10 Million Trials): Average - 17126 Median - 17125 Average Percent Difference (Parse vs. Model): 2.71% Precision + Dispatch: Parsing Stats: Average - 10282.3125 Median - 9059.5 Minimum - 8378 Maximum - 16190 Miss Percent Average - 0% Matlab Model (10 Million Trials): Average - 12283 Median - 12283 Average Percent Difference (Parse vs. Model): 16.29% Total Average Percent Difference (Parse vs. Model): 8.89% So first off at least we know the priority inside of Precision. After doing some parsing myself i'm thinking the rotation is going to need to be built around two distinct windows. Window 1: Clipped Dispatch or Twin Saber Throw > Precision > Lance > Clashing Blast Window 2: Clipped Dispatch or Twin Saber Throw > Precision > Blade Barrage > Clashing Blast More times than not Window 1 was clipped with Dispatch and Window 2 with Twin Saber Throw. Haven't really felt out the build up in between those but i started to get a pretty cyclic rotation going for a few parses. Dispatch is definitely floating. I haven't played with the timing of everything yet on paper, more so just hitting the dummy and feeling it out. Using those windows however it's front loading our hardest burst followed by mediocre burst. Over time that definitely starts to drop the DPS more often than not it was around 4 to 6 Million damage done. Of course all of this was without any 5.0 gear and no applied Shattered Armor debuff, i wanted to keep things as bare minimum as possible. Oh before I head out for the evening the miss percent on Lance seemed unusually high to me. If anyone cares to test it out over a good amount of Lance uses i'd be curious to see if others percent miss is as high. Anyone who knows me knows my RNG in this game is horribly legendary LOL so if it's just me I would not be surprised at all. Anyway i'm off to bed. Let me know what you guys think about this info/data. Edited November 30, 2016 by Bahadori Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 Have to say I'm not at all a fan of the new ravage. At first I didn't really mind the change....but now that I see how much lower the damage is I don't at all understand how they thought this was beneficial. The mobility doesn't even come close to making up for how much damage was lost. Well, as i understand it, BW was trying to balance the damage for ravage while making it 1 gcd, and this resulted in them overnerfing it. If that's the case it will possibly be buffed in the future (but probably not till my sub is out ) As for they're justification, it's mainly because they redistributed the dps elsewhere Link to comment Share on other sites More sharing options...
Tsetso Posted November 30, 2016 Share Posted November 30, 2016 (edited) deleted Edited November 30, 2016 by Tsetso Link to comment Share on other sites More sharing options...
Thaladan Posted November 30, 2016 Share Posted November 30, 2016 the new ravage just uses one stack of deadly saber instead of the 3 before, for anhi spec Link to comment Share on other sites More sharing options...
g_mK Posted November 30, 2016 Share Posted November 30, 2016 (edited) Beast I've parsed about 20 times now with your google doc rotation and am averaging slightly higher than our best parses for 4.0. This is of course with 224 min/max'd 4.0 gear so depending on stat distribution figures for 5.0 this could change things. Just wanted to give some feedback on it in case you and Don still have yet to Parse it and try it out. My preliminary analysis thus far has shown the following for a few key aspects, specifically Precision ability usage. Precision + Blade Barrage: Parsing Stats: Average - 9443.6875 Median - 9019.5 Minimum - 6919 Maximum - 13420 Miss Percent Average - 13.5% Matlab Model (10 Million Trials): Average - 10169 Median - 10170 Average Percent Difference (Parse vs. Model): 7.13% Precision + Lance: Parsing Stats: Average - 10951.5625 Median - 9486 Minimum - 7808 Maximum - 16375 Miss Percent Average - 31.20% Matlab Model (10 Million Trials): Average - 12090 Median - 12089 Average Percent Difference (Parse vs. Model): 9.41% Precision + Clashing Blast: Parsing Stats: Average - 16661.8125 Median - 16480.5 Minimum - 15768 Maximum - 18483 Miss Percent Average - 0% Matlab Model (10 Million Trials): Average - 17126 Median - 17125 Average Percent Difference (Parse vs. Model): 2.71% Precision + Dispatch: Parsing Stats: Average - 10282.3125 Median - 9059.5 Minimum - 8378 Maximum - 16190 Miss Percent Average - 0% Matlab Model (10 Million Trials): Average - 12283 Median - 12283 Average Percent Difference (Parse vs. Model): 16.29% Total Average Percent Difference (Parse vs. Model): 8.89% So first off at least we know the priority inside of Precision. After doing some parsing myself i'm thinking the rotation is going to need to be built around two distinct windows. Window 1: Clipped Dispatch or Twin Saber Throw > Precision > Lance > Clashing Blast Window 2: Clipped Dispatch or Twin Saber Throw > Precision > Blade Barrage > Clashing Blast More times than not Window 1 was clipped with Dispatch and Window 2 with Twin Saber Throw. Haven't really felt out the build up in between those but i started to get a pretty cyclic rotation going for a few parses. Dispatch is definitely floating. I haven't played with the timing of everything yet on paper, more so just hitting the dummy and feeling it out. Using those windows however it's front loading our hardest burst followed by mediocre burst. Over time that definitely starts to drop the DPS more often than not it was around 4 to 6 Million damage done. Of course all of this was without any 5.0 gear and no applied Shattered Armor debuff, i wanted to keep things as bare minimum as possible. Oh before I head out for the evening the miss percent on Lance seemed unusually high to me. If anyone cares to test it out over a good amount of Lance uses i'd be curious to see if others percent miss is as high. Anyone who knows me knows my RNG in this game is horribly legendary LOL so if it's just me I would not be surprised at all. Anyway i'm off to bed. Let me know what you guys think about this info/data. ATM I haven't parsed it and I won't until Sat when I'm level 70. The biggest difficulty I've found in doing a new rotation is that Lance fills the second gcd of Master Strike with the caveat that it does cost focus. One thing though is that the combo Lance+Blade Barrage is higher damage than the old Master Strike. I will note that you will parse higher with the same gear at level 70 than 65 since the base level damage has gone up considerably. I'll be willing to calculate dps numbers for any rotation you guys come up with. Edited November 30, 2016 by g_mK Link to comment Share on other sites More sharing options...
Tsetso Posted November 30, 2016 Share Posted November 30, 2016 Is it possible to have lance in both precision windows? Can't remember the cd but i think it's 3s longer than precision, so in theory if we delay precision 0.1-0.2s it'd be possible to squeeze it in Link to comment Share on other sites More sharing options...
Essodu Posted November 30, 2016 Share Posted November 30, 2016 Hrm. Lance/Gore's miss percentage does seem to be unusually high. I also seemed to be missing more with Annihilate as well, when trying to clock Annihilation's current numbers. Link to comment Share on other sites More sharing options...
Bahadori Posted November 30, 2016 Share Posted November 30, 2016 (edited) ATM I haven't parsed it and I won't until Sat when I'm level 70. The biggest difficulty I've found in doing a new rotation is that Lance fills the second gcd of Master Strike with the caveat that it does cost focus. One thing though is that the combo Lance+Blade Barrage is higher damage than the old Master Strike. I will note that you will parse higher with the same gear at level 70 than 65 since the base level damage has gone up considerably. I'll be willing to calculate dps numbers for any rotation you guys come up with. *sighs* the parse testing I did was at level 70 :'( Take 1 Tank, 1 or 2 Healers, and rest DPS into Bestia SM and just stuck once you hit phase 2 and repeat. Went from 65 to 70 in 16 minutes. Edited November 30, 2016 by Bahadori Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 Is it possible to have lance in both precision windows? Can't remember the cd but i think it's 3s longer than precision, so in theory if we delay precision 0.1-0.2s it'd be possible to squeeze it in Yes, it's possible, but the only time you could really chance it would be in an actual fight/phase where you take consistent damage (brontes burn, hello!!!). The reason you can't really reliably use gore in both windows, at least with this rotation is twofold: 1. Fury gen is fairly tight, and with the extra rage cost of gore vs massacre, you'll need assault to make up for it. Now, if you check the repeatable blocks I made, you'll notice that it's 2 blocks where u generate 1 extra rage and then one block where you burn off 2 rage. Now, if you added a 4th block on to it and had 3 rage positive blocks then used the extra gore on the 4th when you're pushing up on 12 rage, that could be feasible, but the dps gain would be small at best and it leads in to the second and more important issue... 2. If you use gore in back to back windows, you won't be able to use it on the next. I.e. you use gore on the 1st and 3rd windows with berserk, but if you use it on the 1st and 2nd you won't have it for the 3rd. This leads to gore floating just like vt. So if you want to track both vt and gore AND pay attention to raid mechanics and can make it all work for more dps, then I will concede you are a better marauder than me Link to comment Share on other sites More sharing options...
g_mK Posted November 30, 2016 Share Posted November 30, 2016 Yes, it's possible, but the only time you could really chance it would be in an actual fight/phase where you take consistent damage (brontes burn, hello!!!). The reason you can't really reliably use gore in both windows, at least with this rotation is twofold: 1. Fury gen is fairly tight, and with the extra rage cost of gore vs massacre, you'll need assault to make up for it. Now, if you check the repeatable blocks I made, you'll notice that it's 2 blocks where u generate 1 extra rage and then one block where you burn off 2 rage. Now, if you added a 4th block on to it and had 3 rage positive blocks then used the extra gore on the 4th when you're pushing up on 12 rage, that could be feasible, but the dps gain would be small at best and it leads in to the second and more important issue... You may be able to come up with a way to use Gore/Lace 3 times per two cycles, maybe, idk, I'll have to check 2. If you use gore in back to back windows, you won't be able to use it on the next. I.e. you use gore on the 1st and 3rd windows with berserk, but if you use it on the 1st and 2nd you won't have it for the 3rd. This leads to gore floating just like vt. So if you want to track both vt and gore AND pay attention to raid mechanics and can make it all work for more dps, then I will concede you are a better marauder than me No one is a better Marauder than your, maybe except Trillog, may he rest in peace. Link to comment Share on other sites More sharing options...
Tsetso Posted November 30, 2016 Share Posted November 30, 2016 Yes, it's possible, but the only time you could really chance it would be in an actual fight/phase where you take consistent damage (brontes burn, hello!!!). The reason you can't really reliably use gore in both windows, at least with this rotation is twofold: 1. Fury gen is fairly tight, and with the extra rage cost of gore vs massacre, you'll need assault to make up for it. Now, if you check the repeatable blocks I made, you'll notice that it's 2 blocks where u generate 1 extra rage and then one block where you burn off 2 rage. Now, if you added a 4th block on to it and had 3 rage positive blocks then used the extra gore on the 4th when you're pushing up on 12 rage, that could be feasible, but the dps gain would be small at best and it leads in to the second and more important issue... 2. If you use gore in back to back windows, you won't be able to use it on the next. I.e. you use gore on the 1st and 3rd windows with berserk, but if you use it on the 1st and 2nd you won't have it for the 3rd. This leads to gore floating just like vt. So if you want to track both vt and gore AND pay attention to raid mechanics and can make it all work for more dps, then I will concede you are a better marauder than me I wasn't criticizing your rotation, just throwing a wild idea. Thanks for clarifying it. Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 (edited) No one is a better Marauder than your, maybe except Trillog, may he rest in peace. Awww, that makes me miss the early days of Zorz Me, yolo, trill, and kesmet, soooooooo much deeps I wasn't criticizing your rotation, just throwing a wild idea. Thanks for clarifying it. Naww, don't worry mate. I just wanted to clarify why I didn't use it. I made up this rotation a couple months back with the information I had from a friend that was on pts, and when it came live I too noticed that you could do two Gore's back to back while I was grinding out these god forsaken crates. But I sat there a little while and realized the major drawbacks to doing that and just wanted to list my concerns Edited November 30, 2016 by WiththeForc Link to comment Share on other sites More sharing options...
CMoray Posted November 30, 2016 Share Posted November 30, 2016 (edited) @BahadoriTested Lance for 10 min = 47 activations => 14,9% MissNot really representative - and lvl 65 - but high miss though.(110,19% accuracy) Edited November 30, 2016 by CMoray Link to comment Share on other sites More sharing options...
DarnocD Posted November 30, 2016 Share Posted November 30, 2016 (edited) This is essentially what I got https://docs.google.com/spreadsheets/d/10SGRuvSxZwFqTLn9a0FChRUhBr9UABVDgqy9OoIWpxM/edit?usp=drive_web It's a little messy and I haven't bothered to clean it up as I definitely recommend finishing each ferocity window with db and starting each berserke'd one with gore, but the idea is pretty much the same I am super confused by your rage management. I'm following your opener, and there I keep ending up with 5 rage coming out of it, and that's NOT using Ferocity. What am I missing in this google doc post? Edit: Is your "Gore" Ferocity? Edited November 30, 2016 by DarnocD Link to comment Share on other sites More sharing options...
WiththeForc Posted November 30, 2016 Share Posted November 30, 2016 (edited) I am super confused by your rage management. I'm following your opener, and there I keep ending up with 5 rage coming out of it, and that's NOT using Ferocity. What am I missing in this google doc post? Edit: Is your "Gore" Ferocity? Ferocity is the 3 sec buff for our burst that costs 1 rage for our burst, so if you're not using it, then that's why you have extra rage Also, it could be that you're looking at the 4.0 rotation. Look at the bottom and you'll see there's a second page for the 5.0 rotation. Edited December 1, 2016 by WiththeForc Link to comment Share on other sites More sharing options...
g_mK Posted November 30, 2016 Share Posted November 30, 2016 @Bahadori Tested Lance for 10 min = 47 activations => 14,9% Miss Not really representative - and lvl 65 - but high miss though. (110,19% accuracy) is that the MH hit or the OH hit, or combined? Link to comment Share on other sites More sharing options...
Bahadori Posted December 1, 2016 Share Posted December 1, 2016 is that the MH hit or the OH hit, or combined? MH at 110% should not miss so it should be all OH. I know for me at level 70 with full 4.0 224 min/max'd gear it was all OH misses. Link to comment Share on other sites More sharing options...
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