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Posted

Hi,

 

 

Im from french serv "Mantle of the force" and let me show you how funny our warzone are

 

http://puu.sh/lyj7m/ef047c283a.jpg

 

Everyday, every warzone its the same sh*t, 80% of sage and the 20% depend between vanguard or guardian,

 

Yeh your right, Mantle of the force looks like a real paradise for PVP, a tons a fun waiting you !

 

Seriously, if i can ask to Bioware, you think that's normal ? You think sage are balanced ? For real ?? You are blind or you have just missed the popularity of sage in PVP/PVE ? You should play your game and ask you the good questions about a balanced class

 

Btw, its only on my server or its same on your ?

Posted
Hi,

 

 

Im from french serv "Mantle of the force" and let me show you how funny our warzone are

 

http://puu.sh/lyj7m/ef047c283a.jpg

 

Everyday, every warzone its the same sh*t, 80% of sage and the 20% depend between vanguard or guardian,

 

Yeh your right, Mantle of the force looks like a real paradise for PVP, a tons a fun waiting you !

 

Seriously, if i can ask to Bioware, you think that's normal ? You think sage are balanced ? For real ?? You are blind or you have just missed the popularity of sage in PVP/PVE ? You should play your game and ask you the good questions about a balanced class

 

Btw, its only on my server or its same on your ?

 

You are right, it's ridiculous right now and sage/sorcs are over-performing. Just wait. they will get hit with the nerf bat, eventually. :D

Posted

It doesn't matter. Healing Sorcs are going to be good because the mechanics of Sorcerer healing are just that good. They would have to nerf Innervate and Revivication a lot and then the spec will suck. There's almost no middle ground there. Hitting that sweet spot where Sorcs are good, but not overpowering healers isn't easy. Not that they shouldn't try, but I wouldn't hold my breath.

 

Re: DPS Sorcs, i.e. Madness. Madness is going to put up insane numbers so long as DoT spread exists. If you get rid of DoT spread Madness will need significant buffs to both its AoE and ST. Which I'm all for. I have always thought DoT spread was too much.

Posted (edited)
You are right, it's ridiculous right now and sage/sorcs are over-performing. Just wait. they will get hit with the nerf bat, eventually. :D

 

The sad thing is that I don't see anything going into the "nerf" direction. Not even the slightest bit.

I fear that thios is the way PvP will be for the next years, because the devs and most (?) PvP players believe that the balancing is "just right" ...

 

There is no communication coming from the Bioware side, not even the slightest bit of information ...

Edited by AlrikFassbauer
Posted
You are right, it's ridiculous right now and sage/sorcs are over-performing. Just wait. they will get hit with the nerf bat, eventually. :D

 

I would like to remind you Patch 3.3, it was supposed to balance healers and make sorc healers force management harder, in the end they got big buff to their healing both healer and dpses (sorc depses needed more off heals :D ) and their force management is still pretty easy compared to others, so if same team is gonna make sorc nerf (dont think it will happen) expect a big buff to sorcs again.

Posted
I would like to remind you Patch 3.3, it was supposed to balance healers and make sorc healers force management harder, in the end they got big buff to their healing both healer and dpses (sorc depses needed more off heals :D ) and their force management is still pretty easy compared to others, so if same team is gonna make sorc nerf (dont think it will happen) expect a big buff to sorcs again.

 

Maybe, but it's not like they never overnerfed sorc healing (anyone hear remember patch 1.1?).

Posted
The sad thing is that I don't see anything going into the "nerf" direction. Not even the slightest bit.

I fear that thios is the way PvP will be for the next years, because the devs and most (?) PvP players believe that the balancing is "just right" ...

 

There is no communication coming from the Bioware side, not even the slightest bit of information ...

 

Remove self solo instant heal-to-full, every spec( the 2 other healing class don't even have this )

Give burst dps spec the 30% crit damage they need to be a real burst spec.

Remove force given by Riplling force in dot spec so it will be harder for dot spec to manage the force ( and what ? You think you will loose some health now ? )

-Give 2 dot spread ability : force quake ( damage reduce by 25%, cast 33% quicker as telekinetic throw ) just spread weaken mind

Force in balance spread only Sever Force

So Dot spec Will need to spam some ability that make them more weak against some massive focus ( and have some force managing cause here even some healer will be out of force that you are infinitely casting telekinetic throw with one hand on keyboard,the other...where you want)

Posted (edited)

looks like a well thought out and balanced group setup to me.

 

nerf scoundrels tho

Edited by Laoi
Posted (edited)

http://puu.sh/lyj7m/ef047c283a.jpg

 

Everyday, every warzone its the same sh*t, 80% of sage and the 20% depend between vanguard or guardian

 

More Players Using Sages -versus- Sages Are Overpowered

Since you noticed that more players are using Sages, you made the false assumption that the class is overpowered. As someone who does use a Sage, I can tell you from experience that the class is under-powered. Sages spend 99.99% of the time respawning and/or dead. Sages, individually, are the weakest class on the field.

 

Since I spend more time responded than fighting, I have toyed with the idea of deleting my Sage. Once you try and roll a Sage, you will see the flaw in your logic. Trust me. You will be opening up a thread that says, "OMG! Sages are under-powered!"

Edited by Linyivee
Posted
Had one match today on my home server where half of the scoreboard consisted entirely of green icons. :D I mean : Commandos, Mercenaries, Vanguards, Powertechs. I was one of them. :p ( Trying out how it is to play a Commando at level 52 Unranked. Got 53 in the process. )
Posted
More Players Using Sages -versus- Sages Are Overpowered

Since you noticed that more players are using Sages, you made the false assumption that the class is overpowered. As someone who does use a Sage, I can tell you from experience that the class is under-powered. Sages spend 99.99% of the time respawning and/or dead. Sages, individually, are the weakest class on the field.

 

Since I spend more time responded than fighting, I have toyed with the idea of deleting my Sage. Once you try and roll a Sage, you will see the flaw in your logic. Trust me. You will be opening up a thread that says, "OMG! Sages are under-powered!"

 

If you really, really, think sages/sorcs are under powered you should try playing a merc/mando.

 

Of course, if you are as bad as what your post suggests then you will be even worse on one them.

Posted
If you really, really, think sages/sorcs are under powered you should try playing a merc/mando.

 

Of course, if you are as bad as what your post suggests then you will be even worse on one them.

 

I really find more trouble when I play a sorc/sage than when playing mando/mercs... If I get focused (which is quite often) I feel I can last longer with mercs. Not to mention that I kill much more efficiently with mercs than with sages (madness sorc is a joke... Huge numbers, DoT spreading, fluff damage... But unable to kill a skilled player in a 1v1)

Posted
I really find more trouble when I play a sorc/sage than when playing mando/mercs... If I get focused (which is quite often) I feel I can last longer with mercs. Not to mention that I kill much more efficiently with mercs than with sages (madness sorc is a joke... Huge numbers, DoT spreading, fluff damage... But unable to kill a skilled player in a 1v1)

 

Not sure why people always call madness "fluff' damage. Their DoTs can easily overwhelm a healer's ability to keep up with them. Especially on multiple opponents.

 

If that sorc/sage knows hot to kite, eventually, those DoTs are going to wear anyone down.

Posted
Not sure why people always call madness "fluff' damage. Their DoTs can easily overwhelm a healer's ability to keep up with them. Especially on multiple opponents.

 

If that sorc/sage knows hot to kite, eventually, those DoTs are going to wear anyone down.

 

Kite, bubble and heal, but also at the same time reapply, spread and keep dots up for a long time. That's what's called fluff dmg as opposed to 35k insta-crits or 3(or so)x 15k+ abilities on 3 consecutive global cooldowns, which is called burst.

Posted
looks like a well thought out and balanced group setup to me.

 

nerf scoundrels tho

 

You have a compelling arguement, but i think scoundrels are ok at this point in time, we should nerf operatives tho

Posted
Remove force given by Riplling force in dot spec so it will be harder for dot spec to manage the force ( and what ? You think you will loose some health now ?

 

NO. your first points were good. Your DoT spreads change was decent. But this is utter ****. Madness can't keep up its DPS any longer than 4-5min. Every other spec in this game can run indefinately without ever having energy issues assuming they use their energy CD's correctly. Some specs have it harder (IO, Anni) and other have it so easy it's almost impossible to mess up (Arsenal, Lightning). But no specs will run out if played perfectly.. None but Madness. You can't nerf Madness energy management without making it completly unviable in PvE.

Posted
NO. your first points were good. Your DoT spreads change was decent. But this is utter ****. Madness can't keep up its DPS any longer than 4-5min. Every other spec in this game can run indefinately without ever having energy issues assuming they use their energy CD's correctly. Some specs have it harder (IO, Anni) and other have it so easy it's almost impossible to mess up (Arsenal, Lightning). But no specs will run out if played perfectly.. None but Madness. You can't nerf Madness energy management without making it completly unviable in PvE.

 

Yeap, I confirm this too. from all 3 sorc/sage specs the one that i feel has the most problems with energy management is actually madness/balance. The one which should have this trouble should be the healer spec, since that was the plan, to boost the (burst) heals but make the energy management more difficult, which never happened in corruption/seer specs.

Posted
If you really, really, think sages/sorcs are under powered you should try playing a merc/mando.

 

Of course, if you are as bad as what your post suggests then you will be even worse on one them.

 

yes, those 15-20k rail shots and 20-25k heatseakers with repeatable 20-30k blazing bolts are terrible, buff mercs pls :p

 

sorc may have more escapes, but merc hands down has more damage. given that i can out heal madness dot spread on any healer class i would classify it as fluff damage. it's aoe "pressure" that only qualifies as pressure when you're already being pushed to begin with. In essence it's a "win-more" spec imo.

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