Jump to content

Recommended Posts

Posted

Hello, i want to suggest something important for me, and is the order and control of the story, i explain: now i have my Jedi Knight in Belsavis, well really i just end the story of Belsavis and i travelling to Voss, the problem is, after the new patch and the add of KOTFE i see how the game decide give a lot of experience but making a control whit the mobs in each planet thie the level sync, and i agree whit that, now i feels how i am level 55 in Belsavis but still having dificulties whit the enemyes and that is fun, but the problem is, i see how the story make crazy and whit this start the problem.

If you see, i already in the story mode of my Jedi Knight but whit th level 56 and unlock the content of that level, like the flaspoint of Karseka and the Ilum argument but i still doing the story mode, after pass level 50 i still doing the misions of Belsavis, but when i finish the story i reach to level 56, and that is crazy, so i go to the fleet and i see how the Macrobinoculars quest and the Droid Seeker quest become unlock, but i still in the story mode, i still in the fleet and i noted how the quest of Dread Master become avaliable (of course: optional) but i dont want to play that quest because i want to finish the story mode and continue to Ilum and star the Rise of the Hutt Cartel.

Ok i hope you undertand how this work. Now imagine a new player, plaaying ignoring this order, and when he reach to level 50 whit this new patch, he will note how many content are, and take the mision but he wont understand how is the order. Fortune for me i now the order, but i dont like see all new content but still in the story mode.

So i suggest make a order and control, how?? well something like this.

You will going to play a new toon, and dosent mater if you are a suscriber or not (prefered or aready play the expansion) so are you playing the story mode, and when you will runing only the old content to level 1-50, in order and not showing other content, until we finish the story mode, that includes to the begin of the toon, flaspoints in that content (10-50), bonus series, to end the quest of ilum. So when this end we can see how a new quest become avaliable to the new content, Rise of the Hutt Cartel, so you play that, also become avaliable the new content of that expansion, Macrobinoculars quest, Seeker Droid quest, and the Dread Masters quest, also includes the flaspoints to that content, so this is content 50-55 and when we finisht the principla contet (Rise of the Hutt Cartel) we will see a new quest and the is Shadows of Revan, 55-55 and to the current and amazing expansion of KOTFE 60-65.

For me is really important make a control of the order in the story becuase i really know of SWTOR can include more future content, please consider this Thread, and imagine how crazy in the order for a new player and dosent know how is the order of the game and for the players to already know how is the order but i sure this will make more confortable the game.

Thx for all :D:D:D:D:D:D:D:D

Posted
Holy wall of text. I really struggled to read and understand that. Please could you consider line breaks and grammer. No one is going to read all that.

 

I think he's complaining about the amount of content avaliable once you hit 50

Posted (edited)

If I understand correctly, this has been a bit of an issue for some time, although the changes brought by patch 4.0 may have exacerbated it. However, this is why resources such as the following were created and they are very useful in my opinion:

 

 

Edited by Culoph
forgot a good one
Posted
I think he's complaining about the amount of content avaliable once you hit 50

Not quite. He's complaining that there is so much experience available that you ding 50 long before the end of the "classic" (aka 1-50) storyline, especially if you do heroics and flashpoints. This in turn unlocks a plethora of post-chapter-3 content.

 

Here it becomes a bit confusing in his words, but I think he wants to reduce this plethora by e.g. gating it behind completion of earlier content, so as to deconfuse new players.

Posted

Yes, he wants to block the new content from being playable before you finish certain quests in the classic storyline (since the events in those later quests actually talk about stuff you haven't done yet, so whe you DO do them it's a tad odd right?).

I see his point. But maybe it would be better to put warning texts on those later level quests that you should be past a certain point in your main story so everyone makes their own choice about it. If you choose to go ahead, you can't complain. Some like it fast... Especially if they level a second of the same class... (as in sorcerer after an assassin for insstance, same story 100%)

Being FORCED to play through things that does not interest you would then be bad...

(And also they actualy increased the XP you get from main quests *Planet/Classquests*, aggravating the problem of outleveling the planets. As a new lore hungry player that'll fub it up pretty hard really)

×
×
  • Create New...