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KOTF championed Solo play , this mega nerf kills it which is why explains the anger


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Posted

The big issue many had was the inability to get 4 players to the bulk of the content,

 

So when KOTF hit , an update that championed Solo , Partner play , many were like YEA !!!

 

The issue is that now a huge part of the player base find themselves in an even worse place then they were back when we were in 3.0 .,,,

 

At least before a Companion could heal a player or a group in challanging Heroic content , but thats gone which means the bulk of your players can no longer do anything but trivial content , unless they group with others ,

 

At least before there were many ways to make credits , but again thats mostly gone due to the changes in Conquest, and the fact that mobs no longer drop Credits , which means you need to do missions , Heroics that can no longer be done by many due ot the Healing Nerf

 

So what to do ,,

 

K ,,,

 

Increase mob credit drops to at least 50% of their pre nerf levels

Increase Companion heals to at least 90% of what a player can do in basic 208 gear at rank 10

Add a carrot for having Rank 20 with the base bosses , (maybe decreasing the cool down by 1/2 for their ability)

 

 

TERMINATE the Manager that signed off on the Healing Nerf ,,

Posted
The big issue many had was the inability to get 4 players to the bulk of the content,

,

 

 

It explains why the hole first page of the general forums are filed with complaints on the nerf if that not a sign the the few people that complained it was to OP and needed heavy nerfs then i sure they have seen people unsubbing and after getting alot of new subs only to listen to a few people on nerfs. Was a nerf needed yes did BW over do it yes

 

rather then going in a nerfing it by say 10% see how that works then in a week if needed doing a another 10% they went with a nuke and a side of TNT.

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