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Posted (edited)

I would love if we could see a big Stronghold update maybe next year or anytime soon, that adds new features as well as some cool new places to build a base or a home at.

 

Here's some ideas I have in mind, some are the best I could find from other people's suggestions:

 

 

NEW FEATURES AND CHANGES:

 

Repeatable Intro Cinematics (ALREADY IMPLEMENTED)

The intro cutscene is not only a video to show you your new home, it keeps changing as you add decorations till it becomes a pleasant presentation to see your hard work decorating your home. So there must be a way to repeat them whenever we want; I know lazy people and those who just feel SH's with random stuff cuz they only care about the conquest boost are the reason we don't have this cuz they just want to get into their homes ASAP, that's why we must get an option to the Preferences Menu that allows to trigger the Intro Cutscene for all your strongholds. That would be the easiest way to solve this yet there's two other solutions I can propose:

1.- On the Stronghold window add a checkbox on every strongholds you own, that when you check it, the intro cutscenes is displayed on that particular stronghold everytime you get in. (This way you can control which strongholds display a cutscene and which ones don't).

2.- On the terminal/button you use to exit the stronghold add a "Watch Stronghold Cinematic" button that lets you start the cutscene whenever you want without the need of going out and back in everytime you want to watch it.

 

Day Time Settings

Add an option or a decoration item that lets you change the skybox and/or adjust the lighting parameters to create different day time enviroments for our strongholds: Dawn, Day, Dusk, Night.

 

Z - Axis translation:

Some floating decors, mainly floating/flying pets would be nice if they could get a Vertical translation in order for us to set them higher or lower to the ground.

 

Display Text Option:

There are some objects across the game that show a small text square when you pass your mouse pointer over them. This texts usually display some lore or some interesting data about that object.

It would be nice if we could toggle an option when manipulating some decorations in order for us to type a text to be displayed that way when someone places the mouse pointer over that decor.

For example you can set that awsome bith musician or that twi'lek dancer holo-sign you got outside your cantina to display "Neon Moon Cantina" (or any name you want for your cantina) when you pass the mouse over it

 

Medical Droids adjusted to Player Level

The inventory that the medical droid personnel decoration sells; Should be adjusted to fit the user's (the character that interacts with it) level so he can buy items from it he can actually use.

 

Personnel Emotes:

Let us get an option for personnel decorations that allow us to pick one of our unlocked emotes for our personnel to play as their animation.

 

Personnel/Companions Toggle Hologram option:

A huge requested thing (mainly for companions) is an option to let us choose if we want to see them physically or as holograms. We should get a switch under the decoration settings that allow us to toggle between them.

I understand companion decos are delicated since they copy your clothing configuration, yet its still possible to display them on their default clothes if you dont own the companion.

 

Planetary Decorations Vendor:

It would be awsome if we could have one Planetary Decorations vendor on each planet with a stock full of awsome furniture, personnel and other iconic decorations found around that planet. (Some could be sold for credits and others can be exchanged for Data Crystals.)

For example: The Tatooine Vendor stock could include: Moisture Vaporators and Sand People Pillagers as the Voss vendor could include some Voss trees, a Voss Mystic and a Gormak.

 

Passive Strongholds (FIXED AS THE STRONGHOLD LIMIT WAS INCREASED):

Instead of having just a limit of 4 strongholds we could convert the other strongholds we have bought into passive strongholds, that would be having them available on our stronghold window so we can still enter them and decorate them yet only your 4 main strongholds will count towards the Conquest bonus.

 

Legacy Credit Storage (ALREADY IMPLEMENTED):

Add the same credit storage system used the guild bank to store credits on the legacy bank so we can share them with characters across our legacy.

 

Purchase Decoration Copies:

Allow us for some CC to purchase copies of decorations we have already unlocked before. yet instead of unlocking unlimited copies as with the normal collections system here we got to pay for each copy we want to get. (Just as it is being done with the "Purchase for guild" system using credits.)

 

Customizable Personnel Names:

Make it so we get a text square on the personnel decoration options so we can give a name to those personnel decorations, This would be an awsome add on to further customize our homes giving a name to that Bartender working at the cantina or to that Guardsman always keeping an eye for intruders or to that loveley Togruta Citizen that came to stay and make Ashara jealous. I'm sure the RP community would also find some really good uses for this feature.

 

Prestige Score Adjusted to Decorations' Rarity

Adjust the prestige system to fit decorations' rarity, the higher the rarity of your decorations; The higher score they contribute to your prestige value.

 

More decoration Hooks for Yavin Stronghold's Forgotten Cave

Yavin's cave is an awsome place to decor, can be used as an old temple ruins, some cave to face jedi trials, a tomb for a forgotten sith, some archeological excavation worth exploring. Yet we lack enough hooks to build something awsome in there.

If we can get more hooks added to the cave (Including some hooks on the paths that lead in and out), It would be really useful.

 

Manaan Stronghold Expansion

Manaan Stronghold is pretty cool as it is a bit dissapointing in terms of space, its got a lot of wasted space that would make some interesting areas to fill with decorations:

The main one why I'm making this suggestion is this courtyard with the submersibles: http://imgur.com/a/MiFpM

Other is the Starship Hook up there in the rooftop you can't get to.

 

Please add Hooks and inlcude an elevator option to get to the submersible area, if you see the need of adding an unlock cost for this area then remake the main indoor corridor to get you there and make the unlock or make the elevator move you to a small inside room where the door to that area can be unlocked.

As for the starship hook I think a rocket boots jump like the ones we got on the Yavin ruins would be enough to get us up there.

 

 

NEW STRONGHOLDS:

 

 

Korriban Tomb:

Featuring a Sith Tomb excavation on Korriban, maybe behind the Sith Academy or somewhere near the valley of the dark lords. The entrance could be an outdoor area with a small shuttle landing pad that can be used to exit the stronghold, some rubble and maybe some unlockable areas, one that leads to a cavern an other to a cliff.

Then the main tomb, sightly buried on the sand maybe inspired a bit with the design of the tomb of Adjunta Pall, with some unlockable chambers, a balcony and some stairs that go deeper into some catacombs and perhaps a treasure chamber.

 

Tython Ruins:

Tython has a lot of history about the Jedi and a lot of old temples and training grounds used by the Je'daii order, this stronghold could be made as a mirror to the "Korriban Tomb Excavation" I previously described, but this one could be inspired by one of these old temples or Je'daii training grounds.

 

Rishi Pirate Cove (ALREADY IN GAME)

A stronghold as big as Yavin's stronghold.

Could be standing on an island with a nice pirate themed hideout with multiple rooms, then some tropical enviroment on the outside with some caves, small waterfalls, and maybe a ship wreckage somewhere would be awsome too. The best part could be if we can get an speeder somewhere that take's us to our own Pirate Ship (we could use the Ravager's ship model: http://www.swtorhub.com/sites/swtorhub.com/files/styles/nodeview/public/images/SWTOR-HuttShip-01.jpg) and let us decorate the ship's hull and the inside cabins, a cargo bay, the bridge and maybe an engine room as well.

**I want to give a huge thanks to the SWTOR team for their incredible work with the Rishi stronghold, they did everything I posted here and I'm so happy to see this added to game, its been years already and its still my favorite stronghold. <3**

 

Zakuul Palace

With the Eternal Empire arc coming to an end we should finally be able to have our own Zakuul stronghold.

I can imagine it as the Dragon's maw palace we see on one of the KOTET chapters, a huge tower starting with a landing pad that leads to an entrance hall with stairs on both sides that lead to the upper levels. Then a huge main hall where you can display some big decos on a Starship hook in the middle. Some rooms and hallways should be unlockable from there. As for the second floor, a couple balconies would be awsome to enjoy the view of your main hall, some hallways leading to some medium and small extra rooms would be awsome. We can even get a second landing pad or a big outside space at the end of the second floor.

 

(Republic/Imperial) Space Station

Around the galaxy we have seen a lot of space stations aside from those we all known well from the Imperial/Republic Fleets. It would be awsome if we could get our own. First of all as for location (bassically for those who are already wondering about the options of the exit menu on this type of stronghold) it should be on your respective faction fleet. Even though the actual location of this home could be bassically anywhere you want on the space; The default exit option should be Exit to (Faction) Fleet so we can keep the SH system mecanics easy.

There should be 2 versions of this stronghold one with Republic themed textures and other for imperials. its size should be around the Nar Shaddaa SH.

And this stronghold should feature some Hangar bays, some rooms suitable for building a cantina or an auditorium of some sort. as well as a mix of some other medium and small rooms conected by some hallways with space to place some signs and furniture. This SH should be a nice way for people to build from a relaxing Smuggler Heaven to that mini Death Star your RP guild always wanted to build.

 

 

NEW FLAGSHIPS:

 

 

Republic Thranta-Class Corvette

http://vignette4.wikia.nocookie.net/swtor/images/1/15/Brentaal_Star.jpg/revision/latest?cb=20140731062112

 

 

Imperial Terminus-Class Destroyer

http://vignette2.wikia.nocookie.net/starwars/images/b/b5/Black_Talon.png/revision/latest?cb=20150715205203

 

These two flagships (being smaller than the Cruiser and the Dreadnaught) should obviously have a sightly reduced space and some small limitations compared to the bigger ships but they should have cheaper unlock costs which will totally help smaller guilds to progress as well.

 

 

DECORATIONS:

 

 

Priority Transport Terminal (Republic/Empire)

Those we see on dalily planets and fleet.

 

Class Trainers:

Class themed Personnel of each class that work as a trainer for characters of that class.

 

Cantina Vendor

A working Cantina Vendor that sells the usual stuff you find on most cantina vendors across the galaxy.

 

Dancers of different Species (PARTIALLY ALREADY IN GAME)

We got Twi'lek dancers already and they are really nice decorations to have around, yet it would be more awsome if we can get more dancers of different species to have more options to choose from.

Here's a list that would make a good start:

-Togruta Dancer (Male/Female)

-Cathar Dancer (Male/Female)

-Mirialan Dancer (Male/Female)

-Human Dancer (Male/Female)

**Some of these were already added in a personnel pack, still it would be cool to see the missing ones added, as well as some variants for the ones already in game**

 

Training Dummies

This is a highly requested decoration. To get some working dummies we can use to build some sort of gyms or training rooms on our homes/flagships, would be a nice tool for guilds that focus on preparing people for raids or PVP also to just test skills and DPS.

 

Decorable Structures

There are some awsome huge stuctures and decos that fit on centerpiece and starship hooks out there. Could they get even more awsome?... Dont answer me!... YES they can!! If we get some huge structures that include their own set of decoration hooks so you can further alter them the way you want you might get a chance to add that decorable extra temple shrine you are missing on your Yavin Stronghold where you may be able to place your saber forge or that monster you got on your last OP. Wouldn't it be awsome if that Damaged ATV came with some hooks around where you could place some NPC's scavenging the debris?. Or if you could pose some Rakata Warriors defending the awsome Rakata Ruins?. What about that "Medical Facility" deco? Its a bit usless since you can get inside, how about a future version of it where it is open and you can install you little lab/medical bay inside it.

This idea doesn't require a huge edit to how decorations work. Just add some hooks into those huge structures to further customize how they look like. If the stucture deco gets picked up all decos placed on it should be picked up as well with the same warning window you get if you chance the hook type while there are decos placed in it.

And also decos placed on the customizable structure deco should count to the stronghold decoration limit as if they were placed on any other hook.

 

Planetary Decoration Vendors:

Add vendors on each planet that sell decorations related to that planet. Pricing may be set to credits and even Scrap Peddler items which would even motivate players to get more packs for the scrap.

More detailed version of this suggestion on this link: http://www.swtor.com/community/showthread.php?p=8520265

 

Personnel Decoration Packs (ALREADY IN GAME):

Themed CM Direct Sale packs with personnel to populate anything might want to build on your strongholds.

This suggestion was well accepted by people so I'll be hanging it here as well. You can check the related thread here: http://www.swtor.com/community/showthread.php?t=825745

**Some personnel packs were already added, THANKS! we would love to see more comming.**

 

MISC:

 

 

More Stronghold Labels:

Secret Lair

Research Lab

Safehouse

Republic Base / Imperial Base / Alliance Base / Military Base

Hideout

Casino

Refugee Camp

Workshop

Training Facility

Palace

Athenaeum

Museum

Citadel of Peace/War

Command Center

Covert Ops Base

Private Estate

Resistance Garrison

Revanite Fortress

Safe House

Edited by Saito_Hiraga
Updated
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Posted

Some great suggestions. I have a few to add of my own if you don't mind.

 

1) smaller strongholds on secondary planets.

 

I would like to see one or two room strongholds for the early leveling planets. There is no need, IMO, to create huge strongholds for these planets, but they could provide some variety and choices.

2) Priority transport

3) Legacy bank (attached to Legacy Cargo, use guild code)

4) Ability to change colors/textures

5) Ability to set private areas in public Strongholds

 

And, last but not least PLEASE add the Stronghold nameplate to the UI editor so we can resize/move/disable it if we wish. That thing is beyond annoying IMO. AT THE VERY LEAST put a close box on it.

Posted
Some great suggestions. I have a few to add of my own if you don't mind.

 

1) smaller strongholds on secondary planets.

 

I would like to see one or two room strongholds for the early leveling planets. There is no need, IMO, to create huge strongholds for these planets, but they could provide some variety and choices.

2) Priority transport

3) Legacy bank (attached to Legacy Cargo, use guild code)

4) Ability to change colors/textures

5) Ability to set private areas in public Strongholds

 

And, last but not least PLEASE add the Stronghold nameplate to the UI editor so we can resize/move/disable it if we wish. That thing is beyond annoying IMO. AT THE VERY LEAST put a close box on it.

 

Oh thanks for throwing your suggestions, I think my Korriban/Tython stronghold suggestion would fit on your first suggestion for smaller strongholds :)

I think the ability to change colors/textures and the private areas one might be actually hard to implement since the stronghold system isn't actually coded to work like that (Or well that's just my point of view) But I completely found the idea of having a legacy bank to store credits really useful so I added it along the priority transport decor.

Posted
Oh thanks for throwing your suggestions, I think my Korriban/Tython stronghold suggestion would fit on your first suggestion for smaller strongholds :)

I think the ability to change colors/textures and the private areas one might be actually hard to implement since the stronghold system isn't actually coded to work like that (Or well that's just my point of view) But I completely found the idea of having a legacy bank to store credits really useful so I added it along the priority transport decor.

 

Thanks, I didn't mean to hijack...just wanted to ring in.

Posted (edited)

I'm supporting this thread. Especially Rishi Pirate Cove would be lovely! There should be also Rishi themed decorations. :) If we could change stronghold to other, I'd change my Tatooine one to Rishi Pirate Cove.

 

Legacy credits storage would be also great idea!

Other suggestions looks good too.

Edited by Sadron
Posted

Some of my wish list...

 

*Medical Droids only sell level 50 items. Useless to my few lower level toons, and also useless to my highest level toons. It would be nice if they offered the full slate of stims, adjusted to level.

 

*Bartenders/Waitresses/Astromech Servers -upgrade them to actual vendors. Spicy Nerf Milk, Bantha Steaks, Cartel Casino Chips, etc.

 

*Guards/Citizens -these personnel are entirely static. Add some basic emotes; shuffle their feet, check their weapons, glance around, listen to their communicator.

Posted
Some of my wish list...

 

*Medical Droids only sell level 50 items. Useless to my few lower level toons, and also useless to my highest level toons. It would be nice if they offered the full slate of stims, adjusted to level.

 

*Bartenders/Waitresses/Astromech Servers -upgrade them to actual vendors. Spicy Nerf Milk, Bantha Steaks, Cartel Casino Chips, etc.

 

*Guards/Citizens -these personnel are entirely static. Add some basic emotes; shuffle their feet, check their weapons, glance around, listen to their communicator.

 

I think I've already added those :) Thanks for throwing some suggestions to the list.

Posted

Love the suggestions so far!

 

Although I have a feeling that this will be a fairly unpopular suggestion, personally i would love to see decorations being pr stronghold, like companions, pets, and mounts.

I don't think i'm the only one that has one great looking stronghold and three others just filled to the brim with various decorations to reach 100% full and the only thing keeping me from going all out is being unable to afford buying all my current decorations multiple times.

Posted
Love the suggestions so far!

 

Although I have a feeling that this will be a fairly unpopular suggestion, personally i would love to see decorations being pr stronghold, like companions, pets, and mounts.

I don't think i'm the only one that has one great looking stronghold and three others just filled to the brim with various decorations to reach 100% full and the only thing keeping me from going all out is being unable to afford buying all my current decorations multiple times.

 

That would be why we need more strongholds to choose from :l

 

Personally I would love if we could get one cheap and small one for korriban and tython that would give us some new cool enviroments to build an interesting location and not just dump your decorations to reach 100% on strongholds you dont use/like at all.

 

Also I would love to see the smaller ships added to the guild flagship directory for 10-15mil so smaller guilds can also take part on conquest if they can't afford the 50mil one.

Posted

I really like the ideas put forth here, especially the secondary strongholds. Personally I had to abandon one of mine ( I begrudgingly chose Coruscant ) to obtain Tattooine. (already having DK, NS and Y4).

I like to have a separate stronghold for some of my different toons, depending on the class and faction. With all of the Coruscant stronghold unlocked, abandoning it meant a big loss of credits, but I also like using it for a travelling point without having to go to my ship.

Korriban and Tython would be ideal for, as you said, smaller strongholds.

Posted

One of the things that kind of bugs me... is I spend a fair amount of time and money finding the right decorations for my stronghold, and placing the decorations with actual care. This means that my Stronghold has about 5 million in unlocks (6 of 9, Nar Shaddaa) and another 5 million in decorations... but at the same time, no where near all of my hooks get used. Conversely, I toured some strongholds looking for decoration ideas, and one stronghold I saw had... uhm... basically a maze of basic tables slapped down. Every slot was filled, but it was cluttered and ugly.

 

So... some problems with the current Prestige System... a simple plasteel chair is worth the same 100 prestige that a rare and towering Statue of the Emperor is worth. Prestige value needs to be dictated by item rarity and value. Even better... above and beyond prestige determined by placing decos on hooks (acquiring clutter) would be visitor ratings. One visitor looking around and saying "I like what you've done with the place" is worth 84 Basic Civilian Tables laid out in the front hall, at least.

Posted

I'd like to also add Manaan stronghold, and Odessen.

 

Best of all though, I'd like to see Rakata Prime revamped and redeveloped. Now that we're rid of Revan and those pesky followers of his and natives, the Hutts should totally seize control and make it a resort planet. After all they're down a resort planet when you consider Makeb.

 

There has to be a place to take a proper vacation in this universe. Thanks. :cool:

Posted

Rakata prime yes. The Hutts? No way. see what they've done to Makeb, Hutta, and Quesh? You can't trust a hutt as far as you can throw them.... those worms would take a perfectly good world and turn it into another Nar Shaddaa.

No.... give it to someone that would make it an enjoyable place to stay, with beautiful scenery.... that would preserve nature.

Posted (edited)
Rakata prime yes. The Hutts? No way. see what they've done to Makeb, Hutta, and Quesh? You can't trust a hutt as far as you can throw them.... those worms would take a perfectly good world and turn it into another Nar Shaddaa.

No.... give it to someone that would make it an enjoyable place to stay, with beautiful scenery.... that would preserve nature.

 

Makeb was surprisingly untacky for a Hutt world...just sayin'.

 

Ok, not the Hutts, The Empire...I just figured they'd have their hands full with what's going on :D But not the Jedi...cause they'll just turn it into a freaking meditation sanctuary. And plus they don't believe in fun. :D

Edited by Lunafox
Posted
I'd like to also add Manaan stronghold, and Odessen.

 

Best of all though, I'd like to see Rakata Prime revamped and redeveloped. Now that we're rid of Revan and those pesky followers of his and natives, the Hutts should totally seize control and make it a resort planet. After all they're down a resort planet when you consider Makeb.

 

There has to be a place to take a proper vacation in this universe. Thanks. :cool:

 

I totally agree need a couple new SH locations. i thought i was the only thinking these things!

Posted (edited)

 

*Bartenders/Waitresses/Astromech Servers -upgrade them to actual vendors. Spicy Nerf Milk, Bantha Steaks, Cartel Casino Chips, etc.

 

The problem with the above is that then they will count as interactive personel, and will be lumped in the "you can only have x amount of companions/vendors" in your stronghold issue.

 

We get what.. 20-25 "special" npcs allowed? Turning bartenders, waitresses, astromechs, and dancers into vendors will really mess things up for people who have them set as decor alongside companions and existing vendors.

 

If i remember correctly, the allowed count is so low due to the dreaded "performance issues" (thanks beta hero engine!)

 

I have multiple bartenders, waitresses, serving droids, and dancers scattered around my strongholds as ambiatic decor, and id -hate- to lose a large chunk of them because they got turned into vendors i have no use for.

Edited by XiamaraSimi
Posted

I really like a lot of the ideas in this thread! I would like to throw in my 2 cents, too.

 

1. Alderaan Stronghold - Alderaan has some tremendously beautiful background scenery. I would love to have a stronghold there even though it will get blown up in a thousand years or so. I'll be dead, so who cares. :p

 

2. Gravestone guild ship - I would love to have the option of a neutral guild ship where members of Pub/Imp sister guilds could gather on the same ship. Since Pub/Imp sister guilds are a form of an alliance, in the spirit of KotFE, I think having a Gravestone guild ship would be a perfect gathering place for members of both guilds.

 

3. Guild Neutral Stronghold - Idea number 2 is a neutral ground for guild members, so why not have a neutral stronghold? In previous posts, the idea of an Odessen stronghold was floated. I think this would be perfect for a neutral stronghold.

 

4. I posted about this in a previous suggestion thread that I created. I think it applies here, too. I would like to see Ops and WZ training dummies for guild ships and strongholds. This would be a good place for guild members to gather for the purpose of learning and practicing rotations with fellow guild members.

Posted
I really like a lot of the ideas in this thread! I would like to throw in my 2 cents, too.

 

1. Alderaan Stronghold - Alderaan has some tremendously beautiful background scenery. I would love to have a stronghold there even though it will get blown up in a thousand years or so. I'll be dead, so who cares. :p

 

2. Gravestone guild ship - I would love to have the option of a neutral guild ship where members of Pub/Imp sister guilds could gather on the same ship. Since Pub/Imp sister guilds are a form of an alliance, in the spirit of KotFE, I think having a Gravestone guild ship would be a perfect gathering place for members of both guilds.

 

3. Guild Neutral Stronghold - Idea number 2 is a neutral ground for guild members, so why not have a neutral stronghold? In previous posts, the idea of an Odessen stronghold was floated. I think this would be perfect for a neutral stronghold.

 

4. I posted about this in a previous suggestion thread that I created. I think it applies here, too. I would like to see Ops and WZ training dummies for guild ships and strongholds. This would be a good place for guild members to gather for the purpose of learning and practicing rotations with fellow guild members.

 

The Alderaan and Gravestone Stronghold type ideas are really cool.

 

As for no. 4 - you can already get those on your personal Starship with some legacy unlocks. If guildies follow you into your phase of one of the starship hangars while in a group with you, they can board your ship with you. While on your ship, they may then use the training dummies. Having them as a separate deco for strongholds would be redundant to this system (unless this system is modified in the future to grant the deco to people who purchase it on their legacy - and perhaps can donate 1 to their guild for the same price as the legacy unlock again).

 

In general the ideas in the first post were all really awesome. The Korriban Tomb / Tython ideas were really nifty. The pirate cove could be fun, especially decorating the inside of one of the pirate ships. Perhaps that is where some of the unlocked rooms are (not just unlocking the ship itself, but certain parts of it).

 

The idea for two smaller guild ships would be neat. Would be awesome if they could see each other off their bows or something when they are invading a planet or at the Faction fleet.

  • 2 weeks later...
Posted

Sup people! sorry for the late replying. I've updated the thread and threw some of your ideas, as well as some new ones I considered were awsome as well.

 

Thanks for supporting and keeping this thread alive people. Keep your suggestions comming so I can keep updating and adding some new fresh ideas for the devs to read.

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