SirUrza Posted November 28, 2015 Posted November 28, 2015 I know the Anodyne stims persist through death, but are any of the other Stims actually persisting or are they just labeled as such?
psandak Posted November 29, 2015 Posted November 29, 2015 I know the Anodyne stims persist through death, but are any of the other Stims actually persisting or are they just labeled as such? Any prototype and artifact quality stims should persist through death. Prototype last 2 hours. Artifact last 8 hours. One thing I find is that 2 hours is not very long. If you are experiencing prototype not persisting it may simply be that they are expiring, then you die, then you look at your buff bar and see no stim. I am NOT saying that a bug does not exist; there may in fact be a bug where prototype/artifact stims are not persisting through death. I am saying that it MIGHT not be a bug at all but perception (or lack thereof) of these stims not persisting due to coincidence/happenstance.
SirUrza Posted December 1, 2015 Author Posted December 1, 2015 (edited) there may in fact be a bug where prototype/artifact stims are not persisting through death There is and there are several that don't persist even though they are labelled as such. Edited December 1, 2015 by SirUrza
Urantia Posted December 3, 2015 Posted December 3, 2015 I have not tested them all, but due to activity in PvP with lower lvl toons I learned real fast that the artifact quality lvl 34, 40, and 48 all erase on defeat, but their prototype version of the same lvl stays. Of course the blues have less stats and last less time :-( In my experience of late....seems to be just the versatile ones that are bugged. Testing artifact quality fortitude versions of the same lvl persist. Though when mousing over a lvl 40 artifact quality fortitude buff it says "prototype" not "advanced". So not sure if the "advanced" part is replaced with "prototype" after death etc...would need to test. Current top lvl stims seem fine, but admit I have not crafted any since 4.0 as I still had some left over...and of course all stims were converted to "Advanced Anodyne Versatile Stims" {even previous fortitude ones lol}. Only change to these came after 4.0...when using one just after 4.0 the buff would say "Advanced Reflex". Once patched your buff was erased {if you had one going}....they now say what they are when moused over. This may be part of the issue with the lower ones as even using a lvl 40 purple versatile stim....the buff still says "reflex". So basically it seems just healers and DPS get screwed in those lvls atm. Not tried crafting below lvl 34 or above lvl 48 artifact quality versatile stims...I half expec the 52 to not work either. But at least the current top tier ones seem to be working.
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