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Posted (edited)

So I made a instant-60 with the sheer purpose of making the worst Alliance possible: he's a huge jerk to everyone and everything, and any companion that can be avoided/refused/killed in cold blood will be, in order to get the achievements for doing so.

 

Except I can't, BW won't let me, since in order to get more companions to Refuse/Kill, I have to actually recruit some.

 

 

[Refuse Quest] Nico? "Agree to Nico's Request"

 

[Refuse Quest] Qyzen? "Talk to Qyzen (again until you agree)"

 

[Refuse Quest] Talos? "Agree to help Talos"

 

Peirce didn't even give me an option to refuse, just outright sent me away to do work to recruit him

 

 

The only quest that actually let me kill someone, Xalek, also forced me to do the ENTIRE QUEST just to get to that point. Refusing the Quest at the miners didn't mark off, just told me to Agree to Help Miners

 

 

 

So now I'm stuck with a mission tab full of "We know you refused, but go back and agree to it anyway" quests, and to get to Lokin (in order to, you know, actually kill him) I'm going to have to recruit all these guys into my Alliance just to get him to appear. I have the option to Abandon the quests outright, but I'm sure that'll just throw them back into my Alerts tab blinking away.

 

 

What happened to choices matter, and consequences? How many people thought clicking "Refuse Quest" when they didn't want to refuse was a good idea, since "undo stupid" seems to be the only reason why [Refuse Quest] just tells you go do it again anyway.

 

 

What happens when we get to Chapter 20, and then there's an Alliance recruit you can kill but you need to have recruited 20 other recruits just to get them to show up? Expect people to do the whole thing again just to fulfil every little criteria variation to get all outcomes, really?

 

 

Let me refuse/murder everyone dang it, why even include [Refuse Quest] if all it does it send you to go do it again?

Edited by Transairion
Posted (edited)

Not sure what the problem is, the purpose of the Refuse Quest option is "oops, I didn't want to do that quest right now, let me come back to it later."

 

So "working as intended." It's not "Go away and never talk to me again," it's "I'll come back when I have time to do this thing."

Edited by Tolunart
Posted
Not sure what the problem is, the purpose of the Refuse Quest option is "oops, I didn't want to do that quest right now, let me come back to it later."

 

So "working as intended." It's not "Go away and never talk to me again," it's "I'll come back when I have time to do this thing."

 

 

Even though the only way to pick up these quests is to... go out of your way to select them? What possible reasoning is there to design it so you have to pick it up, teleport there, then go ahead and say "No I don't want to do what I just decided to do, stay there for me"??. That's what pressing Esc(ape) is for.

 

Also, irony, C2-N2 outright has an option of Republic side of "Go away and never talk to me again".

 

 

Doesn't make the fact I currently have to recruit people to kill a different person any less dumb of a design choice.

Posted
Even though the only way to pick up these quests is to... go out of your way to select them? What possible reasoning is there to design it so you have to pick it up, teleport there, then go ahead and say "No I don't want to do what I just decided to do, stay there for me"??.

 

Alerts are not Quests, they don't go into your quest log, by refusing the quest you are keeping your quest slots open. And you might get to an Alert and find they want you to do something you don't have time to do right then.

Posted

Maybe its for more immersive conversation refusal? It certainly seems more polite that hitting escape, that just feels like walking away without saying goodbye :eek:

 

For just the briefest of moments I already thought a system like this had been implemented.... I had just handed in seven crates of smuggled goods to Hylo Visz and escaped out of the conversation... "You lost 3500 influence with Hylo Visz" I stared at the screen for a moment thinking how hard she took it when I didn't say goodbye...

 

Go on... you can laugh at me if you like :p

Posted
Even though the only way to pick up these quests is to... go out of your way to select them? What possible reasoning is there to design it so you have to pick it up, teleport there, then go ahead and say "No I don't want to do what I just decided to do, stay there for me"??. That's what pressing Esc(ape) is for.

 

Also, irony, C2-N2 outright has an option of Republic side of "Go away and never talk to me again".

 

 

Doesn't make the fact I currently have to recruit people to kill a different person any less dumb of a design choice.

 

Error trap. If you design a computer program assuming everyone who uses it knows as much about the program as you do, you will quickly find a few hundred innovative ways people can break it. Some players are simply not going to (esc)ape out of a conversation because they don't know they have the option, so you have to give it to them or get a few hundred thousand cs tickets "my mission log is full and I don't know what to do!"

Posted
Not sure what the problem is, the purpose of the Refuse Quest option is "oops, I didn't want to do that quest right now, let me come back to it later."

 

So "working as intended." It's not "Go away and never talk to me again," it's "I'll come back when I have time to do this thing."

 

Problems stem from not wanting say Qyzen on the team, but having to finish his quest so the you unlock Loken as an option.

 

I guess when they said;

"Choices that Matter - Based upon your decisions in recruitment Missions, many Companions may be refused, or even killed. Occasionally, your actions may even offend potential recruits such that they refuse you."

 

They meant "Based on how you complete your recruitment Missions". Clearly not completing a recruitment mission blocks other companions.

Posted
Not sure what the problem is, the purpose of the Refuse Quest option is "oops, I didn't want to do that quest right now, let me come back to it later."

 

So "working as intended." It's not "Go away and never talk to me again," it's "I'll come back when I have time to do this thing."

 

refuse=/=delay

 

"No, I don't want that pile of manure dumped in my front yard."=/="Don't drop that pile of manure in my front yard right this second, come back and do it later."

  • 1 month later...
Posted

Resurrecting this old thread because it's relevant (by the way, why is so-called "necro" bad? I'd imagine 99% of folks who read threads like this do so because a web search brought them here. It's an archive of sorts, and older threads that have a lot on them are much more useful than starting a new one. Re-inventing the wheel and all that....)

 

Anyway, choices should matter and no one has really addressed the OP. I should be able to refuse Qyzen, not postpone him. This isn't a hard concept. I can refuse Xalek (I can even kill him!). I should be able to tell Qyzen to keep his heathen ways and freeze on Hoth.

Posted
(by the way, why is so-called "necro" bad? I'd imagine 99% of folks who read threads like this do so because a web search brought them here. It's an archive of sorts, and older threads that have a lot on them are much more useful than starting a new one. Re-inventing the wheel and all that....)

It's bad partly because people answer posts from three years ago, explaining how to do something to someone who probably isn't playing any more, and who was trying to do whatever it was in a time when the game was very different.

 

(Seriously: 2.0 wasn't out three years ago. There have been so many changes between then and now it isn't even funny. Commendations have changed at least three times(1) in the last three years, and we've seen the introduction of GSF, GSH, Disciplines, RotHC, SoR, KotFE, Outfit Designer, and loads more.)

 

(1) Per-planet ==> Planetary. Planetary/Basic/Elite ==> Basic. Basic ==> Common Data Crystals.

Posted

Working as Intended.

 

just go talk to Pierce or M1-4X or whoever and then leave it in your log.

they (????) basically wanted PVErs to go play PVP for 20 matches or whatever just so you can get either one depending if your Imp or Pub.

or run around for Qyzen, Drelik or whoever.

do it or just let it rot in your log like ILUM's Oscar Meyer BOLOGNA mission. :eek:;)

It would be TOO easy if the quests were Legacy bound accountwide, so you would only have to do it once.

Ain't BUT A GRIND THING to the Devs.

We all have so much time to kill before FEB 11 now.

That's when they'll surprise us all with 10 new PVP maps and 4 new Operations and say "Merry Christmas and Happy New Year!"

 

:eek::p

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