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Is it only me or the strnght of companion suck out a lot of fun from normal pve and pvp world exploring?

 

First, pvp outside wz is nearly non existing anymore if You'll put healer companion. Everything comes down to "do I have enough power do kill his companion first then I won" The advantage is for type of characters which has a lot of stuns but still, the fights last so much time, sometimes after 5 min You just going oposite way because is boring "one fail in Your rotation and Your enemy have 100% again"

 

Second, more for everyone, not only pvp players: Companions are much better in healing and dpsing (in tanking probably as well but is harder to notice) then Your character. There is no fun anymore cause is nearly impossible to die and Is quite annoyng when You walking with dps companion and You are healer, You cant kill a mob, then You switch companion as a healer and slowly, very slowly You killing monster.

 

To put it simple: I think It would be nice if power of companions would be reduce so there is a challenge in exploring planets and new stories. As a PVP maybe make a expertise count in normal world like in wz areas so the pvp servers will have more fun in their worlds. (as a killing lov lvl characters is gone anyway).

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