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Posted

Seriously, it's time to tone down the rhetoric on both sides of these issues, you guys sound like a bunch of politicians these days, and your "witty repartee" isn't going to convince some game designer that because you managed the perfect insult of the opposing side that now he's going to either make or keep those changes he's been holding in his back pocket.

 

Face it, story mode is made for the masses, it's probably going to stay at an easier level than it was before, and probably rightfully so, so that anyone, regardless of intensity or skill, can have access to the feeling of accomplishment. If you're a skilled player who has worked out optimal offensive rotations while keeping a careful eye on your defensive needs, then you're probably better off measuring your successes based on something other than a binary pass/fail mechanism. The main storyline of this game was never meant to have a theorycrafting requirement.

 

There other mechanisms by which you can measure success beyond "Am I going to get to the finish line", and the elitist snobbery you display when you demand that the requirement to obstacle the finish line weakens your position dramatically. If you don't want it "mind numbingly easy" then change your companion roles from healer to DPS, run a DPS build, and time yourself. Make it a personal speed run or something that will GIVE you a challenge. Challenge YOURSELF, it's not entirely impossible. I used to play Mario Kart, and it never bothered me that any dork could finish a race, I was going for world records and racing not against the other NPC's but against my ghost to cut a corner just slightly better, or squeak out an extra half a second overall.

 

You should NEVER concern yourself with an artificial construct which YOU made up that says "There is a binary win/lose requirement, and I won't be satisfied unless I am winning where others lose".

 

You have a couple less choices in the selection of your gear, which is also going to stay, and so what, it takes no more intense thought to choose Mastery than it does whatever your core stat already was. There's not some fine line where an IQ above 130 would choose correctly, yet a 129 was going to fail. It was an extra step, an extra step which also led some folks to choosing wrong, placing a financial burden on BW's customer service mechanisms and causing some level of frustration and giving an aura of unapproachability to a game which should appeal to the largest possible audience.

 

On the other side, face it, the game HAS become much easier, and you should be able to both see why, AND understand the frustration that comes with playing a style of gaming that's supported within the framework of the rules only to have the rules changed on you. You should also support the drive for more content, more and options are always good in a game that requires as big a playerbase as possible. You should support the creation of soloable hardmode flashpoints WITH greater reward than the super easy stuff gets, because people want to play that way, and you have no leg to stand on by ALSO dictating that others shouldn't have content they enjoy.

 

So basically, the game itself probably needs a way for those who want to face a greater challenge to succeed and be rewarded for, but the solution is truly more content, not forcing everyone into a pass/fail scenario. The most prestigious cross country race I know about is the Boston Marathon, and world record holders compete, and don't bag on Aunt Irene just because she wants to run the race that they didn't put up razor traps and flamethrowers to clear the field after X amount of time.

 

So basically, grow up, accept that there are people who play different from you, and they should have content too.

Posted
So basically, grow up, accept that there are people who play different from you, and they should have content too.

 

I got really confused about Mario Kart and Boston Marathon references with IQ in there as well - but I liked this end quote.

Posted
Seriously, it's time to tone down the rhetoric on both sides of these issues, you guys sound like a bunch of politicians these days, and your "witty repartee" isn't going to convince some game designer that because you managed the perfect insult of the opposing side that now he's going to either make or keep those changes he's been holding in his back pocket.

 

Face it, story mode is made for the masses, it's probably going to stay at an easier level than it was before, and probably rightfully so, so that anyone, regardless of intensity or skill, can have access to the feeling of accomplishment. If you're a skilled player who has worked out optimal offensive rotations while keeping a careful eye on your defensive needs, then you're probably better off measuring your successes based on something other than a binary pass/fail mechanism. The main storyline of this game was never meant to have a theorycrafting requirement.

 

There other mechanisms by which you can measure success beyond "Am I going to get to the finish line", and the elitist snobbery you display when you demand that the requirement to obstacle the finish line weakens your position dramatically. If you don't want it "mind numbingly easy" then change your companion roles from healer to DPS, run a DPS build, and time yourself. Make it a personal speed run or something that will GIVE you a challenge. Challenge YOURSELF, it's not entirely impossible. I used to play Mario Kart, and it never bothered me that any dork could finish a race, I was going for world records and racing not against the other NPC's but against my ghost to cut a corner just slightly better, or squeak out an extra half a second overall.

 

You should NEVER concern yourself with an artificial construct which YOU made up that says "There is a binary win/lose requirement, and I won't be satisfied unless I am winning where others lose".

 

You have a couple less choices in the selection of your gear, which is also going to stay, and so what, it takes no more intense thought to choose Mastery than it does whatever your core stat already was. There's not some fine line where an IQ above 130 would choose correctly, yet a 129 was going to fail. It was an extra step, an extra step which also led some folks to choosing wrong, placing a financial burden on BW's customer service mechanisms and causing some level of frustration and giving an aura of unapproachability to a game which should appeal to the largest possible audience.

 

On the other side, face it, the game HAS become much easier, and you should be able to both see why, AND understand the frustration that comes with playing a style of gaming that's supported within the framework of the rules only to have the rules changed on you. You should also support the drive for more content, more and options are always good in a game that requires as big a playerbase as possible. You should support the creation of soloable hardmode flashpoints WITH greater reward than the super easy stuff gets, because people want to play that way, and you have no leg to stand on by ALSO dictating that others shouldn't have content they enjoy.

 

So basically, the game itself probably needs a way for those who want to face a greater challenge to succeed and be rewarded for, but the solution is truly more content, not forcing everyone into a pass/fail scenario. The most prestigious cross country race I know about is the Boston Marathon, and world record holders compete, and don't bag on Aunt Irene just because she wants to run the race that they didn't put up razor traps and flamethrowers to clear the field after X amount of time.

 

So basically, grow up, accept that there are people who play different from you, and they should have content too.

 

But witty repartee and insults are all we have left in this barren hole in the internet.

 

Whether one writes with professional focus and clarity upon strictly utilitarian topics or blathers irascibly on like none of it ever mattered or ever could, these forums are very ignorable.

 

I mean, let's face the music on this one - they don't care what a few forum novelists, myself included, think about pretty much anything.

 

No matter what we think or how prettily we think it, these things aren't designed by committees of forum contributors.

 

They're just not.

 

These forums are screaming rooms. They've provided padded digital rooms as a trash can into which we can pour whatever rage, indignation and dismay we feel about anything or nothing into.

 

The same is true for all the random noise all of our supposedly good ideas are. Sure, there might be some gems in the rough now and then, but nobody really needs to go digging for diamonds in the sewer.

 

This is the sewer.

 

If you're here because you think anything you say is going to have an impact on what's going on with this game... I'm sorry to have to be the one to tell you that that's a pretty dream, but not gonna happen.

 

 

Me, I think it's a hilarious place to vent and entertain myself when I'm bored at work.

 

If I labored under the tragic delusion that Bioware would care about anything I think, have ever thought or that I even exist, well... I might feel like your post seems to paint you as feeling too, I guess.

 

Then if they read these things, it's still mostly garbage in the trash can.

 

They're not going to do anything because someone here wrote a forum post.

 

Even if it was nicely formatted, pretty and full of salient, well reasoned thoughts, still pretty much just garbage in the reality of the situation.

Posted

For someone complaining about other threads being a rhetoric fest filled with clever insults, you sure did make a lot of comments and insults at other peoples expense.

 

Now as to your point, you seem to think people like me only are gaving fun when they know other people are failing? What a load of complete and utter nonsense. I want the game to provide SOME CHALLENGE. I don't want a ridiculously hard game where I can't win if my reactions aren't 1 pico second faster than everyone else's.

 

As to your solution, I'm still relatively new to this game, I've run 3 characters to 50 in the last 3 months and am working on the fourth. I don't pvp or do ops, I'm just enjoying the solo game, or at least I was until 4.0. Now I simply cannot lose. Of course I can still fall off a cliff or drive my speeder through heroic areas and die, but in the game itself, I'm pretty much invulnerable.

 

Now to put that into context, I'm level 36, on a level 42 planet. I gave up doing the planet missions and just did the class ones on tattooine (I think). My companion has NEVER been put in heal mode, she's been in dos mode since hutta. She wiped the floor with everything.

 

Just to put it into context I don't have the fastest PC, I tend to have a 2-3 second delay between cut scenes and the game going live, so when I'm starting a boss fight that used to be a bit scary (big attack that I can't counter.) now, I cut in and see she's taken the boss down to 2/3 life. I did one part on quesh that had 4 silvers and some trash, but the time the game loaded (3 seconds or so) and I had rolled into cover EVERYONE WAS DEAD.

 

I don't want a game that other people can't finish, I just want a game where being 6 levels below the recommended range and with 3 seconds of lag, I actually stand a chance of dying. Right now, I'm not playing the game, it's in demo mode and I'm just along for the ride.

Posted
What flavor is the Kool-Aid?

 

I only ever see you going around taking shots at other people on the forums for liking the game, maybe you should re-evaluate yourself.

Posted
'The majority is happy with the game' isn't rhetoric, it's fact.

 

I haven't the slightest idea who's in the majority but I am happy with the game :)

Posted
'The majority is happy with the game' isn't rhetoric, it's fact.

 

Oddly enough, missed this one.

 

By all means, prove that the majority is happy with the game. Show us your facts.

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