Jump to content

Recommended Posts

Posted (edited)

First off, slicing only gets a single rich yield *component* mission, unlike other crew skills which have multiple.

 

On top of that, based on a couple of weeks of doing these rich yield missions, I would say the crit rate has to be in 5%-10% range (that's reality, not what the devs may "publish" as the crit rate... its like them saying pre 4.0 that a reverse engineered item has a 20% chance to produce a new schematic, when it usually takes you 15-20 attempts before you get the schematic).

 

Whereas my other characters with different crew skills crit on lvl 8 rich yield missions more like a 40-50% rate, which is acceptable considering the cost of the mission and the work it took to get there.

 

Since these rich yield slicing missions are the only way to get the artifact component of all 208 augments, this really is ridiculous.

 

So why the hate for slicers???

Edited by Decidion
typo
Posted (edited)
First off, slicing only gets a single rich yield *component* mission, unlike other crew skills which have multiple.

Treasure Hunting and Underworld Trading ALSO only have a single rich yield mission at grade 8.

 

Sure, Investigation has 2, but Verpine Fiber can be counted among the least valuable purple mats in the game. So who cares?

 

Realistically, that only leaves Diplomacy as a comparison of "other crew skills which have multiple"

So why the hate for slicers???

Seeing as how most other professions now REQUIRE slicing mats to do their job, this statement is more than a little silly, imo.

Edited by Khevar
Posted
My point still stands. You can waddle around the details all you want, but slicing crits are ridiculously low compared to the other crew skills.
Posted (edited)
Since these rich yield slicing missions are the only way to get the artifact component of all 208 augments...

 

That statement is 100% false. The Bountiful sliced parts mission in grade 8 also generates purple materials.

 

My point still stands. You can waddle around the details all you want, but slicing crits are ridiculously low compared to the other crew skills.

 

How many missions have you in fact run?

 

I have run hundreds in the past month and have gotten TONS of purple materials.

 

I currently have six slicers (not all of which are level 65, and NONE have rank 50 influence companions [my best is rank 20, and use them for crafting]). I run both the bountiful and rich grade 8 slicing missions, twice a day. That's 24 missions a day and I am averaging 4 crits a day. That's a 16.667% crit rate. That is right in line with the rates in 4.x

Edited by psandak
Posted (edited)
My point still stands. You can waddle around the details all you want, but slicing crits are ridiculously low compared to the other crew skills.

"Waddle around the details"

 

/snort

 

Sure. Make an emotional argument, with one outright falsehood, an obvious exaggeration, and a no actual data to back it up.

 

What exactly are you try to accomplish here? Obtain sympathy?

Edited by Khevar
Posted (edited)

My daily augment sales using only materials pulled from my slicers plus stacks of unused materials sitting in my cargo bay say otherwise.

 

Just fyi - I did push at least two companions on every slicer to very high influence levels by using gifts (I had lots of the old TH gift fragments plus lots of crystals to use on gifts).

 

I also have multiple rank 50 comps on my main played character that run slicing missions non-stop while I'm online (the missions complete in under 6 minutes) and they crit quite often.

Edited by DawnAskham
Posted
The bountiful (that's the next step down right?) missions can generate them as well. As a matter of fact, my anecdotal evidence over the last 24 hours has me thinking they crit more. I think something is messed up with the rich mission.
Posted (edited)

lol

 

People still don't get that their results are not indicative of the results for everyone. Get a couple of companions up to rank 50 Influence and those companions have a pretty decent crit level themselves, in addition to the standard crit rating.

 

To actually test crit ratings then you still need thousands, and thousands of points of data, not just a few dozen, or even a few hundred. Statistics prove that the more points of data that you have the closer to the actual target that data actually gets. It would actually take a concerted group effort to get all the data together in order to actually get enough data to actually tell if what the OP actually thinks is happening is actually happening. As it is, you have merely confirmed that the RNG is actually random still, and that sometimes you get the short end of the stick.

 

Heck last night when I was doing S&V on my Sniper, I proved that visually when I couldn't get a /roll to go over 20 until the Main Hand token from Styrak, when I finally got a 86.

Edited by SuperGrunt
Posted (edited)
My daily augment sales using only materials pulled from my slicers plus stacks of unused materials sitting in my cargo bay say otherwise.

 

Just fyi - I did push at least two companions on every slicer to very high influence levels by using gifts (I had lots of the old TH gift fragments plus lots of crystals to use on gifts).

 

I also have multiple rank 50 comps on my main played character that run slicing missions non-stop while I'm online (the missions complete in under 6 minutes) and they crit quite often.

 

Yeah having influence on companions for Slicing is great. My main has three Inf 50 Companions so I can complete the Rich Sliced Tech, Boun Sliced Tech and Rich Lockboxes (for Crafting Missions) with a high crit chance every 6 minutes. During a raidnight that's easily like 20-30 Adaptive Circuits.

Edited by MFollin
Posted

When I saw the title of this thread, I honestly thought someone was complaining that the crit rate now with high ranking inluence companions is too high and that it will ruin the market somehow...:eek:

 

I haven't really logged any data so far due to very different levels of influence between my slicers. Only one is at 50, two at 30, a couple at 20, the others at 10. Can't be arsed. I'm getting a bunch of crits

Posted
Yeah having influence on companions for Slicing is great. My main has three Inf 50 Companions so I can complete the Rich Sliced Tech, Boun Sliced Tech and Rich Lockboxes (for Crafting Missions) with a high crit chance every 6 minutes. During a raidnight that's easily like 20-30 Adaptive Circuits.

 

I ended last night's raid with 33 lol.

 

It's actually a bit of a challenge to keep them running with minimal downtime as they finish so fast.

Posted
The bountiful (that's the next step down right?) missions can generate them as well. As a matter of fact, my anecdotal evidence over the last 24 hours has me thinking they crit more. I think something is messed up with the rich mission.

 

they do crit more, but it is not a problem with the rich mission. the green missions have a higher crit rate than the yellow, which have a higher crit rate than the orange. do we still have any orange missions?

Posted
All I know is that I have 3 slicers maxed and when each of them do slicing tech parts I hit crit. probly 1 in 10 tries to maybe 1 in 20 so I end up with about 10 full stacks of 99 of the Biocell Memory Cores "which I don't need" and maybe 15 or 20 "total" of the Adaptive Ciruitry "which I need" I wish they would turn it up a bit but oh well...
Posted
All I know is that I have 3 slicers maxed and when each of them do slicing tech parts I hit crit. probly 1 in 10 tries to maybe 1 in 20 so I end up with about 10 full stacks of 99 of the Biocell Memory Cores "which I don't need" and maybe 15 or 20 "total" of the Adaptive Ciruitry "which I need" I wish they would turn it up a bit but oh well...

 

then go max out your companion affection. crit rates with maximum affection are about the same as they were before. the problem is that your 10k affection is not max anymore. it's more like 40%, so the crit percentage that you had in 3.X is decreased by more than half until you get your companions back to maximum affection.

Posted (edited)
they do crit more, but it is not a problem with the rich mission. the green missions have a higher crit rate than the yellow, which have a higher crit rate than the orange. do we still have any orange missions?

This is not actually correct. Only the orange mission has a different crit rate. The other colors only affect how many "points" you get while leveling up the skill.

 

http://www.swtor.com/blog/community-qa-april-27th-2012#i

The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

 

Orange Difficulty: 10%

 

Yellow, Green, and Gray Difficulty: 15%

Edited by Khevar
×
×
  • Create New...