Jedi_riches Posted November 30, 2015 Posted November 30, 2015 As someone who does not do Ops or PvP I find it very difficult to even reach my personal conquest target especially since the major PvE activity for me to do is heroics and since 4.0 these can only be done weekly. I always promised my guild that I would start helping out with conquests after 12x xp was over (since I was focusing on levelling alts) but now I find it difficult to contribute enough since at the weekend I did all Nar Shaada Heroics (which counted towards Makeb conquest (why I don't know go figure) and I was no where near my target. I feel there needs to be a daily PvE reward available so that people like me can help their guild and actually meet their personal target on at least 1 character, maybe more.
Damask_Rose Posted November 30, 2015 Posted November 30, 2015 I'm having the same problem. I went from hitting my target on multiple alts every week, to never hitting my targets at all.
TX_Angel Posted November 30, 2015 Posted November 30, 2015 The only alts that hit the target post-4.0 are those that PvP/GSF... I've hit it a few times since 4.0 dropped, almost by accident. I've largely written off conquest due to it now being an almost entirely PvP driven event.
Muljo_Stpho Posted November 30, 2015 Posted November 30, 2015 (edited) Consider my (wall of text) response in this topic (post #12): http://www.swtor.com/community/showthread.php?t=856116 The idea for Conquest Mission Terminals expands the scope of what can be done on-planet (and creates some much needed emphasis on focusing on the planet that your guild says that it's targeting instead of trying to help win Tatooine by running heroics on Nar Shaddaa). A repeatable baseline for flashpoints and operations could be established based on boss kills. (Generic objectives to replace the ones that give points for the group finder daily rewards.) I got a little weird in that topic on suggestions for warzones / starfighter, but whatever. As long as whatever they do with these and other infinitely repeatable objectives is tuned against average queue times and average completion times to be worth roughly the same amount of points over the same investment of time. I didn't try to describe an infinitely repeatable scheme for crafting beyond just pointing out that we'd still have the per item rewards only when it's the two crafting themed weeks. Once per legacy is a horrible solution for the way that unhindered crafting overpowered non-crafting weeks, but it would be better to add daily/weekly missions that call for crafted items and reward points for completing those missions. Give plenty of opportunity to craft for points without making that THE way to earn points. As a bonus suggestion though, in my post in that topic I went on to suggest loosely tying nearly all content into this particular point source by allowing the requested war supplies / prefab kits / assembly components to be purchaseable with options to pay in either crystals, warzone comms, or fleet comms. (The prices would not be cheap though. It should be cheaper to craft the items yourself instead of buying them. But the option would be there. Even if the purchase is for lockboxes that randomize which supply / kit / component you get instead of selling them all directly.) Edited November 30, 2015 by Muljo_Stpho
GordoKhan Posted November 30, 2015 Posted November 30, 2015 You can do FPS, heroics, and a onetime crafting event.
kamennebbie Posted November 30, 2015 Posted November 30, 2015 You can do FPS, heroics, and a onetime crafting event. Most, if not all FP conquest objectives are once per legacy, and heroics are weekly instead of daily now. OP's point is that there's no freely repeatable PvE objective whereas "compete in a warzone" IS infinitely repeatable for conquest.
Dustychild Posted November 30, 2015 Posted November 30, 2015 There they go again forcing PVP on non-pvp players.
ZambedosNB Posted November 30, 2015 Posted November 30, 2015 You do have the daily flashpoint. Granted this is not exactly quick, but it is a daily PVE source of points. But I do agree with you. There should be a boots on the ground means of points for the planet you are conquering every week. It doesn't make since when there are four planets but only one planet's heroics give points. Rampage is also a nice option and makes sense. Commanders is also a good one. Heroics (or the weekly where applicable) should always give points. Rampage should occur more often. Actually, I'm realizing the problem isn't that there is a lack of this content its just that they don't have it be worth points every week. You can have the way to win conquest each week vary through the planet multipliers, but the basic pve activities to get to your personal 20k should be fairly consistent each week. Also, less once per legacy objectives would be great. Why should we have to choose between our pub guild and our imp guild if they both conquest? That said if someone has an idea for a new pve objective that'd also be great.
Muljo_Stpho Posted December 1, 2015 Posted December 1, 2015 (edited) That said if someone has an idea for a new pve objective that'd also be great. I'm also open to anything else that I can list off with the rest of my ideas. If we want to really think outside the box and ask for the near impossible, we could mention some new gamemode suggestions and point out that there are some ideas out there which could provide something workable for a conquest PVE grind. Let's see... Onslaught (aka PVE Arenas) This idea was for something: * Instanced like a flashpoint / operation / warzone that you queue into * Highly flexible - 1-16 players and it scales for group size * Designed to be "survival mode" - need to last through as many waves as you can * Designed to have a bit of a tower defense inspired format - you would have short breaks occasionally when you can use a currency earned in the match to build additional defenses So if something like that were in the game, a solid PVE grind objective might be something like "survive a round of Onslaught" or the equivalent "survive 5 waves of Onslaught"... Wait, scratch that. People could exploit that by throwing the match a few rounds in so they can enter a fresh Onslaught game and redo the easier waves. Maybe if there's a clause that makes later rounds/waves count for more somehow. Something along the lines of "survive Onslaught waves 0/10 - waves 1-10 count x1, waves 11-25 count x2, waves 26-50 count x3, all waves past 50 count x5" (assuming that the difficulty curve ramps up in such a way to reflect those values). So the objective triggers once through waves 1-10, then it triggers a total of 3 times through waves 11-25, then it triggers a total of 7 (and halfway to the 8th) times through waves 26-50, and then beyond that point you get the objective to trigger after every other wave completed. Still, for any hope of seeing changes to conquest anytime soon it's content already in the game that's going to be more important to focus on. I've suggested a few new things dropped in with my Conquest Mission Terminal idea that I keep throwing around, such as adding GSI-like dailies based around reconnaissance of enemy facilities. But the quicker and easier things to add in would be dailies / weeklies for things like: * each planet's world boss (weekly) * each planet's conquest commander (generic for daily and named for weekly) * each planet's faction base guards * each planet's high profile targets (named NPCs which are usually mentioned in achievements, probably a weekly mission to kill them all) * rampages for each planet (regional dailies and planet-wide weekly) * note: a generic kills mission (possibly the planetary rampage weekly) could have clauses to make enemies of different challenge levels count for more (make target kill count high but make large group targets (world boss, commanders, and to a lesser extent faction base guards) be worth a ton and then make champ > gold > silver > regular for soloable kills) * PVP kill daily and weekly (kill zone would be near commanders for both factions) Add things like that to each planet's heroics terminal and rename it as the conquest terminal. Then each planet covered in a conquest week gets an objective that calls for completion of any mission from the planet's conquest terminal. (5 planets this week? 5 terminal objectives cover what would in the current format go into conquest as something like 25 or more separate objectives (which is probably why conquests currently lack coverage of these things on most targeted planets)) Edited December 1, 2015 by Muljo_Stpho
branmakmuffin Posted December 1, 2015 Posted December 1, 2015 This is part of their series of "enticements" to get people to PvP more (since I think every Conquest still allows WZ and GSF spamming). Is it working?
Muljo_Stpho Posted December 1, 2015 Posted December 1, 2015 (edited) This is part of their series of "enticements" to get people to PvP more (since I think every Conquest still allows WZ and GSF spamming). Is it working? I like GSF but I think it's been a few months at this point since I last flew. I had tried warzones for a bit on one character when I was newer to the game (got up to valor in the 20s or 30s, I think?) but the last time I did that was long enough ago that 4vs4 arenas and the 2nd huttball map didn't exist yet. Edited December 1, 2015 by Muljo_Stpho
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