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Posted (edited)

None.

 

The instant 60s have armor making crafting skills and the gathering and mission skills that most directly feed that armor crafting.

 

Force users get Syntheaving, Archaeology, and Underworld Trading

Tech users get Armormech, Scavenging, and Underworld Trading

 

Since investigation materials are only used in Armstech, no instant 60 gets investigation

Edited by psandak
Posted (edited)

I'd have been much happier if we were able to choose our skills and get 500 in them, but I guess that would have required too much GM aid. Or maybe they just couldn't do the coding for some kind of "voucher" that instant 60's would start with in their inventories, that raises three chosen skills to 500.

 

I'd have been happier if we could choose what skills to take, but I'm not going to argue with what was implemented.

Edited by HollyUSEC
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