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Posted

Whos bright idea was it to make Makeb now a lvl 51 to get the story? What was so wrong with 47?

Now sitting here at lvl 49 with nowhere to go but Ilum, a pvp laggy hellhole. No thx!

Awesome work BW! Just f**kin awesome! :mad:

Posted
Whos bright idea was it to make Makeb now a lvl 51 to get the story? What was so wrong with 47?

Now sitting here at lvl 49 with nowhere to go but Ilum, a pvp laggy hellhole. No thx!

Awesome work BW! Just f**kin awesome! :mad:

 

What are you smoking? Ilum isn't a pvp free for all unless you are on a pvp server. Do some flash points, finish your mission on Ilum then go to Makeb. Simple. Quit whining and do something. There is no entitlement in SWTOR so leave your silver spoon at the log in screen.

Posted (edited)

It's possible to finish the class storyline under 50? I've usually reached 50 (or passed 50 on the ones that got there after the level cap went up)somewhere around late on Belsavis or early on Voss. And that's from the regular old rates, not double xp or 12x or the new rates that everything's got since 4.0 changed it all.

 

Anyway, I didn't know about the change to the minimum level to pick up Makeb but I had heard that they removed the GSI bolster (which was a vital component for hitting Makeb early at 47 to take advantage of 12x, huge pain to do anything there (especially starting it on Imperial side) underleveled and undergeared).

Edited by Muljo_Stpho
Posted
Whos bright idea was it to make Makeb now a lvl 51 to get the story? What was so wrong with 47?

Now sitting here at lvl 49 with nowhere to go but Ilum, a pvp laggy hellhole. No thx!

Awesome work BW! Just f**kin awesome! :mad:

Welcome to stupid level sync™

Posted
The beauty of this is that now, due to the hated level sync, you can go to fleet, grab some dailies, and hit up old planets doing said dailies and gain experience on par with your current level. Or do the exploration quests, or any planet arcs you may have skipped. Stupid level sync giving you options!
Posted
The beauty of this is that now, due to the hated level sync, you can go to fleet, grab some dailies, and hit up old planets doing said dailies and gain experience on par with your current level. Or do the exploration quests, or any planet arcs you may have skipped. Stupid level sync giving you options!

And very beauty of this is you get very low level gear drops from npc's which is totally useless, and that's why people don't even do this low level stupid stuff...

Posted (edited)
The beauty of this is that now, due to the hated level sync, you can go to fleet, grab some dailies, and hit up old planets doing said dailies and gain experience on par with your current level. Or do the exploration quests, or any planet arcs you may have skipped. Stupid level sync giving you options!

 

Weeklies. They changed heroics to only be repeatable weekly, not daily anymore. (There are so many of them though. There's probably something wrong if you can plough through them all in a day and want to come back for more on a second day.) But yeah, you could go just about anywhere in the game and find something to do that will get you xp for your level.

 

edit:

And very beauty of this is you get very low level gear drops from npc's which is totally useless, and that's why people don't even do this low level stupid stuff...

 

Random drops, sure. (And how often were those not just automatically vendor trash every time anyway? Level sync hasn't changed that.) But the mission reward at the end includes a lockbox scaled to your actual level, so that's something that has a chance to possibly be useful for you.

 

Plus, xp and credits scaled to your level in that mission reward window as well. And the xp was the main concern in this topic because the topic creator somehow mysteriously managed to finish Corellia underleveled to start Makeb and is unwilling to run Ilum.

Edited by Muljo_Stpho
Posted
And very beauty of this is you get very low level gear drops from npc's which is totally useless, and that's why people don't even do this low level stupid stuff...

 

Who actually relies on gear drops?

 

No idea what game you people are playing.

Posted (edited)
But the mission reward at the end includes a lockbox scaled to your actual level, so that's something that has a chance to possibly be useful for you..

And this gear that you get has absolutely no effect on planets below level 65.

So again useless gear.

I can go to hoth with green level 20 gear as level 65 character, and get the same stats as character with purple level 65 224 rating gear.

 

:rolleyes:

Edited by -Spc
Posted (edited)

Level sync lowers your weapon damage (almost as if you had a lower rating barrel/hilt equipped) and it seems to cut mastery, endurance, and power down to a fraction of what you've actually got. All other stats are left alone though. Any crit, accuracy, alacrity, defense, shield, or absorb that you've got goes through level sync unchanged from what you've got equipped. Higher level gear holds these stats in higher amounts than lower level gear, so a 65 that's geared for 65 but synced down to level 20 does have a stats advantage over a character that is actually level 20 (or one that's over 20 but geared like a 20).

 

Gear isn't the only thing, as well. As a higher level you've still got all your abilities and passives that you've learned. You've got powers and buffs that a character who is at that level for real does not have access to. In that way it's kind of irrelevant whether or not you're in it for the gear.

 

And again, the interest won't just be about gear. You could just be in it for the xp and credits. Or at higher levels (61+ I think?) the heroics rewards include those locked supply crates instead of the random loot box, so you could be in it for farming the crates to build Alliance influence on your characters.

Edited by Muljo_Stpho
Posted
Level sync lowers your weapon damage (almost as if you had a lower rating barrel/hilt equipped) and it seems to cut mastery, endurance, and power down to a fraction of what you've actually got. All other stats are left alone though.

Not true.

Try to remove your class buffs, try to use stims, try to switch gear.

 

It has no effect on your stats, even class buffs do not apply nor do the stims.

Try to take fortutude stim while on ilum - no changes.

Posted

Sage, 47 - Had Makeb available, until I finished the class quest. Turned gray until I hit 51.

 

BH, 48 - Has Makeb available, class quest not finished.

 

While I haven't actually gone to Makeb to see if I can do anything there, it appears like it's finishing the class quest that cuts it off until you hit 51.

 

Riôt

Posted
Sage, 47 - Had Makeb available, until I finished the class quest. Turned gray until I hit 51.

 

BH, 48 - Has Makeb available, class quest not finished.

 

While I haven't actually gone to Makeb to see if I can do anything there, it appears like it's finishing the class quest that cuts it off until you hit 51.

 

Riôt

 

My experience too. At level 47 i had the purple icon showing Makeb would be available. I didn't take it because from old I knew it would start the cutscene and throw me to Makeb, and I wanted to finish my class-story first. What do you know, when story is finished the purple icon has gone, and I can go to Ilum or Ilum. I had to go to Reddit to find out that i is really best to go to Ilum. I was so freaking mad.

 

This might be a bug.

Posted
And very beauty of this is you get very low level gear drops from npc's which is totally useless, and that's why people don't even do this low level stupid stuff...

 

Wrong. You get gear relevant to your level from completing the mission, which is better than any mods you can buy with Green Data Crystals.

Posted
Whos bright idea was it to make Makeb now a lvl 51 to get the story? What was so wrong with 47?

Now sitting here at lvl 49 with nowhere to go but Ilum, a pvp laggy hellhole. No thx!

Awesome work BW! Just f**kin awesome! :mad:

 

Since this is the start of the thread, I'm assuming you are arguing that your only option is Ilum. But as others pointed out, you can go back and run lower planet dailies, heroics, or content you skipped over for the xp now with planet sync. Or what you can do is run a solo flashpoint, and gain a full level. There are many options, so yes, getting to Makeb takes longer than it used to, but not like they left you only one alternative.

Posted
Whos bright idea was it to make Makeb now a lvl 51 to get the story? What was so wrong with 47?

Now sitting here at lvl 49 with nowhere to go but Ilum, a pvp laggy hellhole. No thx!

Awesome work BW! Just f**kin awesome! :mad:

 

You could always go back to your starter planet and start playing all the missions you missed, heroics anywhere, Flashpoints, PvP, space missions, starfighter, etc.

 

As you are posting I assume that you blitzed through the class only story using the 12x XP and not even completing the mission bonuses, so there's a whole lot of story you avoided out there...

Posted (edited)
Not true.

Try to remove your class buffs, try to use stims, try to switch gear.

 

It has no effect on your stats, even class buffs do not apply nor do the stims.

Try to take fortutude stim while on ilum - no changes.

 

Ha, sure, whatever. Using spoiler tags to keep this condensed...

 

65 Operative, mostly 186/190/200 gear, unbuffed, on fleet:

 

Mastery 3784 (plain color)

Endurance 3977 (plain color)

Power 1330 (plain color)

Critical 651

Alacrity 420

Damage (Pri) 1834 - 2220

Health 55079

 

 

65 Operative, mostly 186/190/200 gear, buffed, on fleet:

 

Mastery 3973 (shown in green)

Endurance 4176 (shown on green)

Power 1330 (plain color)

Critical 651

Alacrity 420

Damage (Pri) 1927 - 2312

Health 57188

 

 

65 Operative, empty shells from collections swapped in (7 pieces), unbuffed, on fleet:

 

Mastery 2004 (plain color)

Endurance 2173 (plain color)

Power 730 (plain color)

Critical 426

Alacrity 108

Damage (Pri) 1340-1726

Health 35948

 

 

65 Operative, empty shells from collections swapped in (7 pieces), buffed, on fleet:

 

Mastery 2104 (shown in green)

Endurance 2282 (shown in green)

Power 730 (plain color)

Critical 426

Alacrity 108

Damage (Pri) 1390-1775

Health 37100

 

 

65 Operative, mostly 186/190/200 gear, unbuffed, on Ilum (sync 52):

 

Mastery 2289 (shown in yellow)

Endurance 1968 (shown in yellow)

Power 1089 (shown in yellow)

Critical 651

Alacrity 420

Damage (Pri) 981 - 1117

Health 22705

 

 

65 Operative, mostly 186/190/200 gear, buffed, on Ilum (sync 52):

 

Mastery 2289 (shown in yellow)

Endurance 1968 (shown in yellow)

Power 1089 (shown in yellow)

Critical 651

Alacrity 420

Damage (Pri) 1016 - 1154

Health 22705

 

 

65 Operative, empty shells from collections swapped in (7 pieces), unbuffed, on Ilum (sync 52):

 

Mastery 2004 (plain color)

Endurance 1968 (shown in yellow)

Power 730 (plain color)

Critical 426

Alacrity 108

Damage (Pri) 841-978

Health 22705

 

 

65 Operative, empty shells from collections swapped in (7 pieces), buffed, on Ilum (sync 52):

 

Mastery 2104 (shown in green)

Endurance 1968 (shown in yellow)

Power 730 (plain color)

Critical 426

Alacrity 108

Damage (Pri) 891-1027

Health 22705

 

 

Conclusions / observations after doing this:

 

 

* Sync can leave mastery, endurance, and power alone if the values are below the sync value (undergeared). This check is made after buffs have been applied. (That's kind of dumb. So I guess sync kind of kills the usefulness / relevance of the buffs if they're only applicable for the terribly undergeared...) Equipped endurance did not drop below the sync value of 1968 in the gear changes that I did here, so health did not drop below 22705.

 

* I will add though that removing the earpiece and implants drops that character to 1393 endurance / 22705 health unbuffed and 1463 endurance / 22705 health buffed. Wait... Ah, I see, health has its own enforced sync limit of 22705 (no color coding to make that stand out). The mouseover text on health for each of those cases claims that I should have 26972 health unbuffed and 27676 health buffed. Removing relics as well... Yikes, 1215 endurance which should be 25174 health unbuffed but that's still not below 22705 so it's still 22705. Mainhand / offhand as well? Haha, there it is. 677 endurance / 19741 health unbuffed and 711 (green) endurance / 20083 health buffed. The bar is pretty low on that particular part of the caps enforced by sync....

 

* My assumption about the impact on damage was a bit off and I underestimated how much mastery and power play into it. (Not a minmax theorycrafting number cruncher. Never really looked this closely before.) With my character geared and buffed on Ilum, swapping the weapon for an empty shell from collections drops that damage range from (1016-1153) to (780-798). Most of that 780 comes from +457.8 ranged damage bonus from 2289 (yellow) mastery and +250.5 ranged damage bonus from 1089 (yellow) power. (actual total bonus between them is +708.3)

 

* Let's see what else can I check on the damage part of it... Okay, the weapon I had been using has a 190 barrel but I've still got a different gun that had a 178 barrel. Swapping to that instead my (1016-1153) becomes... (1064-1224)?! Huh. Weird. Don't trust the green 190 Odessen weapon, I guess. The stats on the weapons themselves state that the green 190 should have the higher base damage but the tooltips on damage in my character sheet show a higher range for base damage from the blue 178. Bugged? Or can the item quality have that much of an effect on things regardless of what the number seems to indicate? Jumping to stronghold to escape level sync... (1831-2171) with the 178 blue and (1927-2312) with the 190 green. So the number is relevant there. Something does seem weird about how sync reacts to weapons of different ratings.

 

 

So ultimately the takeaway is that...

 

1) Slightly inferior weapons (according to item rating) might be better for you in some cases when synced (unless this is a bug of course).

2) Mastery, Endurance, Power, and Health all have caps enforced by sync. Extra points reached through equipment and buffs beyond that cap are effectively wasted.

3) As I had claimed earlier, other stats besides those mentioned above do not seem to be capped by sync so you can feel free to overgear way beyond the level of gear that would be worn by characters actually at that level. My character in his gear and buffed up had 651 critical and 420 alacrity both on fleet and on Ilum. With a bunch of empty shells swapped in, it was 426 critical and 108 alacrity both on fleet and on Ilum. You can stack secondary/tertiary stats (with the exception of power) for your actual level and carry the full benefit of that with you onto a synced world even though a character actually at that level could never reach such numbers. (To verify, heading to Dromund Kaas right now, and... Yep, sync 18 and I've still got 651 critical and 420 alacrity.)

 

 

Although I don't think you were actually hoping for anybody to learn something about how sync really works and where its limits are. I think you just wanted someone to see the lack of change in health from one or two quick swaps and join in on the rage bandwagon instead of investigating why it was working that way.

 

edit: I just thought of another consequence for buffs not being able to stretch beyond a sync's stat caps. (Just a thought though. Not going to try to test it right now.) Those relics that they've made it so much easier to get ahold of? The new neutral relics (available through crafting and random loot) that have endgame-like proc effects for everybody starting as low as level 10. Anything that procs a boost to mastery or power when you attack or heal is going to be wasted effort while you're synced. (Unless, like with the buffs, you go in so extremely undergeared that the proc boosts you up from something under the cap to something closer to the cap.)

Edited by Muljo_Stpho
Posted (edited)
And very beauty of this is you get very low level gear drops from npc's which is totally useless, and that's why people don't even do this low level stupid stuff...

 

You are practically given buckets upon buckets of coms in this game. I don't think I have ever...never...equipped a piece of dropped gear in this game. Aside from Ops gear and starting planet gear that is.

Edited by Bannidles
Posted
What are you smoking? Ilum isn't a pvp free for all unless you are on a pvp server. Do some flash points, finish your mission on Ilum then go to Makeb. Simple. Quit whining and do something. There is no entitlement in SWTOR so leave your silver spoon at the log in screen.

 

Do one.... :mad:

Posted
Since this is the start of the thread, I'm assuming you are arguing that your only option is Ilum. But as others pointed out, you can go back and run lower planet dailies, heroics, or content you skipped over for the xp now with planet sync. Or what you can do is run a solo flashpoint, and gain a full level. There are many options, so yes, getting to Makeb takes longer than it used to, but not like they left you only one alternative.

 

What is the point of the fast x12 times sub xp then? So I can re-do all the old crap I've done the last 15 times? Yes, I could go backwards but why should I have to when they clearly nerfed Makeb start point, it's not like at lvl 49 I couldn't handle it, it's so they can drag it out as always, how to make MMOs popular... turn them into chores!

 

Thank you to the rest who gave useful answers.

Posted
And this gear that you get has absolutely no effect on planets below level 65.

So again useless gear.

I can go to hoth with green level 20 gear as level 65 character, and get the same stats as character with purple level 65 224 rating gear.

 

:rolleyes:

 

People need to stop with this BS. It shows up every time someone is QQing about level sync and it just goes to show they QQ about stuff they know nothing about...just like the OP QQing about Illum. Illum is just like any other planet with a planetary story line. Run it, get to 50 and stop your whining.

Posted
What is the point of the fast x12 times sub xp then? So I can re-do all the old crap I've done the last 15 times? Yes, I could go backwards but why should I have to when they clearly nerfed Makeb start point, it's not like at lvl 49 I couldn't handle it, it's so they can drag it out as always, how to make MMOs popular... turn them into chores!

 

Thank you to the rest who gave useful answers.

 

The storyline hits Corellia, then Illum then Makeb. You are going to QQ about having to go back to other planets to run heroics as if that is out of line with leveling, but demand to skip an entire planet you are supposed to run while leveling? Sounds like you are just whining to hear yourself whine or just a troll with nothing better to do.

Posted (edited)
People need to stop with this BS. It shows up every time someone is QQing about level sync and it just goes to show they QQ about stuff they know nothing about...just like the OP QQing about Illum. Illum is just like any other planet with a planetary story line. Run it, get to 50 and stop your whining.

It's not whining, it's facts.

It is facts that any level gear is now obsolete once you are level 65 on lower than level 65 planets.

Try as tank on belsavis, you will have exact same health as other level 53 dps, no matter what if you are dps or tank.

And that's a fact, you can also try to remove "fortification buff" on your tank and still your health will not change.

Try to take fortitude stim as tank guess what - no change in health, and yes that's a fact - go and test it out.

Edited by -Spc
Posted
It's possible to finish the class storyline under 50? I've usually reached 50 (or passed 50 on the ones that got there after the level cap went up)somewhere around late on Belsavis or early on Voss. And that's from the regular old rates, not double xp or 12x or the new rates that everything's got since 4.0 changed it all.

 

Anyway, I didn't know about the change to the minimum level to pick up Makeb but I had heard that they removed the GSI bolster (which was a vital component for hitting Makeb early at 47 to take advantage of 12x, huge pain to do anything there (especially starting it on Imperial side) underleveled and undergeared).

 

Yes. I completed it as a level 47. Funny thing I was still wearing my level 30 gear. :cool:

I was on a parted toon that was 31 at the time with a class mission that was level 36. That was the pre-4.0 mission series but finished that assassin off post 4.0 so the level of the mission was the same. I was just that much further into it.

 

Now my level 1 post 4.0 finished right at level 50.

My level 17 finished at level 49

My second level 17 finished at level 48. It depends on where you're at in the story. You could get to level 10. Do a bunch of flashpoints and PvP. Do planet story missions and then go back to the story and be level 55 finishing up your story mission series. But finishing early will be harder due to the XP bonus tied to story missions now. Currently it is set at x8 XP when compared to regular missions. All purple missions are x8 XP now

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