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Stop with the nerf this nerf that nonsense


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Posted

Just get on and play and enjoy for heavens sake, so worried about the class balance etc etc but the problem is you will never get "player ability" balance so what does it matter. Play whatever you want and sometimes you're a bit lucky sometimes its harder you can play the one you want or play fotm who cares.

 

You play a healer for a while, like a sorc healer, and you'll see a different world. 2 dps who know what they're doing will have you down in a few seconds whilst 2 others can hit you for ages and you'll barely need to put a heal on yourself....this isn't because of the class they're playing its how they are doing it. So many people think that its that one player thats doing all the dmg not realising they're being focussed by 2 others as well.

 

If you think healers are too easy to play, esp sorcs, then go get out there and when you spend all your time running away being focussed and stunned you may say different.

 

With sorc healers, if anything, id like to see the force management back how it was so they have to lose health to gain focus at least it makes them a little more vulnerable and then you're looking at a judgement call.

 

STOP WITH THE NERFBAT nonsense and just get on with playing and enjoying the game.

 

Ops stuns

sniper dmg

juggs all over you

 

so what just go and play and enjoy, you get comms in pvp no matter what right.

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Posted
I actually think this game is very good in terms of class balance, only 2 major problems right now, pt burst and sorc healing output. Easily fixed. Just frustrating that devs are lazy about doing it. But the above is a problem and needs to be dealt with.
Posted
2 classes dominate the leader boards now. Even sins have disapeared. I don't really take issues with those 2 classes so much as that fact. Changes should be made one way or another.
Posted (edited)
Sorc alone , easy... 2 sorcs already ******** but still manageble in some cases... sorc and tank, lol just leave warzone no point, 3+ Sorcs ... see the answer before. PTs burst is over the top atm but they should buff abit the defensible abilities then nerf the damage, try play a DPS PT on an arena without a healer you are instant vaporized. Edited by xxIncubixx
Posted

Every single class, in the right hands, will seem OP. However, Powertechs are a cut above the rest, any where you slice it. An idiot could get on a PT and looks like a pro. The PvP leaderboards suggest that Powertechs are the choice for that segment of SW, because they are always at the top.

 

There can be no balance in PvP, and that's just fact.

Posted
But what would the pvp forums become to, if everyone stopped calling for nerfs?!:eek::eek:

 

Threads about everything that ruins PVP pretending that balance and ultimately the devs are not the root cause. Clearly it is other players whether it's premades, quitters, bads or even imps.

Posted
2 classes dominate the leader boards now. Even sins have disapeared. I don't really take issues with those 2 classes so much as that fact. Changes should be made one way or another.

 

Ya, it's sad how bad the balance is now. Anybody that gets a high rating with a PT or a sorc healer in season 7 is still a great player, but the rating is meaningless because the class carried them so high. To use any other class would make you less competitive in PVP.

Posted

Sorry to say this but I am convinced that NO class in the game have ever been SO overpowered that a actual nerfing have been needed.

 

I can not for the life of me see any other reason for asking for nerfing then some PVPers loose and theat is "against" their god complex, thus unballanced and thus MUST be nerfed.

 

A Secret about star WARs............IMP side IS STRONGER........

 

ONLY ballanced pvp is all lvl 1s With a stick..........everyhting else will be unballanced.

 

Try to adapt and overcome....not complain.

 

Lets Nerf the stunner....he stunned me so I died....LOL and ROFL!

 

No class is that unballanced....PERIOD!

Posted
Sooo... because people are tired of hearing nerf call's, anyone who play's a class that's sub-par at the moment in dps or heals needs to just suck it up or re-roll?

 

No......becuse no class is SUB -Par.............just becuse you don't have the healing/damage output you expect.......In 99.99% it is becuse NOT Your character, but the other.

 

I am a dps combat spec sentinel, I do actuall AOE dAMAGE.......and MASSIVELY so even DOT....yes it is possible if you use the game features correctly.

 

Also if you run ito combat With a glass canon dps, expecting not to die....then sorry YOU not the class is at fault.

 

The problem is "premades" where the class "role" actually is played that way..........."premades" rule.......why becuse Group Trinity, becuse the roles are the way they are supposed to

 

4 dps are never ever supposed to be able to kill a Group of 1 tank, 2 dps, 1 heal, or any other mix of the 3 in a team.............no matter how you nerf it.

Posted

The first step to balancing this game is to remove solo ranked.

 

Oh ****, 99% of complaints are solved because in group ranked other classes can perform equal to the two problem classes (here's a hint, there are better comps than triple pt sorc).

 

Easy to excel does not equate to best, as long as their is a reward for playing classes that require more effort to play that is a good thing, not a bad thing.

 

This game steals so much from WOW but when they designed arenas for some reason they decided to ignore the fact that 2's are not taken seriously there, WOW 2's are the closest thing to SWTOR solo queue, in WOW you would get laughed at for bragging about your 2's rating, yet here we have people running around with solo ranked season titles who flex thir epeen like they are god's gift to pvp.

Posted
The first step to balancing this game is to remove solo ranked.

 

Oh ****, 99% of complaints are solved because in group ranked other classes can perform equal to the two problem classes (here's a hint, there are better comps than triple pt sorc).

 

Easy to excel does not equate to best, as long as their is a reward for playing classes that require more effort to play that is a good thing, not a bad thing.

 

This game steals so much from WOW but when they designed arenas for some reason they decided to ignore the fact that 2's are not taken seriously there, WOW 2's are the closest thing to SWTOR solo queue, in WOW you would get laughed at for bragging about your 2's rating, yet here we have people running around with solo ranked season titles who flex thir epeen like they are god's gift to pvp.

 

Other classes do show up more in the Leader boards for grouped but it is still heavily in favor of 2 classes.

Posted
OP if you are playing sorc healer just play merc healer and than decide if there is a balance problem and sorcs are over performing and easiest class to play compared to other healers especially merc healers. If most of the players are playing 2 advence class there is a problem but biofail dev. team doesnt care so your sorc healer wont get nerfed for a long time you dont have to worry about nerfs and as a sorc healer if you are complaining about juggs than you have to learn how ti kite.
Posted
No......becuse no class is SUB -Par.............just becuse you don't have the healing/damage output you expect.......In 99.99% it is becuse NOT Your character, but the other.

 

Actualy certain classes are doing sub-par damage and healing while other's are doing voer the top damage and healing, look around the forum's and do a little research if you don't beleive it.

 

4 dps are never ever supposed to be able to kill a Group of 1 tank, 2 dps, 1 heal, or any other mix of the 3 in a team.............no matter how you nerf it.

 

thats... an utterly stupid comment, sorry but it just is. A healer, a tank and a dps being in a group should -never- grantee a win.

Posted
OP if you are playing sorc healer just play merc healer and than decide if there is a balance problem and sorcs are over performing and easiest class to play compared to other healers especially merc healers. If most of the players are playing 2 advence class there is a problem but biofail dev. team doesnt care so your sorc healer wont get nerfed for a long time you dont have to worry about nerfs and as a sorc healer if you are complaining about juggs than you have to learn how ti kite.

 

I see the classes like this.

 

Some are ment to "lean" more towards, healing, tanking and damage dealing then others.

 

I would say a sage/sorc HEALER is more pwerful then a Merc/Commando Healer.....HOWEVER

 

Let us og into the classes and see what they "really" are.

 

Inquistor/consular are dsigned to be "less" combat oriented then the Warrior/Knight.

 

Specialy classes Sorc/sage IS equally LESS combat oriented then Assassin /shadow.

 

On some classes this distiction is HUGE, and should be.

 

Lets look at the Jedi Knight for illustration:

 

You choose 2 paths....sentinel or Guardian

Sentinel her being the most combat oriented.......having "only" damage dealing skill trees.

Guardian, being more "tanking" focused, still a pweful combatant, but inrended and designed differntly.

 

A Guardian is A BETTER Tank, then he is a DPS, this doesn't mean he can not be awesome dps, or suck at tanking, but the CLASS is designed to be focused to tanking rather then damage.

 

 

SO so the sorc healer vs the Merc healer.......

The Merc IS DESIGNED to be combat oriented, this means the class "strength" is in combat, NOT healing, even it CAN still heal.

 

Sorcs vice versa.......the real difference then is how the player tweaks these classes, how he either specislizes in the "alternate" route or the main route of the character.

 

I am quite sure that if MOST People playing a Hybrid class, accepted the FACT that hybrid does not mean 100%/100% nor does it mean 50%/50% when it comes to healing, Power output etc....so actually NO NEED for nerfing.

 

A sorc IS a superior healer to a merc( hybrid) Healer, becuse the their "base" classes are "focused" towards differnt spects.

 

Lets make a "New" class, a hybrid tank/heal/dps and Call him elite infantryman..........

The name "logically" suggest a combat focused class......

lets then look at his abilites.......he is a hybrid, so he CAN tank, he CAN hela.....but he BEST ( in his abilies) in DPS.

THIS is how all classes are designed.

 

A hybrid CAN aund usally is -A/-B/+C, maing tht it is NOT unballanced that a "combat" focused hybrid UNDERPERFORMS in its "alternate" role of healer then a class focused healer in his speciality...again Logic and common sense

Posted
Other classes do show up more in the Leader boards for grouped but it is still heavily in favor of 2 classes.

 

That's because there are so few people playing group ranked that it's easy for a handful of teams to xfer around (some with multiple copies of the same class on different servers) and farm inexperienced players.

 

The main issue with pt is that any retard can jump on the class and be "good," (you can tell if someone is an exceptional pt, but the difference between an average pt and a good pt isn't really noticeable) so if a few decent players queue up with triple pt and go against "random scrub squad" they have a 99% chance to win, so then the scrub squad either stops queuing or they attempt to emulate the team that beat them (and then this is repeated).

 

The triple pt team of decent players will lose against an experienced/skilled team playing different comps, but since there are so few of them playing anymore they will rarely encounter them; this results in them obtaining high rating and since they are never/rarely challenged they have no reason to learn other comps.

 

Since people have really soft egos on this forum I'm going to clarify that playing a pt does equate to being a skillless player, there are lot of really good players who play powertech/vg, but there are also a lot of mediocre players who play the class and perform far above their skill level simply because of the class mechanics.

Posted (edited)

If you look at numbers of people playing group ranked, sorcs and pts are the top 2 most popular classes but PTs are not that much above the 3rd and 4th most popular (in terms of participating players). But Sorcs and PTs have more wins between them than every other class put together. I can't easily determine which classes have the highest games played, but it sure looks like PTs and Sorcs get used the most with Sorcs being the favorite by far, Interestingly while the number of sorcs on the board is ~50% higher than the number of pts, the number of total wins is much closer. The people that play their PTs like them and do well.

 

#Wins	#Chars	AC
7918	1536	Sage/Sorcerer
6269	1033	Powertech/Vanguard
2942	1001	Guardian/Juggernaut
2714	921  	Assassin/Shadow
1963	657  	Operative/Scoundrel
1724	394  	Gunslinger/Sniper
1682	580  	Marauder/Sentinel
1468	551  	Commando/Mercenary

Edited by Savej
Posted
If you look at numbers of people playing group ranked, sorcs and pts are the top 2 most popular classes but PTs are not that much above the 3rd and 4th most popular (in terms of participating players). But Sorcs and PTs have more wins between them than every other class put together. I can't easily determine which classes have the highest games played, but it sure looks like PTs and Sorcs get used the most with Sorcs being the favorite by far, Interestingly while the number of sorcs on the board is ~50% higher than the number of pts, the number of total wins is much closer. The people that play their PTs like them and do well.

 

#Wins	#Chars	AC
7918	1536	Sage/Sorcerer
6269	1033	Powertech/Vanguard
2942	1001	Guardian/Juggernaut
2714	921  	Assassin/Shadow
1963	657  	Operative/Scoundrel
1724	394  	Gunslinger/Sniper
1682	580  	Marauder/Sentinel
1468	551  	Commando/Mercenary

 

Lets look at this list for the moment........look at the ratio of wins to number of players and you see a list looking a little different.

1) PowerTech/Vanguard win ratio to player number = 6.06

2) Sorc/Sage win ratio to player number = 5.15

3) Sniper/Gunslinger win ratio to player number = 4.37

The rest are all pretty even, varying from Operative/Scoundrel at 2.98, and Down to Commando/mercenary at 2.66.

 

Now look at Star WARs as from a "lore" aspect........

Emperor Palaptine is a SITH SOCERER, if you compare his abilities in the Movies With the ones available in the game.

Master Yoda, being the sage........Both like on the list among the most powerful classes in the Galaxy.

The "soldiers" on both sides are bred for combat, their Jedi/sith Commanders are usually NOT in the foremost lines, leaving this to the "combat specialists", so naturally "the soldier" or vanguard/powertech is the most effective killer.

 

Looking at all the other classes and "comparing" them to pvp, the list makes sense, even sentinel/mara.........and awesome DPSa dna pure specialist........naturally a ranged DPS will "slaughter" them in PVP, mostly.

All other classes are actually ballanced compared to a "lore" perspactive.

 

They are NOT the "killers" they have other strengths. making All classes but the top 2 almost 100% at par.

 

Now does this mean the top 3 is unballanced? No, they are exactly what is according to lore....the most effective and most powefull.

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