Idoya Posted November 9, 2015 Posted November 9, 2015 (edited) 1. Get rid of tacticals, or give us back role-reliant level-based progressive flashpoints, or both. Personally, I don't join a 'tactical' group unless I get a tank, healer, and two dps (a proper group) and even then, I'll gear check tank and healer and make sure they're actually a tank and healer, and quit if they're not. Otherwise, I'll sit in queue and wait for it to expire so it puts me down the waiting list a little so I don't get the same group pop. Seriously? Who was the knucklehead at bioware who thought it was a good idea to run Red Reaper with four dps'ers? You need to nerf the crap out of flashpoints, or put them back how they were. Does anyone in development actually play the game, and I mean without devhacks? 2. Fix loot. I'm sick of getting tanking gear on my DPS vanguard, and it's literally all I ever get on him. There is no point to running 'tacticals' as long as they are how they are right now, with or without gf, except for 'crystals', which I'm still going to call coms because IDGAF. 3. Too many people levelling too fast don't know their roles when it comes to endgame stuff, and aren't learning their classes. It's WORSE than it was before. Level syncing needs to be capped according to progress - ie, if you're only up to coruscant in the story, you should be prevented from levelling past 18 until you get to taris. I'm going to hit level 65 on my vanguard before I even finish chapter one, and if I can do it, so can a newbro who doesn't understand roles or his class, particularly with how easy companions make it to solo almost everything. So endgame gf ops are suffering because a bunch of 50-65s who took a few hours to get to endgame have no idea what they're doing. BioWare, if your plan was to make it 'easier' to get to endgame content, your plan is failing. It was already easy to get to endgame stuff, it's now just much shorter, and as a result, people are learning less before they get there. It's now actually much harder to find quality endgame stuff as a result. This was the inevitable outcome of all these changes and I just don't get how you could have missed it. Reintroducing levelled role-reliant fps helps people learn their class and role at lower levels BEFORE they start screwing up everyone else's day with ops lockouts. Also, capping levels keeps people from getting to endgame stuff too fast before they learn anything. Edited November 9, 2015 by Idoya
JasmineMoldovia Posted November 9, 2015 Posted November 9, 2015 (edited) Here's the thing, I think their moving away from standard MMO practices, I think their basically turning the game into a $15/month updating single player game where you can group if you want to, and I think that's the best idea ever, I also think your idea of looking for a proper group in a tactical fp is quite honestly elitist crap. As for ops and PVP (Not mentioned I know) I honestly think they could do better either A) removing both, or B) take a lesson from FFXIV, Crystal tower, get away from trash mobs and basically do Boss rush dungeons. Edit: but then again, the less I have to rely on anyone else to get something done the better. Edited November 9, 2015 by JasmineMoldovia
BrianDavion Posted November 9, 2015 Posted November 9, 2015 the OP should proably learn you can queue for Hard mode flashpoints only and not do taticals.
Idoya Posted November 9, 2015 Author Posted November 9, 2015 (edited) Here's the thing, I think their moving away from standard MMO practices, I think their basically turning the game into a $15/month updating single player game where you can group if you want to, and I think that's the best idea ever, I also think your idea of looking for a proper group in a tactical fp is quite honestly elitist crap. As for ops and PVP (Not mentioned I know) I honestly think they could do better either A) removing both, or B) take a lesson from FFXIV, Crystal tower, get away from trash mobs and basically do Boss rush dungeons. Edit: but then again, the less I have to rely on anyone else to get something done the better. $15/month for casual single player gaming is a rip off. Elitist crap? I'm just asking for what I'm paying for. It's what I was paying for before the expansion, now I'm getting less for my sub than I expected. That's simply not good enough. Maybe it's fine for someone with their mummy's credit card, but for someone with a modicum of fiscal responsibility, I'll pass on the sub-for-casual thanks. Besides all that, you still have to group for ops and flashpoints, save for the few solo mode ones available, which do not interest me (after running a few and seeing what drops from them). You can have your single players stuff, that's fine, I enjoy the single player stuff too. But the group stuff needs to be hashed out better than it has been. Edited November 9, 2015 by Idoya
Idoya Posted November 9, 2015 Author Posted November 9, 2015 (edited) the OP should proably learn you can queue for Hard mode flashpoints only and not do taticals. The OP already knows this. The OP also knows that before the expansion, levels 15 > had normal progressive role-reliant flashpoints available that you could queue for alongside the tacticals. Hardmodes are only available for 50 and up, but before that, it's 'tacticals', and everything's a tactical now. You clearly don't understand the problem with this, despite me outlining it very clearly. Edited November 9, 2015 by Idoya
Mikahrone Posted November 9, 2015 Posted November 9, 2015 (edited) The OP already knows this. The OP also knows that before the expansion, levels 15 > had normal progressive role-reliant flashpoints available that you could queue for alongside the tacticals. Hardmodes are only available for 50 and up, but before that, it's 'tacticals', and everything's a tactical now. You clearly don't understand the problem with this, despite me outlining it very clearly. The OP also knows that those were deserted and only thing that popped were tacticals (in whatever level range). The OP also knows that good community will teach those new players how to do stuff. Tho OP also knows that tacticals are supposed to be role neutral, and if he wants enforced roles HMs are supposed to that (so tacticals need nerfing or, if you prefer, bolster need serious buffing) Or does he? Edited November 9, 2015 by Mikahrone
Idoya Posted November 9, 2015 Author Posted November 9, 2015 Tho OP also knows that tacticals are supposed to be role neutral, and if he wants enforced roles HMs are supposed to that (so tacticals need nerfing or, if you prefer, bolster need serious buffing) Or does he? I know what tacticals are. The problem is, that's all there is until you hit lvl50. And because level 50 is so easy to hit now, everyone's getting to endgame stuff without understanding what they're getting into.
Uruare Posted November 9, 2015 Posted November 9, 2015 Blah blah sobbedy whine cry blah Blah neener blah bukkah! Remember to drink the Ovaltine, kids!
Halinalle Posted November 9, 2015 Posted November 9, 2015 (edited) "There's a lot of players without any ops experience!" Is that a problem? I'm one of them. 0, repeat: 0, operations achievements. "Why?" Because people constantly say I'm undergeared and I just don't want to be the player who gets dragged through operation. I would like to do them at some point. But it requires 2-3 hours per operation if everyone knows it already. "I don't want to queue for hard mode flashpoints because it's too difficult!" Is that a problem? Some of them have already been 2-manned. That tells a lot about difficulty. Edited November 9, 2015 by Halinalle
Idoya Posted November 9, 2015 Author Posted November 9, 2015 Blah blah sobbedy whine cry blah Blah neener blah bukkah! Remember to drink the Ovaltine, kids! If this is the maturity level that's becoming prevalent in this game, I can see why it's going to the crapper.
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