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What about implementing a "Hardmode" Planet? With special rewards?


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Posted

SWTOR is way to easy after 4.0. You just cannot die anymore, even if youre extremely careless (ok, your companion has to be in healing stance). You dont use cc abilities anymore, youre not interrupting the enemy from casting / shooting a deadly spell / shot, you dont have to be prepared for special encounters (chapter bosses etc.). But instead you just spam 1-2 skills and thats it. The lazy ones even just let their companions do all the work / grind, while browsing the web.

 

Why not implement a "hardmode" planet for people who like to have a challenge? For gear to be useful again? If your not doing HM FPs or HM OPs, gear dont matter anymore...just put on some crappy greens and you are good to go (bolstering is your friend / enemy)...

 

Give us an incentive to improve our gear. Give us a challenge (for solo players). Let us get great rewards (trophys, housingitems, achievements etc.) for accomplishing missions on that HM planet. Dont offer gear on that planet...thats what FPs/OPs are for.

 

I dont know what to do, when my last char. hits 65...and i dont want to stop playing swtor.

Posted

Here's why that won't work.

 

HM planet added- then come a barrage fo complaints about putting a special planet/story behind a upper echelon PVE wall.

 

It would be welcome for those wanting a challenge, but the vast majority are not included and it will become an issue as a result.

Posted

Yeah, i guess youre right...

 

But those people liking the easy mode at the moment will be the first ones leaving the game, because there is not that much to do ingame. You hit level 65 pretty fast these days and at that point they either accept the following mindless grind to get "old" companions back or leave the game, while every loyal customer who always cared about SWTOR already left the game...sad times.

Posted
Yeah, i guess youre right...

 

But those people liking the easy mode at the moment will be the first ones leaving the game, because there is not that much to do ingame. You hit level 65 pretty fast these days and at that point they either accept the following mindless grind to get "old" companions back or leave the game, while every loyal customer who always cared about SWTOR already left the game...sad times.

 

I mean, that's really just a guess. As much as we like to think it is "us hardcore loyal players" that make up the biggest % of the in game community, it just may not be the case. The majority in this game may just be casuals who want easier gameplay and more story. Not more challenging OPs, not more PvP maps - story and cool items in cartel Market

Posted
As much as we like to think it is "us hardcore loyal players" that make up the biggest % of the in game community, it just may not be the case.

 

Oh that's definitely not the case. Not in the MMO market. Several companies have learned that the hard way.

Posted

Im a casual player. I just play SWTOR on 1 or 2 days a week. I have a fulltime job and im going to the gym, so there is no time left for SWTOR. Im just playing on my days off. I was happy just doing normal missions on planets or enjoying the class stories. It was no that hard, if you took care about the equipment for you and your companions and learned to use your skills, but it wasnt that faceroll easy like it is after 4.0. I cannot even enjoy combat anymore, because the mobs drop way to fast.

 

Im maxleveling every class now and im enjoying doing tactical flashpoints atm.. But what after reaching 65 on each char.? Keep on doing flashpoints to improve gear? Why improve gear at all?

Posted
Im maxleveling every class now and im enjoying doing tactical flashpoints atm.. But what after reaching 65 on each char.? Keep on doing flashpoints to improve gear? Why improve gear at all?

 

Presumably to do operations or PVP depending on where your goals lined up.

 

You weren't upgrading gear to go stomp grays in the past, were you? Cause, uh, the gear didn't really matter there.

Posted (edited)

This is a pretty good idea if it was done right. Not sure how able the team is here with this game but if they had the resources to put together a planet that was "Enter at your own risk" and made it especially challenging that would definitely appeal to some folks.

 

Of course some people would complain as well, that seems to be the way of things anymore with MMO's. I wonder how any of us ever survived playing the likes of Ultima Online and/or EverQuest with all of the penalties and time sinks that were in play back then. I miss those days..

 

On a side note - Pantheon : Rise of the Fallen is promising to go back to the hardcore gaming roots of yesteryear and it is looking promising so far.

Edited by Jerqa
Posted

An HM only location just wouldn't work.

 

First, PUGS would fail for everything so only guild groups with voice communication would even have a chance. So you already start off by limiting a large portion of your player base.

 

It is no different than what we see now with ranked PVP. Instead of fixing the various classes so that they are all viable in this game format, you end up instead with a smaller selection of viable classes and a decreasing overall player base.

 

And if you think the player criticism is bad in Ranked PVP, it would be just as bad in this type of situation. On player mistake and they get verbally abused just like rank PVP sees now.

 

The sad thing is that by making the content easier (and it is way easier) the development team is just showing that it is catering to the casual players who like to multitask. In other words, while they are sitting there playing the game, they are also watching TV and doing facebook on their smartphone. In other words, nothing in the game now seems to require their focused attention. Have a companion in healer mode with a reasonable level of influence, and they should technically be able to keep you up indefinitely regardless of what idiotic thing you might be doing that normally would have gotten you killed.

 

But as a result, you would then get these same casual players thinking because they can basically solo any content in story mode with their eyes closed, that "HM world" won't be much different.

 

In order to make this work, I think you would first need a trial by fire. A HM story mode solo only quest line you have to complete before you could even hope to open a single HM flashpoint or operation. But even this wouldn't be a perfect fix. Because all that would require is to "Youtube" the fight and see the fight dynamic or learn when to use your interrupt and stuns.

Posted (edited)
An HM only location just wouldn't work.

 

First, PUGS would fail for everything so only guild groups with voice communication would even have a chance. So you already start off by limiting a large portion of your player base.

 

Who said anything about grouping up at all? Make an optional (not part of alliance) planet or zone hard and maybe there would be a challenge for solo play. If you're not at that point with your gear and influence to handle it solo, or you prefer your combat fast and easy, you can group up or just stay away altogether.

Edited by RAVM
Posted

This topic makes me think of Oricon. Each of the three boss fights in the first time mission chain / non-heroic dailies is technically soloable at-level but they (most notably one in particular but I've seen complaints about all three) have fight mechanics which make the fights near-impossible for some people. So people have often grouped up for the entire mission chain or for the entire weekly/dailies run to make it easier. But you also have the people going the other direction and soloing Oricon's heroic instead of grouping for it.

 

When the level cap went up to 60 this level of challenge (for the solo missions and for soloing the heroic) was kind of negated. Players could gain 5 levels over the Oricon fights and not need to worry so much about the mechanics because of that. But since the introduction of level sync it sounds like it's become more of an issue again. We can't gain quite as much advantage anymore from leveling over the content.

Posted
Yeah, i guess youre right...

 

But those people liking the easy mode at the moment will be the first ones leaving the game, because there is not that much to do ingame. You hit level 65 pretty fast these days and at that point they either accept the following mindless grind to get "old" companions back or leave the game, while every loyal customer who always cared about SWTOR already left the game...sad times.

 

How you figure? I'm as casual as it gets. I'm enjoying the difficulty as it is now, and BECAUSE of the changes made in 4.0 I'm probably gonna be a sub till the servers get shut down. And I've been here since jump bro. "I" pre-ordered swtor, "I" played in beta, "I" was playing day one, "I" officially subbed a lil over a month after launch, and my sub has NEVER lapsed. WHAT exactly can YOU tell ME about loyalty? I'm playing a LOT if I get to play 8hrs.....A WEEK. Fact is there's plenty to do in game. I'm doing flashpoints now that I've never done before. And the only hard mode FP I ever did was to get the HK parts. And I don't consider those as done because I had some high lvl players with top tier gear carry me thru & we quit after I got the parts.

 

Wanna know what I do when I have a character hit lvl 65? I start a new character. :eek: I've got 2 Servers I play on....one has about 18 characters, one has 7. I've got 4 (I think) lvl 65 characters.

 

 

 

If you want a "planet haaaarrrrrrrddddd! Mode" that's cool....but please don't attempt to speak about a play style you obviously don't understand. Not everybody rushes to 65. Not everybody enjoys endgame stuff.

 

Mindless grind to get companions or mindlessly grinding the same OP's to get better gear in order to grind a harder version of the exact same OP.....what's the difference? :rolleyes:

 

TL/DR.....You don't KNOW who's "loyal" cuz.....

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