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Posted (edited)

BW should seriously consider reworking how tank stats work. PvP tanks are now forced to take a stat that isn't all that useful for them comparatively (defense) if they wish to take tank specific modifications, because it only helps defend against specific attack types that some classes don't even utilize (such as sorcs, and PTs aside from railshot). Auto crits have also been a bit of a killjoy, but now with the changes to crit and DPSs having around 40% crit, even trying to build shield seems like a futile attempt at trying to mitigate damage.

 

I feel one or two things should happen - crits should be able to be shielded. This seems like a pretty simple solution.

 

The other thing, especially since we're being forced to take defense, is that the defense stat should also add to our resist chance. It's silly that we have no other option to take when this stat only helps against half (or probably even less) than the damage we're going to be taking in warzones.

 

I just feel like something is wrong when tanks are deciding to take DPS mods rather than tank mods because the tank mods/stats are that bad.

Edited by Col_Wilson
Posted
I agree totally 100% that crits should be able to be shielded. That would make all the tank classes much better than they are now. The would need to counter balance the improved tankiness with how much healers can keep a juggernaut tank alive because that class doesn't need help at all. The shadow tanks and the vanguard tanks need help and if their shield rating could absorb crits that would be sweet! Maybe for each class they could add a part in their discipline tree that would allow crits to be absorbed by shields? That would be perfect, cause then you wouldn't need to worry about juggernauts absorbing crits and literally being immortal because of their obscenely superior dcd's and damage mitigation that their discipline has over the other 2 tank specs.
Posted

I think the first step would be making it feel like defensive stats actually felt like they mattered in PvP. Juggs being able to survive more could be something to address later on after they've admitted that their damage model is drastically different in PvP than it is in PvE and actually do something about it... BW seems to make a lot big changes without any regard to how it will effect PvP.

 

They've changed things before. If I remember correctly, shields didn't work at all against yellow attacks once upon a time. Once everyone realized how absurd that is for PvP, they HAD to change it. Hopefully something similar happens again soon.

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