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Posted

I took a look a few days ago at the memory usage of SWTOR in the pair of threads that it runs.

 

It is pushing 3GB of memory usage and does a lot of swapping.

 

Simply being able to load all the assets into memory would help and moving to a single memory model might help as well.

 

It isn't a simple change, but if they plan to be around for 5 more years, they may need to do it.

Posted
Can you explain to me what exactly you THINK a 64bit client will bring to the game.

 

The ability to load 8GB of textures, models, and other content into memory without having to do a lot of internal swapping. The ability to have 50 people on screen wearing 50 different things, without as much lag.

 

Some of us have lots of RAM, 16GB or more, a 64-bit client could use it all to smooth out the lag when the screen is busy.

Posted (edited)

I really hope they upgrade, perhaps the engine is that custom that it is no longer possible.

 

It would be awesome if the engine is 64bit

Edited by Icestar
Posted
Can you explain to me what exactly you THINK a 64bit client will bring to the game.

 

Whatever it brings, it just made the game way smoothier....

Doesn't matter the theory behind that, it just improved gameplay for ALL players and that's it.

Posted

Fallout 4 requires 8GB and a 64-bit OS, for likely the same reasons... It allows for high resolution textures, more content on screen at once, without swapping and a lot of background work to force it into a 2GB user space.

 

Now that the new consoles are 8GB machines and 64-bit AMD chips, I expect most AAA games coming next year to be 64-bit clients, but of course SWTOR is 4 years old, and it isn't as simple as checking the "64-bit" box when compiling the client.

 

You actually have to do some real behind the scenes work to make it work.

 

Then there is a business question... Do you support two clients, or drop the 32-bit client? How many people are still running a 32-bit OS? Are you willing to lose them as customers?

Posted
Can you explain to me what exactly you THINK a 64bit client will bring to the game.

 

Use of modern hardware, RAM particularly. It's only been something like 10 years since 64-bit has been 'mainstream' enough for software to start converting.

Posted

When WoW added 64bit client the only performance improvement I got was it fixed my system from crashing when they tried to load a movie file, specifically the one for killing the Lich King.

 

It seems to me a lot of people don't really understand what a 64 bit client does, and that it might not really be that helpful.

 

Don't get me wrong, I'd like to see one, but it's doubtful it would be the miracle players are touting it as.

Posted (edited)
When WoW added 64bit client the only performance improvement I got was it fixed my system from crashing when they tried to load a movie file, specifically the one for killing the Lich King.

 

It seems to me a lot of people don't really understand what a 64 bit client does, and that it might not really be that helpful.

 

Don't get me wrong, I'd like to see one, but it's doubtful it would be the miracle players are touting it as.

 

It seems you don't understand what it does.

 

WoW was not affected much when they first came out with the 64 bit client because up to that point the entire game was built to run on 2 gigs of RAM. The reason they came out with the 64 bit client was so that, in the future once everyone had 64 bit os and more than 4 gigs of ram, they could make use of it.

 

SWTOR was never developed to run on only 2 gigs of RAM, you can see they tried to get around the 32bit cap by process splitting, but it still isn't enough.

 

Developing a proper 64 bit client for SWTOR would show immediate, moderate gains in performance for almost every player that has a computer made within the last five years.

Edited by Regentlord
Posted
It seems you don't understand what it does.

 

WoW was not affected much when they first came out with the 64 bit client because up to that point the entire game was built to run on 2 gigs of RAM. The reason they came out with the 64 bit client was so that, in the future once everyone had 64 bit os and more than 4 gigs of ram, they could make use of it.

 

SWTOR was never developed to run on only 2 gigs of RAM, you can see they tried to get around the 32bit cap by process splitting, but it still isn't enough.

 

Developing a proper 64 bit client for SWTOR would show immediate, moderate gains in performance for almost every player that has a computer made within the last five years.

 

Nope - not convinced at all.

If they could get a moderate performance increase for 80%+ of the playerbase by producing a 64bit client it would have been done already.. Even with their limited resources, to be able to tour a performance increase that would be noticeable would be a massive win and a quick one too.

 

I think it's people thinking "but 64 is bigger than 32 - it's gotta be better".

Posted
Nope - not convinced at all.

If they could get a moderate performance increase for 80%+ of the playerbase by producing a 64bit client it would have been done already.. Even with their limited resources, to be able to tour a performance increase that would be noticeable would be a massive win and a quick one too.

 

I think it's people thinking "but 64 is bigger than 32 - it's gotta be better".

 

What? A number of people just finished explaining the the difference a switching to a 64bit client would make. Just because BW hasn't made then change doesn't mean it's not worth doing. As someone else said, it wouldn't be a change they could make over night, it'd take some time to put into place.

 

And who knows what kind of things they're working on behind the scenes.

Posted
What? A number of people just finished explaining the the difference a switching to a 64bit client would make. Just because BW hasn't made then change doesn't mean it's not worth doing. As someone else said, it wouldn't be a change they could make over night, it'd take some time to put into place.

 

And who knows what kind of things they're working on behind the scenes.

 

Well until ArenaNet announced the beta for their GW2 64 bit client I had no idea that they were even considering such a thing.

 

It would be nice if the same happened with swtor and we can only hope that Bioware have similar ideas but given past evidence I am not going to hold my breath on that one. :(

Posted (edited)

Sadly the engine on this game has always been the worst thing since launch, it's never worked very well, always looked quite crappy and low res and always had lag issues. I've always had £1000+ PC's so it effects quite minimally admitted but in comparison to other games considering the poor quality of visuals in this game it has horrible and unstable FPS.

 

It was made slightly better with swtor unleashed but BioWare in their infinite wisdom stopped it working.

 

I was also in 4? separate beta tests one of them over a month long and every person said the FPS/optimisation of the engine was horrible here we are 5 years later still saying the same thing. So chances are this engine is very inflexible and probably largely unfix able because it's just bad from the foundations up.

Edited by RTCBrad
Posted
Nope - not convinced at all.

If they could get a moderate performance increase for 80%+ of the playerbase by producing a 64bit client it would have been done already.. Even with their limited resources, to be able to tour a performance increase that would be noticeable would be a massive win and a quick one too.

 

I think it's people thinking "but 64 is bigger than 32 - it's gotta be better".

 

In this case bigger is better. Getting rid of the bodged memory structure alone would be worth switching to a 64 bit client. This game needs to use an amount of RAM at or above the 32 bit address limit, ergo it needs a 64 bit client. Given the incredibly poor performance of this game the sort of PCs that it will be running on anyway will be those much more likely to have a 64 bit OS. The only OS that people might be running that the game currently supports that will not be 64 bit will be Windows XP. Windows Vista is not run by a significant number of people and by the time Windows 7 arrived on the scene the trend to 64 bit OS installations that had begun under Vista had virtually completed. People should have moved away from Windows XP and if they haven't they are likely running slow, virus-infested machines. It's been 18 months since that OS stopped getting security patches. It's getting to the stage where Windows XP support needs to be deprecated as well.

 

So not only should a 64 bit client be produced, but the 32 bit client and Windows XP support should be deprecated at the same time. That would avoid maintaining two client code bases at the same time and would also remove the constraints imposed by catering for the 15 year old Windows XP OS.

Posted
Fallout 4 requires 8GB and a 64-bit OS, for likely the same reasons... It allows for high resolution textures, more content on screen at once, without swapping and a lot of background work to force it into a 2GB user space.

 

Now that the new consoles are 8GB machines and 64-bit AMD chips, I expect most AAA games coming next year to be 64-bit clients, but of course SWTOR is 4 years old, and it isn't as simple as checking the "64-bit" box when compiling the client.

 

You actually have to do some real behind the scenes work to make it work.

 

Then there is a business question... Do you support two clients, or drop the 32-bit client? How many people are still running a 32-bit OS? Are you willing to lose them as customers?

 

What it need 8gb ram? Ahhhhhhhhhhhhhh what is wrong with them do they think their game is such a big **** that actually uses 8gb ram?

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