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Posted

My question is why are the Heroic Mission Areas designed to let other players/groups in? They should be made to be like a "Story Area" where once you enter, you "own" the story. Other players/groups should not be interfering with your Heroic Mission.

 

I've been on several Heroic missions as solo in the past few weeks of these new patch's and have been setting up my attacks, only to be interrupted/spoiled by other players who jump past me or just run around and grab the loot/hit the mission items or kill the Bosses. Causing me to waste time waiting for them to re-spawn.

 

Can we go back to the old way where you are 'in control' of the mission area? :mad:

Posted (edited)
The Heroic quests have been like this since 2011, they weren't changed. Some quests are instanced, others are open-world. If you really want to avoid them, only pick the ones from the terminal that are instanced. Or just group up with the other players - it goes much faster, there isn't much hassle and you even get more credits while in a group. No need to be so afraid of joinning a group. Edited by Jerba
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