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Posted

I recently geared up a sin tank (i dabbled a bit in hatred while leveling) and have had pretty good results except for one problem. I seem to run out of force within 30 seconds on my wz dummy in my ship and am perpetually low on force in WZ's although with the movement and lulls i manage to always have enough for my next attack. So the question is I guess, are sin tanks just naturally force inefficient, or am I doing something wrong? and if so, what?

 

my rotation goes something like this: Shock > Wither > Discharge > Thrash > Maul (proc) > Shock and continues till I can proc Depredating volts and then back to Shock.

Posted
A large part of your force regen comes from shielding/defending and whutnot, on a dummy you get no incoming hits so it can't work. As for the pivipi i can't help but perhaps it is related.
Posted
I recently geared up a sin tank (i dabbled a bit in hatred while leveling) and have had pretty good results except for one problem. I seem to run out of force within 30 seconds on my wz dummy in my ship and am perpetually low on force in WZ's although with the movement and lulls i manage to always have enough for my next attack. So the question is I guess, are sin tanks just naturally force inefficient, or am I doing something wrong? and if so, what?

 

my rotation goes something like this: Shock > Wither > Discharge > Thrash > Maul (proc) > Shock and continues till I can proc Depredating volts and then back to Shock.

 

Doing a little math, you can actually somewhat easily determine that your base rotation is horrendously force negative. Also, don't delay Shock, it's a bad thing to do.

Posted
Doing a little math, you can actually somewhat easily determine that your base rotation is horrendously force negative. Also, don't delay Shock, it's a bad thing to do.

 

It's the exact rotation from K'rea's guide, lol. And ya, if shock procs, then its used before thrash or maul

Posted
It's the exact rotation from K'rea's guide, lol. And ya, if shock procs, then its used before thrash or maul

 

Without watching Krea's video, I don't see a rotation suggestion, but if he advises holding your Shock usage (or worse, waiting for the proc), he is simply wrong. Shock should be used on CD unless you have something substantially more important to do (like a stun, a pull, or a depredating volts).

Posted
Without watching Krea's video, I don't see a rotation suggestion, but if he advises holding your Shock usage (or worse, waiting for the proc), he is simply wrong. Shock should be used on CD unless you have something substantially more important to do (like a stun, a pull, or a depredating volts).

 

He plays Darkness as a DPS spec, using all DPS gear except a shield and relying on Energized Shocks for the extra damage.

Posted
He plays Darkness as a DPS spec, using all DPS gear except a shield and relying on Energized Shocks for the extra damage.

 

Even with that strategy, unless you have Recklessness up, you should still use Shock on CD. It would be different if Shock had a longer CD and/or Energize didn't reset the cooldown, but those conditions are the opposite of true. Depredating Volts is really underappreciated in PvP, because people see it's an unprotected channel and it feels easy to counter. The fact is that it does a crudload of damage, and if someone burns their control CDs to interrupt your DV, you've immediately won a victory that is far more valuable than a few damage ticks.

Posted
Even with that strategy, unless you have Recklessness up, you should still use Shock on CD. It would be different if Shock had a longer CD and/or Energize didn't reset the cooldown, but those conditions are the opposite of true. Depredating Volts is really underappreciated in PvP, because people see it's an unprotected channel and it feels easy to counter. The fact is that it does a crudload of damage, and if someone burns their control CDs to interrupt your DV, you've immediately won a victory that is far more valuable than a few damage ticks.

 

I'm not sure you're right about this. This is sort of the same way you'd use a cc to interrupt Ravage or any other channeled big hitter. This is exactly the reason It's ok to do it. Ravage isn't even that easy to defend against especially if you're playing against Vengeance + utility (the unstoppable thing). You can always use your class interrupt on DV so you don't even waste a cc, DV being the only real thing you'll see a darkness assassin channel anyways. And the use of a cc to interrupt the channeled or cast big hitter of a class it's usually a good thing if that thing needs to be stopped and you can't los or use a dcd that neutralizes it.

Posted
Taking a PvP guide at face value and applying it to PvE is usually a bad idea. And yes, dummy rotations are wonky because they don't fight back, which is where a lot of tanks resources come from.
Posted
I'm not sure you're right about this. This is sort of the same way you'd use a cc to interrupt Ravage or any other channeled big hitter. This is exactly the reason It's ok to do it. Ravage isn't even that easy to defend against especially if you're playing against Vengeance + utility (the unstoppable thing). You can always use your class interrupt on DV so you don't even waste a cc, DV being the only real thing you'll see a darkness assassin channel anyways. And the use of a cc to interrupt the channeled or cast big hitter of a class it's usually a good thing if that thing needs to be stopped and you can't los or use a dcd that neutralizes it.

 

I'm more interested in getting that control utility on cooldown so it can't be used against my healer, or any of the DPS with me who do more damage with their channels than Depredating Volts. It's true that getting interrupted out of a DV in a duel is annoying and sometimes you could have applied better uses to that time, but even then you can leverage the resolve generated.

Posted (edited)
I'm more interested in getting that control utility on cooldown so it can't be used against my healer, or any of the DPS with me who do more damage with their channels than Depredating Volts. It's true that getting interrupted out of a DV in a duel is annoying and sometimes you could have applied better uses to that time, but even then you can leverage the resolve generated.

 

Got that. I didn't realized you were talking from a more group oriented perspective not a 1v1 scenario - but yeah, what you say makes sense. It is also a good tip to understand a tank overview in a pvp scenario. Since I'm usually dps-ing, my lack of experience shows, but some of my tanks are on the way so it's good to know. Thanks.

Edited by DarenLoot
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