Mubrak Posted November 19, 2015 Posted November 19, 2015 (edited) When holstered, Nico's blasters are much bigger (1.5x or more on a male 2 body) than when drawn. You can see it especially well with a smuggler's recuperate animation. I'm aware that weapon size changes depending on body type but when other weapons also have a different size when holstered, it's so subtle that I haven't noticed it. I'm inclined to think that the holstered part of the Nico's Blaster model is missing the proper "scale to body-type" setting. Edited November 19, 2015 by Mubrak
HK-FortySeven Posted December 16, 2015 Posted December 16, 2015 My master also finds this graphical bug very irritating. It does seem like the developers are mocking subscribers, like.. "There you go, two free blasters, but they look ****** holstered.". Oh how I wish that I could shove both of them into the meatbag's orifices.
Motovator Posted December 26, 2015 Posted December 26, 2015 Yeah it's at least twice as big as it should be. Looks real bad in cut scenes .
wyjadacz Posted March 2, 2016 Posted March 2, 2016 (edited) I definitely feel you with this one. I'm a subscriber myself and I really like the looks of Nico's blasters. When holstered they are actually quite big - and imo it's fine - it's a nice change to have a big badas-looking blaster. However when the gun is drawn it's just too small (the difference is very noticeable). Please increase the size (at least a bit) of the drawn weapon or decrease the size of holster weapon. I made a few tests. It seems that the size mismatch for Nico's blasters is present for all body types of male and female. Other blasters don't introduce this problem. Edited March 2, 2016 by wyjadacz
Recommended Posts