FlyinSpaghetti Posted November 4, 2015 Posted November 4, 2015 I mean I thought the whole point of having an endgame currency is that if you don't have luck on loot rolls you could still progress in some form and earn your gear over a long period of time independently from the group. That's the way it was back when 50 was the level cap, in where at first even though rakata was drop only you could buy columi and tionese off the vendors and shortly later we could buy campaign armorings and optimized BH gear. That changed in 2.0 with only non set gear available from vendors, however with the vendor sets at least having optimized mods it weren't all bad ultimate comms were still useful for optimizing. Then 3.0 came and the vendor sets had unlettered mods with endurance heavy enhancements meaning beyond buying the offhand and maybe gearing the odd alt they were pointless, however the only two level 60 ops had a good drop rate in 3.0 often dropping enough extra relics/implants so everyone could at least leave with a piece of loot. And now there's 4.0, using the same vendor system of crap mods/enhancements and a lot more ops but less loot per run. SM isn't that bad and has a much needed change from 3.0 as it auto assigns the MK-2 pieces and everyone leaves with at least 1 piece in the end (recent change maybe?) but HM is a different story. Due to the fact no MK-2's in HM are auto assigned they usually fall under "standard master loot rules" of either randoming or FFA. This often means someone gets 5 pieces while others get none, along with the fact there's only 5 set pieces to roll on it often means you could leave the op with nothing more than the radiant crystals you pick up from the boss. I've downed something like 20 bosses over the past couple of days across my alts and the only things I received were a single dark matter catalyst and some average deco's I got tons of anyway and that includes a DF HM run that was dropping 2 tokens per boss.,,, yes some people were that greedy there wasn't enough tokens to go around in a 10 token highlighted op. Not all guilds are fair and not all players are and that's why radiant/glowing crystals need to be made more valuable to relieve the frustration of not being lucky or being hard done over, at the end of day if you put in the effort and clear an op you should be rewarded independently from group rolls and the moment radiant crystals feel like slap in the face rather than a pat on the back if that's the only thing you're leaving an op with.
lmSlash Posted November 4, 2015 Posted November 4, 2015 Bad rolls happen. Try again. Doesn't mean the gearing system needs to get even easier.
Golden_Archer Posted November 4, 2015 Posted November 4, 2015 (edited) Try joining a fair guild? Or a fair const (ops) then? And if ye don't want, or can't do those two things... Then when ye joining a random HM-ops run, ask for them rules. Most of the times it's 1 token per person. Thus, nothing to do with greed, and almost everyone get their share. As to making them comms more usefull... I hope they'll never do it. They're usefull enough atm. And it is easy to get high-end gear one way or another, just takes more time is all.. Thus, gearing up aint no problem in 4.0, only a question of time. I already have almost all set of 224s + 224offhand. Tis a good thing Edited November 4, 2015 by Golden_Archer
LudhaninRolgge Posted November 4, 2015 Posted November 4, 2015 As to making them comms more usefull... I hope they'll never do it. They're usefull enough atm. How can you say crystals are usefull enough ? We're 2 weeks in the expansion and crystals of all type are already almost useless for me. The only thing I have them to spend are companion gifts. An idea would be to have a vendor selling optimized 216 mods and enhancements. At a really high price, mind you, but available nonetheless. PvP'ers have vendors selling BiS mods and enhancements, why wouldn't we have vendors selling entry-level raiding modifications ? Due to the fact no MK-2's in HM are auto assigned they usually fall under "standard master loot rules" of either randoming or FFA. This often means someone gets 5 pieces while others get none, along with the fact there's only 5 set pieces to roll on it often means you could leave the op with nothing more than the radiant crystals you pick up from the boss. I agree with you that even one MK-2 per person at the end of the ops would be a nice thing.
GhOsTPrOz Posted November 4, 2015 Posted November 4, 2015 How can you say crystals are usefull enough ? We're 2 weeks in the expansion and crystals of all type are already almost useless for me. The only thing I have them to spend are companion gifts. An idea would be to have a vendor selling optimized 216 mods and enhancements. At a really high price, mind you, but available nonetheless. PvP'ers have vendors selling BiS mods and enhancements, why wouldn't we have vendors selling entry-level raiding modifications ? I agree with you that even one MK-2 per person at the end of the ops would be a nice thing. PvP has no bosses to kill to drop better stuff mate, PVE does, gearing is easy stop complaining an pug some damn ops.
LudhaninRolgge Posted November 4, 2015 Posted November 4, 2015 (edited) PvP has no bosses to kill to drop better stuff mate, PVE does, gearing is easy stop complaining an pug some damn ops. The problem is not there, you wouldn't know how much ops I did without even gaining a MK-2 gear. It's unbelievable how I'm unlucky on rolls. I agree gearing is easy, but that's kinda frustrating when the game tells you to **** you and watch the other getting better stuff. It was just a proposition to make those crystals usefull past the first 2 days of the expansion. If you have one, I'm more than willing to hear it Edited November 4, 2015 by LudhaninRolgge
FlyinSpaghetti Posted November 4, 2015 Author Posted November 4, 2015 (edited) For those saying I want gearing to be easier, that's not what I want. I'm not after BiS in a week however I feel we are obtaining a dead currency in hard modes which leaves us nothing to progress for bar getting lucky on loot rolls. IMO the game should reward you less on luck and more on effort and persistence that gives you something to strive to and keep playing for. One idea on how they could fix this is by giving all players that kill a particular boss a kill token each time they down it, they then collect 5 kill tokens by downing say kephess 5 times and then will be able to buy the chest piece for 500 radiant crystals and 5 kephess tokens. Maybe different pieces of gear requires different amount of tokens for example the bracers only two and the mainhand six. With such a method you'd still have to jump into operations to get gear and it would still take you a while to get the gear but at least you're not leaving with nothing useful and still progressing towards gearing up just by attending and being successful in clearing an op. I mean if you down a boss so many times you pretty much deserve the game to give you the piece of gear it drops regardless of how good your /roll is. And if ye don't want, or can't do those two things... Then when ye joining a random HM-ops run, ask for them rules. Most of the times it's 1 token per person. Thus, nothing to do with greed, and almost everyone get their share. The groups were one token per op as mentioned, unfortunately there isn't enough tokens to go around per op in 4.0 and most groups do end up randoming/FFA everything else so you can end up with less loot in HM than you would running an SM op. Anyway it's not so much about player loot etiquette but more about the currency system put in place to circumvent bad loot etiquette is absolutely useless once you are geared enough step into the HM ops in 4.0. Edited November 4, 2015 by FlyinSpaghetti
Jerba Posted November 4, 2015 Posted November 4, 2015 (edited) How can you say crystals are usefull enough ? We're 2 weeks in the expansion and crystals of all type are already almost useless for me. I disagree, I find all three crystals useful: The green crystals can be traded in for companion gifts (on fleet) and decorations and pets (on Odessen)The blue crystals can be traded in for the blue crafting mats (on Odessen), which can be sold or used to craft Dark ProjectsThe purple crystals can be traded in for 220 mods for your main, or for starting gear to send to your alts It is way better than pre-4.0, where the only thing you could is wait for the 2h timer to expire and sell the gear for credits. The problem is not there, you wouldn't know how much ops I did without even gaining a MK-2 gear. Then you must have run with a bad raidleader; in the random groups I've been in, everyone always got something, either a disassembled piece, a MK-2 piece or a catalyst. Of course, if you really want to gear up quickly, you need to be in a stable raiding group where loot is not distributed randomly but based on who hasn't gotten something yet. It has always been this way and 4.0 didn't change this. Edited November 4, 2015 by Jerba
DarthZaul Posted November 4, 2015 Posted November 4, 2015 (edited) Do the priority target HM. You really can't get much more rewarding than 224 gear. Comms have been worthless since 3.0. They are not for you, they are for super casuals. Edited November 4, 2015 by DarthZaul
Pietrastor Posted November 5, 2015 Posted November 5, 2015 (edited) I think it just worked better in 2.0 cycle when dps/heal BiS mods were available in vendor gear. People were then doing Ops/FPs for BiS enhancements, relics/ears, set-bonus etc. There's little reason to spend them now, especially with bolster in SM content and 10 relevant operation available which allows you to basically gear up full ready for HM in a week or two. Edited November 5, 2015 by Pietrastor
LordBuzzinga Posted November 5, 2015 Posted November 5, 2015 PvP has no bosses to kill to drop better stuff mate, PVE does, gearing is easy stop complaining an pug some damn ops. don't be so nosy
LudhaninRolgge Posted November 5, 2015 Posted November 5, 2015 I disagree, I find all three crystals useful: The green crystals can be traded in for companion gifts (on fleet) and decorations and pets (on Odessen)The blue crystals can be traded in for the blue crafting mats (on Odessen), which can be sold or used to craft Dark ProjectsThe purple crystals can be traded in for 220 mods for your main, or for starting gear to send to your alts It is way better than pre-4.0, where the only thing you could is wait for the 2h timer to expire and sell the gear for credits. I'll gotta admit that I forgot about the gifts, but you don't need to buy crafting mats. I looted about 30 in 2 weeks. Go do a star fortress and you'll have at least one in around 1/4h. And 220 crystals mods are useless, why would I use it on my main when my 216 optimized are better ?
Torvai Posted November 5, 2015 Posted November 5, 2015 And 220 crystals mods are useless, why would I use it on my main when my 216 optimized are better ? B-Mods for tanks
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