DarthKurt Posted November 18, 2015 Posted November 18, 2015 That was just the coolest power and coolest looking thing in the game. Bad decision to remove it... or to put it another way... LAME...
KeyboardNinja Posted November 18, 2015 Posted November 18, 2015 It was useless in PvP, so they replaced it with a utility which is useless everywhere. #progress
JouerTue Posted November 18, 2015 Posted November 18, 2015 it seemed useless to majority because it was actually smart to use, both shadow and healers pov..LAME indeed.
-Deathpool- Posted November 18, 2015 Posted November 18, 2015 Seems to have become more of a tank utility, I don't play tank spec though, so don't know how much it would help for tanks.
Aelanis Posted November 19, 2015 Posted November 19, 2015 It was useless in PvP, so they replaced it with a utility which is useless everywhere. #progress I think this is the saltiest I've ever seen you be about anything. Ever.
KeyboardNinja Posted November 19, 2015 Posted November 19, 2015 I think this is the saltiest I've ever seen you be about anything. Ever. More than likely the case. :-) I'm certainly not happy about this one.
Exiled-Phoenix Posted November 19, 2015 Posted November 19, 2015 It was nice in pve but even there it was unused half of the time because ppl have to move around
jedcjedcjedc Posted November 19, 2015 Posted November 19, 2015 This was used all the time back in the day. I was sad when I came back to find that it was changed to be some random circle that gives a near useless HoT
Kaos_KidSWTOR Posted November 19, 2015 Posted November 19, 2015 Assassin's Shelter was changed to make it work like the other AOE Taunt/De-taunt abilities. It now grants a buff that increases Damage Reduction, and gives a minor HoT to all allies in range of the AOE Taunt. While, I agree it was lame, it make Sin Tanks slightly worse than Powertechs or Juggernauts in the Support category.
Joefjr Posted November 24, 2015 Posted November 24, 2015 They need to add on the passive +healing to it, but i like the new version better.
jedcjedcjedc Posted November 24, 2015 Posted November 24, 2015 (edited) it heals for 1.7k over time, lolz wut? needs to be a hell of a lot more than that to be in the tier that it is. Edited November 24, 2015 by jedcjedcjedc
aztecknight Posted November 30, 2015 Posted November 30, 2015 Def. stats reconfigured. Force Speed Nerfed. Cuddle Puddle gone. This is my main's class since 1.X and it has lost its feel. Strange now.
LudhaninRolgge Posted December 1, 2015 Posted December 1, 2015 Def. stats reconfigured. Force Speed Nerfed. Cuddle Puddle gone. This is my main's class since 1.X and it has lost its feel. Strange now. Don't forget our Phasewalk give to sages. I'm pretty sad aswell that shadow lose almost everything that made them unique, but what can we do ?
E-Zekiel Posted December 4, 2015 Posted December 4, 2015 I prefer the way it functions is now to how it did formerly. I never used it formerly because I saw it as very very marginally useful outside high end HM/NM raiding, and would rather have taken something else (and did). With that said, while I have now picked it up because I like the way it functions better now than then, it is, as others have mentioned, underpowered for where it is in the tree. Needs a boost. Not a huge one, but some boost.
Kakisback Posted December 7, 2015 Posted December 7, 2015 It was useless in PvP, so they replaced it with a utility which is useless everywhere. #progress It wasn't completely useless, but not the best I took it while tanking 4s sometimes
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