Devorion Posted November 13, 2015 Posted November 13, 2015 (edited) Ok, I know there are many topics like world pvp is dead and so on, but… I have had a lot of fun time and enjoyed world pvp since 2.4 patch up to 4.0 Yes, companions where always there, but they were more like a nuisance and mostly could be ignored. You needed only to focus on your live enemy or enemies. With 4.0 everybody is running only with uber-healer companions and the whole pvp turns into a farce Instead of focusing on enemy you need to focus on companion and burn them down first If you have stealth team attacking another team everyone is searching for the companion of the other to put to mezz them and then start the fight with the other side at a disadvantage because their companions are in 60 seconds mezz/sleep. 1 vs 1 fights are still doable and can bring fun (although it I still a race who kills/mezzes each other healer companion) But something like 4 vs 4 in an open world pvp turns into a circus. Everybody is running around after each other companions and trying to heal and burst them down, while the other companions from the friendly group or groups simply heal each other. And I don’t even mention that now a lot start with Unity skill (+50% damage reduction for you and companion) and Heroic moment (which is on a really small cooldown) So basically world pvp is not that enjoyable anymore Dear Bioware, please lower the effect companions have specifically on pvp, or even better, remove companions from PVP at all. Like if you start to attack another player or is attacked by another player both companions do nothing or disappear. That would bring back the good old days of fun world pvp:rak_03: Edited November 18, 2015 by Devorion new patch changes things
Nillett Posted November 13, 2015 Posted November 13, 2015 I absolutely support this idea. I like pvp in the world, finding and killing sith is the best part of the game for me. And I hate companions, for a lot of reasons, but mostly now, when they have become an obstacle which must be removed in the battle. Before I just ignored something that was running near the target, and fought a player. But last days I saw and was forced to take part in the situations exactly like you describe. So I also ask to remove companion influence in pvp.
xX-Archangel-Xx Posted November 13, 2015 Posted November 13, 2015 Open world PVP...? yes you know OW pvp aka lets gank 1 lvl 58 on yavin with a full premade shadows BIS pvp geared
Haystak Posted November 13, 2015 Posted November 13, 2015 Do you want Open world pvp, or easier Ganking. Because what you want in the title and what you say in your post are two different things. Open world pvp is done by equally prepared participants, not unwilling players decked out in pve gear and sporting companions. If you want to gank people easier, change your title.
Pearlie Posted November 13, 2015 Posted November 13, 2015 When in combat with another player, companions should do nothing save for stand there and cheer. Should have zero impact on the outcome.
Vember Posted November 13, 2015 Posted November 13, 2015 Do you want Open world pvp, or easier Ganking. Because what you want in the title and what you say in your post are two different things. Open world pvp is done by equally prepared participants, not unwilling players decked out in pve gear and sporting companions. If you want to gank people easier, change your title. From my experience, the vast majority of the "open world pvp" crowd just want to gank. High levels farming in low level zones, roving gangs that hunt down soloers, etc. Been like this as far back as Sullon Zek, as I recall.
Aricin Posted November 13, 2015 Posted November 13, 2015 Do you want Open world pvp, or easier Ganking. Because what you want in the title and what you say in your post are two different things. Open world pvp is done by equally prepared participants, not unwilling players decked out in pve gear and sporting companions. If you want to gank people easier, change your title. That man speaks the truth. +1
Devorion Posted November 16, 2015 Author Posted November 16, 2015 Read a lot about that they will make a huge nerf to companions healing in patch 4.0.2 Why all the hate and dislike to that? You will still be able to do most of your pve stuff solo. And this will be a solution to get back to normal open world pvp If Bioware is really going to do that, then thank you for actually having sense and listening to people who simply enjoy pvp and don't like the idea of companions influencing pvp at all. And yeh, haters gonna hate. but i will enjoy a nerf to healing like of 50% or 75% But to keep absolutely everyone happy Bioware could make a different kind of nerf: PVE companion nerf 25% PVP companion nerf 75%
keimox Posted November 16, 2015 Posted November 16, 2015 Read a lot about that they will make a huge nerf to companions healing in patch 4.0.2 Why all the hate and dislike to that? You will still be able to do most of your pve stuff solo. And this will be a solution to get back to normal open world pvp If Bioware is really going to do that, then thank you for actually having sense and listening to people who simply enjoy pvp and don't like the idea of companions influencing pvp at all. And yeh, haters gonna hate. but i will enjoy a nerf to healing like of 50% or 75% But to keep absolutely everyone happy Bioware could make a different kind of nerf: PVE companion nerf 25% PVP companion nerf 75% There hasn't been proper OWPVP like never in this game.
Fordbird Posted November 16, 2015 Posted November 16, 2015 Like others have said, OW PvP is a joke. A group of 4 lvl 65 shadows in pvp gear waiting for a level 43 to engage a champion or elite mob to gank him. You're a troll, and trolls just like you is why PvP servers are dead/dying.
Devorion Posted November 16, 2015 Author Posted November 16, 2015 (edited) Like others have said, OW PvP is a joke. A group of 4 lvl 65 shadows in pvp gear waiting for a level 43 to engage a champion or elite mob to gank him. You're a troll, and trolls just like you is why PvP servers are dead/dying. Still find it strange that with comments like above people think that if you are speaking about open world pvp, then you are 100% a ganker and nothing else. I judge from that that they have never experienced true epic battles of 10 vs 10 or 20 vs 20 (all in pvp gear) when a few guilds joined from various factions on the same planet I remember this happening on Makeb when it just came out. I also had some great battles on Tatooine and on Hoth. But no, mention something about open world pvp and you get simpletons answers like: - its dead - you are a ganker Well, if i would be a ganker, than does it really matter for me if some low lvl character with no pvp gear has or doesn't have a powerfull healer companion? I think not. And to all flamers that might arise, here take this Edited November 16, 2015 by Devorion
masstershake Posted November 16, 2015 Posted November 16, 2015 Open world pvp has always been the best part of any mmo in my opinion. Its too bad the pvp servers died and i had to transfer to a pve server to continue doing hm/nim mode raiding. I do run around self flagged no matter what i am doing hoping someone attacks me. I do not mind being "ganked" only to be able to come back and take sweet sweet revenge. If there are several people controlling a zone just do something else or transfer to a different instance if more than 1 zone is up. Companions have made world pvp more of a stalemate until u can cc the companion and burst down the other player fast enough. I hope the nerf to healing companions help.
branmakmuffin Posted November 16, 2015 Posted November 16, 2015 Read a lot about that they will make a huge nerf to companions healing in patch 4.0.2 Why all the hate and dislike to that? You will still be able to do most of your pve stuff solo. And this will be a solution to get back to normal open world ganking Fixed. Thank me later.
Veronyka Posted November 16, 2015 Posted November 16, 2015 I have always loved WPvP in every MMO I've played and, although I enjoyed the old way with my comp in my old PvP gear, I still enjoy WPvP. It is different now, but no less enjoyable. I am in the camp who believe that comps are too OP though, but that is because I no longer get a challenge from PvE due to having an uber healer. We will get used to the change in WPvP with time.
Devorion Posted November 18, 2015 Author Posted November 18, 2015 Finally Now you can focus more on your enemy than on his/her companion in PVP Still the healing and damage of companions matters in a pvp encounter. Bioware, please consider nerfing companions only in PVP even more. Lets make companions only a PVE thing, so the PVE representatives would be happy and PVP people would also have fun.
MasterFeign Posted November 18, 2015 Posted November 18, 2015 I just want Outlaw's Den not to follow the new planetary bolster...
FerreusSteelTip Posted November 18, 2015 Posted November 18, 2015 Ok, I know there are many topics like world pvp is dead and so on, but… I have had a lot of fun time and enjoyed world pvp since 2.4 patch up to 4.0 Yes, companions where always there, but they were more like a nuisance and mostly could be ignored. You needed only to focus on your live enemy or enemies. With 4.0 everybody is running only with uber-healer companions and the whole pvp turns into a farce Instead of focusing on enemy you need to focus on companion and burn them down first If you have stealth team attacking another team everyone is searching for the companion of the other to put to mezz them and then start the fight with the other side at a disadvantage because their companions are in 60 seconds mezz/sleep. 1 vs 1 fights are still doable and can bring fun (although it I still a race who kills/mezzes each other healer companion) But something like 4 vs 4 in an open world pvp turns into a circus. Everybody is running around after each other companions and trying to heal and burst them down, while the other companions from the friendly group or groups simply heal each other. And I don’t even mention that now a lot start with Unity skill (+50% damage reduction for you and companion) and Heroic moment (which is on a really small cooldown) So basically world pvp is not that enjoyable anymore Dear Bioware, please lower the effect companions have specifically on pvp, or even better, remove companions from PVP at all. Like if you start to attack another player or is attacked by another player both companions do nothing or disappear. That would bring back the good old days of fun world pvp:rak_03: Only PvP servers have the ability to have Open World PvP (really) they are the lowest populated servers, and the only Open World PvP people talk about are the ganking of others questing lol There is no REAL Open World PvP in this game. And I had no problem with what little I saw of it. Yes, you had to kill or cc the companion first. Your problem with that is? lol did it make ganking people harder? aww. So sad. btw, a team of 4 couldn't use any companions. It would say the party was full, and auto dismiss your comps. If ther were 4 people ungrouped, their companions wouldn't heal the other companions. Doesn't work that way. So your point is invalid. YET, the very few of you who complained because what little ganking there was available became more difficult, Bioware decided to break the companions. Who may as well be pets now, for all the good they are. I mean....these companions are weaker than they were at any point in the game's history. My ship droid at launch did better heals than these companions do now.
FerreusSteelTip Posted November 18, 2015 Posted November 18, 2015 Finally Now you can focus more on your enemy than on his/her companion in PVP Still the healing and damage of companions matters in a pvp encounter. Bioware, please consider nerfing companions only in PVP even more. Lets make companions only a PVE thing, so the PVE representatives would be happy and PVP people would also have fun. ugh, go away. If you by chance are on the bastion, please please PLEASE be on the bastion. I want to camp you all day, and make you WISH they had never nerfed companions.
Icykill_ Posted November 18, 2015 Posted November 18, 2015 (edited) With the companion nerf it is now a real PVP battle and companions mean nothing Edited November 18, 2015 by Icykill_
starwarswaraxe Posted November 19, 2015 Posted November 19, 2015 personally I had my companions maxed in pvp gear before the patch and made THE MOST of it. if they are going to nerf companions let us modify them again.
Draqsko Posted November 19, 2015 Posted November 19, 2015 Companions have made world pvp more of a stalemate until u can cc the companion and burst down the other player fast enough. That was your mistake right there. You don't burst down the player, you burst down the companion since they don't have expertise (unlike a player), yet expertise still affects them and your interactions with them. Break out your DPS companion, nuke their healer and then you'd have a 2v1 with you and your companion against the player. You get bonus points if you mez the player first (most will break it), then interrupt and stun on the companion heals while you burst the companion down. If the player broke the mez, they'll be white barred when you stun the companion, but it'll tick down by the time you kill the companion so you can stun the player now and make them eat everything you and your companion can dish because their breaker is on cooldown.
Devorion Posted November 19, 2015 Author Posted November 19, 2015 That was your mistake right there. You don't burst down the player, you burst down the companion since they don't have expertise (unlike a player), yet expertise still affects them and your interactions with them. Break out your DPS companion, nuke their healer and then you'd have a 2v1 with you and your companion against the player. You get bonus points if you mez the player first (most will break it), then interrupt and stun on the companion heals while you burst the companion down. If the player broke the mez, they'll be white barred when you stun the companion, but it'll tick down by the time you kill the companion so you can stun the player now and make them eat everything you and your companion can dish because their breaker is on cooldown. Actually that was and is one of my strategies before 4.0 patch and after 4.0.2 To be more specific Before 4.0 You could simply attack a player with your dps companion and order companion to burn down the player aw well. The enemy healer companion usually could not keep up with that, During 4.0 Attacking a healer companion with dps companion actually brought risks, that the enemy simply starts killing your companion while their companion uber heals to full (and your companion dies because it is dps with no heals) So it was usually safer to mezz healer companion if possible, if not then still continue with what you suggested After patch 4.0.2 Anything goes: Attack player with dps companion Attack enemy companion and then player. So for now i'm good. Thanks for the tip:rak_01:
Kailaurius Posted November 19, 2015 Posted November 19, 2015 (edited) From my experience, the vast majority of the "open world pvp" crowd just want to gank. High levels farming in low level zones, roving gangs that hunt down soloers, etc. Been like this as far back as Sullon Zek, as I recall. Yeah for the majority. For myself, I enjoy sitting and waiting like a spider, pretending to be afk, waiting for the next victim to come along and take the bait. And if I get ganked by a large group then I'll cloak out, stalk the group, and pick off the stragglers that foolishly stray from the herd. If they don't break up, then I'll head to the other side of the map and start slaughtering every player I see, waiting for them to call for help, then return to the gank squad and watch them scatter looking for the perpetrator (that being me) causing the trouble, and then pick off the ones that don't stay with the herd as they try looking for me. That's the kind of open world PvP I entertain myself with in this game. Edited November 19, 2015 by Kailaurius
AlrikFassbauer Posted November 19, 2015 Posted November 19, 2015 Yeah for the majority. For myself, I enjoy sitting and waiting like a spider, pretending to be afk, waiting for the next victim to come along and take the bait. And if I get ganked by a large group then I'll cloak out, stalk the group, and pick off the stragglers that foolishly stray from the herd. If they don't break up, then I'll head to the other side of the map and start slaughtering every player I see, waiting for them to call for help, then return to the gank squad and watch them scatter looking for the perpetrator (that being me) causing the trouble, and then pick off the ones that don't stay with the herd as they try looking for me. That's the kind of open world PvP I entertain myself with in this game. Reminds me of that : https://www.academia.edu/6016545/Trolls_just_want_to_have_fun
Recommended Posts