bigbobsr Posted November 18, 2015 Posted November 18, 2015 Suggest a way to switch companions' stats to buff them up to be more powerful for those who want that. Plus, a way to switch them back to current game normal stats after the buff has been applied. Or the buff lasts like an hour and have to restart if desired. A "Buff/Nerf" button if you will.
Kalfear Posted November 18, 2015 Posted November 18, 2015 Suggest a way to switch companions' stats to buff them up to be more powerful for those who want that. Plus, a way to switch them back to current game normal stats after the buff has been applied. Or the buff lasts like an hour and have to restart if desired. A "Buff/Nerf" button if you will. I would agree if they made a easy mode server for people but no thanks on the buff/nerf button Consistency matters so it needs to stay the same level of challenge for all on any specific server now if they wanted to make a (cant call it casual as I know casuals who would never play on a easy mode server outta self respect) ULTRA EASY MODE SERVER where everything had 1 hit point and died if you look at them funny, Im fine with that different server seperate from on im on removes the issue completely.
chantiris Posted November 19, 2015 Posted November 19, 2015 This would only work if there was an incentive for playing with nerfed companions e.g. increased xp and/or drop rates.
RubberKal Posted November 19, 2015 Posted November 19, 2015 Suggest a way to switch companions' stats to buff them up to be more powerful for those who want that. Plus, a way to switch them back to current game normal stats after the buff has been applied. Or the buff lasts like an hour and have to restart if desired. A "Buff/Nerf" button if you will. I liked the idea when I read it, and I would certainly use it, but I'd never turn if off, even if I could cope with the content without it (which I probably couldn't - I'm not very good) - pre-4.02 was as close to perfect as I would want. Higher level Heroics still gave me a challenge because my tank could not hold the agro of more than 1 elite mob at a time if I wasn't careful in how I attacked them. I walked solo into a flashpoint that was higher level than my toon by 10 levels. It scaled me up, and I still felt the ownage very quickly, my apparently op companion was still dead, and so was my squishy sorcerer self shortly after. Now I knew where to look if I wanted a deadly challenge.
Siefer Posted November 23, 2015 Posted November 23, 2015 I like the idea of a button to tune companion power level. Incentive to use it is a good critique? Why use it when your comp can rofl stomp everything? Well - achievements and pvp. While it's turned on and your companion is essentially the god-mode droid, you can't flag for pvp nor attack / affect players who are flagged. Also, certain achievements are not available. If you and your godmod comp can somehow solo a world boss - great! But you're not getting the achievement for killing the world boss or credit for the quest to kill world bosses each week.
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