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Posted
It was useless in PvP, so they replaced it with a utility which is useless everywhere. #progress

 

I think this is the saltiest I've ever seen you be about anything. Ever.

Posted
Assassin's Shelter was changed to make it work like the other AOE Taunt/De-taunt abilities. It now grants a buff that increases Damage Reduction, and gives a minor HoT to all allies in range of the AOE Taunt. While, I agree it was lame, it make Sin Tanks slightly worse than Powertechs or Juggernauts in the Support category.
Posted
Def. stats reconfigured. Force Speed Nerfed. Cuddle Puddle gone. This is my main's class since 1.X and it has lost its feel. Strange now.

 

Don't forget our Phasewalk give to sages. I'm pretty sad aswell that shadow lose almost everything that made them unique, but what can we do ?

Posted

I prefer the way it functions is now to how it did formerly. I never used it formerly because I saw it as very very marginally useful outside high end HM/NM raiding, and would rather have taken something else (and did).

 

With that said, while I have now picked it up because I like the way it functions better now than then, it is, as others have mentioned, underpowered for where it is in the tree. Needs a boost. Not a huge one, but some boost.

Posted
It was useless in PvP, so they replaced it with a utility which is useless everywhere. #progress

 

It wasn't completely useless, but not the best :) I took it while tanking 4s sometimes

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