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Story content locked behind a paywall. That's understandable, acceptable, and more or less an industry standard. Paid story DLC, aside from the most staunch anti-DLC advocates, I don't think anyone has a real problem with that approach.

 

Now, paid story DLC, locked into a time-sensitive exclusive whereby you have to leap through x, y, and z hoops in order to receive and if you don't, you will never see it...the more I think about it the more I think it's a terrible idea. This isn't an event like the Chevin Grand Acquisition Race that came around once for the people playing at the time, this is a chapter of the story in an MMORPG that is currently emphasizing story at the moment.

 

This isn't story content datacubes locked behind an RNG drop in a cartel pack, that they swore that they would never do again. This is somewhat worse and more insidious, this is story content locked behind a timed $120 paywall. If you miss it, or for whatever reason decide that $120 isn't worth it for you, you're locked out of that story content forever.

 

They were right, this does break precedents. Even though paid, time-sensitive companions kind of paved the way for this, which also is a form of story content locked away from new users and people who missed the time cutoff forever. And I fear that the new one it sets is not very good.

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