Orictor Posted November 14, 2015 Posted November 14, 2015 Just me venting. 1. The level 60 boost when applied to a new toon doesn't allow the player the choice of what crafting/gathering skills he/she would like. It's either Armortech or Synthweaving and even then you don't get a choice. 2. I spent over 14 hours and a few mill in creds grinding Cybertech and the 2 gathering skills with it yesterday. Results: Cybertech 500/500. This is a flaw considering the highest level mod/enhancement I could make was level 56.That was all the NPC trainer could train me. The gathering skills are a total mess. Salvageing 137/500, Underworld trading 125/500. 3. Don't get me wrong, this game is a "Real good leveling" game for a player leveling a toon. But after level 65, it can get boarding real fast, Soloing Flashpoints gains no loots. If your an achievement buff, have at it, there's a lot of missons that provide that title. 4, you all have a great day, whoever reads this. I know I won't.
IanArgent Posted November 14, 2015 Posted November 14, 2015 #1) Functions as designed - the crafting skills for premade 60s is fixed based on class chosen For the highest-end item mods, you have to get an example and RE for schematic http://www.swtor.com/community/showthread.php?p=8491806#edit8491806
Orictor Posted November 14, 2015 Author Posted November 14, 2015 The plz explain why when I used the 60 boost on another toon I made, (armortech 500/500, both gathering skills with it at 500/500 also) That I recived items that where level 65 I could make? On Cybertech, there was just 1 item, a Ear piece that was for level 64.
xxNurkxx Posted November 14, 2015 Posted November 14, 2015 (edited) Just me venting. 1. The level 60 boost when applied to a new toon doesn't allow the player the choice of what crafting/gathering skills he/she would like. It's either Armortech or Synthweaving and even then you don't get a choice. 2. I spent over 14 hours and a few mill in creds grinding Cybertech and the 2 gathering skills with it yesterday. Results: Cybertech 500/500. This is a flaw considering the highest level mod/enhancement I could make was level 56.That was all the NPC trainer could train me. The gathering skills are a total mess. Salvageing 137/500, Underworld trading 125/500. 3. Don't get me wrong, this game is a "Real good leveling" game for a player leveling a toon. But after level 65, it can get boarding real fast, Soloing Flashpoints gains no loots. If your an achievement buff, have at it, there's a lot of missons that provide that title. 4, you all have a great day, whoever reads this. I know I won't. 1. Working as intended. 2. You have to run ops/heroics/fps/RE stuff to get the 64/65 schematics for the mods etc. Also the gathering skills are fine, you made the choice not to go out to lvl them and instead purchased the mats to lvl your crafting. http://www.swtor.com/community/showthread.php?t=715016 The plz explain why when I used the 60 boost on another toon I made, (armortech 500/500, both gathering skills with it at 500/500 also) That I recived items that where level 65 I could make? On Cybertech, there was just 1 item, a Ear piece that was for level 64. I assume you mean armormech and they have gear ready to be made at 64 and RE to 65 as does synthweaving. Mods/enhancements don't work that way. Edited November 14, 2015 by xxNurkxx
IanArgent Posted November 14, 2015 Posted November 14, 2015 The plz explain why when I used the 60 boost on another toon I made, (armortech 500/500, both gathering skills with it at 500/500 also) That I recived items that where level 65 I could make? On Cybertech, there was just 1 item, a Ear piece that was for level 64. Read link provided - the highest-end Item Modifications schematics must be RE'd from examples obtained in the field. Non-modifiable item schematics can be obtained from the trainer.
Orictor Posted November 14, 2015 Author Posted November 14, 2015 Well, instead of the game telling us how to play, I think the players, the ones who purchase the Cartel coins to get the 60 boost tokens in the 1st place ought to have a choice as to what they want to make/gather. And that choice ought to be an option they should get. Considering there the ones who are paying the GMs paychecks. And none of this " OH..they have a choice. you just lose the 500/500 ranking when to choose to change it" nnnoo.. 500/500 rankings on the 1 crafting and 500/500 each on the 2 gathering skills also. which ever ones they want to choose.
Orictor Posted November 14, 2015 Author Posted November 14, 2015 So, I take it nobody cares how they want to make creds by what crafting skill they want.
Atalantia Posted November 14, 2015 Posted November 14, 2015 I agree with you on the crafting should be selectable. I used the free 60 to create a force toon and got synthweaving which I already had a 500 synthweaver why would I want another one?
jrwellworth Posted November 14, 2015 Posted November 14, 2015 I could be wrong, but the general consensus on this is that we would pretty much all take slicing at 500, so they chose two and gave one for force users and one for tech users. Do I think it is right or a good thing? My opinion does not matter. It's the way they set it up. All we can ever hope is that our feedback is taken into account. Not to be that guy, but I've wanted to say this forever: They will get right on it. SOON
Theeko Posted November 14, 2015 Posted November 14, 2015 Yeah i think its better not to let you choose which crafting you can obtain cause the majority will just keep buying 60s and choosing slicing & treasure hunting mostly imo.
Orictor Posted November 14, 2015 Author Posted November 14, 2015 (edited) If I remember, Slicing really doesn't go with any of the major crafting skills. If that's what peps are against I recommend that the token give the option of allowing the player to choose a major crafting skill of his/her choice and in doing so that would include the gathering skills that go with that crafting skill. kind of a semi-automatic selection. Not the one that the game gives now when using that token. Edited November 14, 2015 by Orictor add ons
xxNurkxx Posted November 14, 2015 Posted November 14, 2015 If I remember, Slicing really doesn't go with any of the major crafting skills. If that's what peps are against I recommend that the token give the option of allowing the player to choose a major crafting skill of his/her choice and in doing so that would include the gathering skills that go with that crafting skill. kind of a semi-automatic selection. Not the one that the game gives now when using that token. Every major schematic requires some form of sliced tech part, allowing people to just pick what they want would cause the market for the sliced parts to not exist at all due to the flood. My opinion on the issue doesn't matter but I prefer it the way it is.
Orictor Posted November 15, 2015 Author Posted November 15, 2015 solution: use the 60 boost on your crafting toons, and raise a slicing toon from level 1.
Tolunart Posted November 15, 2015 Posted November 15, 2015 (edited) If I remember, Slicing really doesn't go with any of the major crafting skills. If that's what peps are against I recommend that the token give the option of allowing the player to choose a major crafting skill of his/her choice and in doing so that would include the gathering skills that go with that crafting skill. kind of a semi-automatic selection. Not the one that the game gives now when using that token. Crafting changes in 4.0 added slicing components to purple crafting schematics, so if you want to craft the advanced armor mods, for example, you need armormech/synthweaving, scavenging/archaeology, underworld trading and slicing. They simplified them, then complicated them as well: for example you use armormech to combine scavenged components with vendor reagents to create an armormech component, then combine components with underworld metals for blue armor mods and with underworld metals and slicing components for purples. Edited November 15, 2015 by Tolunart
Tolunart Posted November 15, 2015 Posted November 15, 2015 solution: use the 60 boost on your crafting toons, and raise a slicing toon from level 1. It's not a boost, you can only create a new toon, and depending on its class (force user/non-force I think) you either get synthweaving or armormech plus related skills.
IanArgent Posted November 15, 2015 Posted November 15, 2015 This was announced when they announced insta-60. And you should have heard the screaming of the crafters who though you would get to choose. It's a minor perk, that's all.
RokkitSienze Posted November 15, 2015 Posted November 15, 2015 I recommend that the token give the option Mockery: Dear Lead Game Design Advisor, please use our internal communication channels to reach your colleagues, not the user forums. Sincerely yours, BW Dev Team.
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