Jump to content

Switching PvP mods is too expensive. Reduce pvp gear extraction costs!


Recommended Posts

Posted (edited)

It costs me135k every time I want to swap from Vigilance to Rage stat sets (alacrity -> critical augs/enhs) and then vice versa when I want to go back to the other spec. Currently PvP rewards what? 14k per match? One match won allows me to swap only one of the augments... Sure one can do heroics between pvp or crafting but if someone is mostly a pvp player...?

 

I remember when at some stage mod extraction cost similar but bioware reduced it.

Edited by Alec_Fortescue
Posted
If someone is primarily a PVP player, then they have the comms to afford two different sets. When I played Sorc to all exclusions for a bit, I had 3 PVP gear sets, for Healer, telekinetics, and Balance.
Posted

If you cannot afford building two sets, you certainly can still afford the mod swap costs Mr. >100 millionarie.

 

Credit sinks are good for the economy and PvP gear is already cheap.

Posted

the idea of paying to remove the mods are simply stupid imho

why we need to pay everytime we change it , remove it completely cause it is not necessary actually

think abut we paid for it already mean it is on our possesion why we need to pay for something we alredy bought?

but it is what it is, i suggest pvp get moar credit on each wz

Posted
It's all in the name of "Realism" and "Submersion Experience". RP'ers love that kind of thing! But, I agree. Either greatly reduce the cost or take the cost away altogether.
×
×
  • Create New...