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Posted
I have been leveling up my Sabotage Gunslinger through PvP for the last week, and having a lot of fun. Last night I decided to dust off my level 52 Marksman sniper (under geared BADLY). Wow is all I have to say. I got focused every time I spawned and didn't live long. Felt like I pressed maybe 25 offensive buttons all match. Then the scoreboard popped up. 400,000 damage and number 2 DPS. If I actually got a heal or two, I think I could have pumped out some crazy numbers. Fun stuff! Having a really hard time in arenas though. I cringe when they pop, especially when playing against stealth.
Posted
I have been leveling up my Sabotage Gunslinger through PvP for the last week, and having a lot of fun. Last night I decided to dust off my level 52 Marksman sniper (under geared BADLY). Wow is all I have to say. I got focused every time I spawned and didn't live long. Felt like I pressed maybe 25 offensive buttons all match. Then the scoreboard popped up. 400,000 damage and number 2 DPS. If I actually got a heal or two, I think I could have pumped out some crazy numbers. Fun stuff! Having a really hard time in arenas though. I cringe when they pop, especially when playing against stealth.

 

There are two things at play here; (1) snipers/slingers are squishy in general, and (2) snipers/slingers have to utilize a style of cover/hit/run play that is very difficult to utilize what defense they have. I always top dps charts and vs. melee are the most fun, so let me show you some things to utilize.

 

First, make sure you have the right utilities; a lot of the slow/ escape option utilities are awesome and necessary. Look them up for more detail. I could give them to you in a seprate post but I want to keep this one short.

 

Use Diversion on yourself when vs. melee, it will keep them off you because the accuracy reduction hurts their dps so bad.

 

Use CDs like evasion, roll, roots, etc. to keep them from damaging you while you pile damage on.

 

When those CDs are OUT, run like hell. you are pretty mobile as a dps with the hunker down utility (6 second 50% speed boost when exiting cover). Melee cant catch up to that over the long hall, especially if you used cover pulse and your other knockbacks to force an approach earlier. Basically unless you expect a CC to be incoming only be in cover against melee when you can't escape them (to have balistic dampeners tank some damage) or to cast speed shot (time it right, and you can use the utility knockback to get them away anyway).

 

That's how you survive on a sniper/slinger. Of course, we are still pretty weak in arena's anyway; and because we don't have hugely helpful CDs gear matters more, so that might actually be your biggest issue.

Posted

^ What this guy said are good keys to survive.

 

What I said is mostly what I do when I know a stealth spec player is around me. Once I get them out of stealth I try to keep them away from me, slowed, rooted so that they are easy pickings for me.

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