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Posted (edited)
So I came back after quitting 2 months in after SWTOR goes live. I'm a person who likes to quest alone, at the time story bosses were almost impossible to beat without help from other players. That being said I come back 2 weeks or so ago, and find the game to be enjoyable and grind content being just that. So I decide to re-sub and less than 7 days later the companions get nerfed re-creating the situation that caused me to leave after launch. I should get the payment reversed through paypal. Either way I'm not paying for this again. Bad move. I guess the suggestions is make companions useful again. Edited by Arvierra
Posted (edited)
What class are you? I'd suggest searching for common rotations (these are abilities performed in a certain order so that they synergise with each other for maximum effect) for your class, this is a good place to find them http://dulfy.net/category/swtor/4-0-class-guides/ . You can also try posting in New Player Help or one of the class sub-forums. Story bosses have always been soloable even without companions. Are you using your interrupts on story bosses? Use them when you see a skill being channeled and you will prevent it from being used. Some story bosses have attacks you need to be out of range of (e.g. the robot on Belsavis for consulars) - these are usually signalled by a long channel time and large area of effect. The game isn't that difficult and it's far more rewarding when you figure out how to beat it. Edited by chantiris
Posted
Yeah I agree with him. The companion nerf was unneeded. People can dismiss them if they want to make it harder. I don't have time to find a partner for 2+ Heroic missions. The companions as they were made those tolerable.
Posted
Yeah I agree with him. The companion nerf was unneeded. People can dismiss them if they want to make it harder. I don't have time to find a partner for 2+ Heroic missions. The companions as they were made those tolerable.

 

Agree completely.

Posted
Yeah I agree with him. The companion nerf was unneeded. People can dismiss them if they want to make it harder. I don't have time to find a partner for 2+ Heroic missions. The companions as they were made those tolerable.

 

agree

Posted

Totally agree, I like to level alone and not need to search for people to help me with any quests including the Weekly H2 quests, This companion nerf is affecting my play style so I'm canceling my recurring subscription

If they ever reverse the nerf I'll re-sub, but not before that

Posted (edited)
Yeah I agree with him. The companion nerf was unneeded. People can dismiss them if they want to make it harder. I don't have time to find a partner for 2+ Heroic missions. The companions as they were made those tolerable.

 

/Agreed

Edited by Dustychild
Posted (edited)
So I came back after quitting 2 months in after SWTOR goes live. I'm a person who likes to quest alone, at the time story bosses were almost impossible to beat without help from other players. That being said I come back 2 weeks or so ago, and find the game to be enjoyable and grind content being just that. So I decide to re-sub and less than 7 days later the companions get nerfed re-creating the situation that caused me to leave after launch. I should get the payment reversed through paypal. Either way I'm not paying for this again. Bad move. I guess the suggestions is make companions useful again.

 

Very similar situation. I came back 10 days ago after preordering SWTOR and quitting 3 months after live. 3 times I installed and uninstalled same day with in hours. KOTFE comes out and I saw the promos from all my Bioware/EA emails I get every other day and I waited and eventually tried and was instantly hooked. I subbed before the 7 day pass ran out and then whaled out in the store. All those promos made it sound like the game I wanted and it was until 4.02 and slogfest began. Bait and switch. This is not the product I was sold and test drove for 5 days.

 

Trying to stay awake because of slowed down content is a challenge but not one I'm interested in paying for.

Edited by Rhazesx
Posted
Yeah I agree with him. The companion nerf was unneeded. People can dismiss them if they want to make it harder. I don't have time to find a partner for 2+ Heroic missions. The companions as they were made those tolerable.

 

exactly! if people think companions are too strong then they can just choose to not use any. and I should be able to solo anything I want to without needing help from others. mostly because not many people help others because they are ******es or don't have the time. why should we be forced to ask for help? either have an option to turn off level sync or allow us to use companions or not. plus allow us to add stats to our companions, like alacrity so they can heal faster.

Posted
Until this is fixed I will be letting this game collect dust ...

 

i'm buying destiny and eso for my xbox one which I never thought i'd do because I had this to play. now i'm think I made a bad decision. 3+ years I've played this and subbed for almost as long. and loved it but after level sync and now companion nerf i'm out.

Posted

I agree with the complaints over companions. I actually liked being able to solo and go through the story at my own pace.

 

It wasn't the 'lack of challenge' that irked me about companions (I largely play games for story/immersion purposes), it was that my companion was more powerful than I was. Looking at her mastery of 5500 compared to my 4700 (level 65 common data crystal gear) was kind of a kick to the nuts.

 

I decided to strip my level 65's sorcerer's gear and see what the mastery was. It was 718. In other words, you're basically a skeleton with gear that makes your relevant.

 

A level 65 companion at 4300 isn't all that terrible, but the main character needs to be 25% stronger than the companion with simple run of the mill gear. So, in other words, we're talking a mastery of somewhere around 5000. And, any fancy gear should take you up to somewhere between 5500-6200...

 

That's how I would have done things.

 

 

However, there are different ways to fix it:

 

1. Split the difference between what companion power was in 4.0 and what it is now. So, in the case of a level 65 healing companion, it would be 5500 to 4300. So, instead of 4300, you bring them down to 5000.

 

2. Keep them at 4300, but allow a second companion on all non-PvP areas. If you go with one companion only, you get 50% more rewards. If you go without any companions, you get double the rewards. By doing that, those who wish to grind and get more can grind and get more. Those who play the game purely for story/immersion can still complete everything and be a-ok.

 

3. Buff the character's base mastery stats so that the character (when acceptably geared) is 25% stronger than the follower.

 

 

But, right now, I think it was too much of a knee-jerk reaction reducing the power of companions.

Posted
So I came back after quitting 2 months in after SWTOR goes live. I'm a person who likes to quest alone, at the time story bosses were almost impossible to beat without help from other players. That being said I come back 2 weeks or so ago, and find the game to be enjoyable and grind content being just that. So I decide to re-sub and less than 7 days later the companions get nerfed re-creating the situation that caused me to leave after launch. I should get the payment reversed through paypal. Either way I'm not paying for this again. Bad move. I guess the suggestions is make companions useful again.

 

Out of curiosity, which missions do you find you are suddenly unable to complete?

Posted
Out of curiosity, which missions do you find you are suddenly unable to complete?

 

well for starters on DK playing the weekly with the rune stones is practically undoable with the way the current comps work because there are entirely too many mobs surrounding the dead acolytes bodies especially playing as a low level bounty hunter the comps need to be fixed otherwise people are going ot just stop playing yet again because this game isnt party up friendly especially if you are a f2p the fact they didnt nerf comps they made them practically useless is beyond silly this needs to be fixed and fixed fast

Posted

I have never commented in the forums but the great nerf of our companions is something that I really consider a mistake. Companions are now glorified pets that can craft. Presence/influence meant more before 4.00 than than it does now.

 

To get a companion up to 50 influence is very time consuming and extremely expensive, but now it is not worth it. I believe the strength of the companion before 4.02 was good, but maybe scale them a bit so more of the strength comes as they gain higher influence.

 

As for me I have stopped leveling anymore toons through the story, I don't feel it is worth it. Will play my few toons through the new chapters but nothing more. This to me killed the new game for me.

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