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Are Commandos Terrible Healers?


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Posted

I only do PVE. I don't PVP. I primarily want to heal for FPs.

 

Shortly before 4.0 I grouped for Hammer Station and Athiss. Both times, the healer was a Commando and did a terrible job of healing. After a terrible healing job by the Commando at the giant lizard boss, we kicked the mando. I decided to log off my dps and bring in one of my healers. My mando was my only healer that was Athiss level.

I did better than the previous healer, but still had some deaths. When I play my sage healer, I almost never have deaths.

 

In 4.0 is the mando still terrible for PVE healing?

 

When 3.0 began, the mando was said by many to be the best healer. I'm guessing that it was badly nerfed.

Posted (edited)

Commando is one of the easiest healers... With Trauma probe dps will survive much longer until you can drop some real heals on them, you have great burst combo for spikes on tanks, you have 2 amazing aoe heals, especially the successive treatment, that thing is sick. I heal ops on commando and people only die when we **** up tactics or they are just being stupid. Never because of lack of healing...

It just seems that commandos you saw were pretty bad. Or you had a bad tank. In a semi-decent group it was pretty impossible to fail low level flashpoints. Now new tacticals can be a bit harsh, and for low-level healers even impossible. But pre-4.0? Pff... It was so easy that it was boring. I actually enjoyed having a bad tank as it actually made healing a bit more challenging. But, heh, that's me. Still, for an average commando there shouldn't be any issues if you play it right. Commando is great and, in my opinion, the easiest heal class (scoundrel being the more difficult one and sage in the middle).

Edited by Equeliber
Posted
My mando was my only healer that was Athiss level.

I did better than the previous healer, but still had some deaths. When I play my sage healer, I almost never have deaths.

 

In 4.0 is the mando still terrible for PVE healing?

 

According to post-4.0 DpS & HpS statistics recently published elsewhere in these forums, sages are currently the best single-target healers, operatives are the strongest group healers, while commandos bring up the rear. However, the differences are not as big as those for DpS classes.

 

Some possible reasons that make sages look better after 4.0:

 

it is much easier for a commando healer to run out of resources than for a sage. Especially when he does not strictly limit himself to healing, but throws in the occasional DpS.

 

Force armor is better at preventing damage than trauma probes are at healing it. The probes have been nerfed pretty badly.

 

Supercharged cell was reduced from ten seconds duration to eight.

 

To get the most out of commando healing, always use the interplay of your abilities:

bacta infusion makes advanced medical probe activate instantly, while medical probe lowers its ammo cost, and provides two stacks for supercharge. During supercharge, spam advanced medical probe. Using successive treatment on the tank will heal up to four nearby players as well, e.g. mDpS.

 

With good gear and a crit chance of of 30% or more, med shot is worth using on less urgent cases for light healing and to rebuild energy.

Posted
I think the problem is HM flashpoints not scaling the stats properly. When I was in 192 gear I could barely heal through Mandalorian Raiders turrets with my commando, now in lvl 65 gear even my scoundrel can do it with 2 probes and Kolto Infusion without any problems.
Posted
Was it level 21 or so? That might have been a problem. I co-healed with a couple of great merc healers before 4.0 on level 60. They were plenty strong. A bit weaker now, I assume, judging from the averages, but terrible? No way.
Posted

I main mando healer after maining sage healer in 3.0.

 

I find it much easier to save people that are onthe brink of death. The burst healing is incredible. Only thing i dont like is the lack of mobility that the sage offers.

Posted (edited)
I main mando healer after maining sage healer in 3.0.

 

I find it much easier to save people that are onthe brink of death. The burst healing is incredible. Only thing i dont like is the lack of mobility that the sage offers.

 

I don't understand this sage mobility argument. Mando can cast most of the stuff on the move (bacta+adv probe, successful treatment, kolto bomb, tech override+probes, trauma kit). 1.5 seconds of sprint doesnt make sage all that incredibly mobile. I'll rather take the heavy armor commando than a fart boost. Never had survival problems with it.

 

I assume you're talkin about pvp, maybe you're right on that front, I never pvp tho.

Edited by Iffyluse
Posted (edited)
I don't understand this sage mobility argument. Mando can cast most of the stuff on the move (bacta+adv probe, successful treatment, kolto bomb, tech override+probes, trauma kit). 1.5 seconds of sprint doesnt make sage all that incredibly mobile. I'll rather take the heavy armor commando than a fart boost. Never had survival problems with it.

 

I assume you're talkin about pvp, maybe you're right on that front, I never pvp tho.

 

The difference is that mando needs to use cooldowns to continue the mobility while sage does not.

 

Speaking of pvp though, ive gone whole matches just running around in circles with my sage.:p

Edited by thereter
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