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Would You Like Legacy Influence And Legacy Alliance Ranks? Y/N Explanation


Heromofo

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My Answer Is Yes And Yes But Here Is Why

 

So starting with influence because it is 250,000 per companion we need over 10 million plus to get them all up not including future ones. This has lead to many people just sticking to one companion because they are nothing more than skins, why use lana when my hk-51 is rank 50 and ten times stronger. Making it Legacy wide would also help boost sales of new cartel companions due to only needing 250,000 influence (costs roughly 10 million from 1-50) over all eight classes 2 million influence upwards of 80 million.

 

So Yeah Big Yes 10/10

 

Now Alliance Ranks this one is not that much of a big deal but it is still very against alts because it is still 80 ranks per character. I know 80 ranks does not seem like much but it adds up over eight characters meaning you will have to farm the same heriocs over and over week in and week out for the same thing. Now what if it was legacy wide but only imp or pub side.

 

Again Big Yes For Altoholics

 

 

Summary:

I am just sticking with my main the rest are just crafters and item holders as i don't wish to grind that much.

 

- You guys should of known this already since you made datacrons legacy wide in KOTFE

 

So what do you think?

 

 

To add

Quote: Originally Posted by Ketinvik View Post

How would you handle the situation where one of my characters kills a potential companion whereas another does not? How would you handle the situation where Koth finally carries through on his threat to leave forever because I'm a bug meanie whereas another one of my characters is all sweetness and light?

 

Character a killed/got rid of companion x

Character b did not kill/or remove companion x

 

Legacy wide you have 123,000 influence with companion x

 

It will show this on character b

But character a won't see companion x on his list

 

Now here comes character c who just hit 65 and goes to recruit companion x but because he has more than enough influence already can just lead into come with me.

 

 

Now Remember Influence does not matter if they like you or not as Eric said they can be rank 50 and hate you

 

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Edited by Heromofo
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As someone with a lot of alts I would like the Alliance ranks to be legacy wide. Getting each specialist to 20 on a lot of alts isn't happening for me, I'll struggle getting them to 20 on this guy tbh.

 

Companion influence I don't have strong feelings for either way. I tend to pick different companions for each character so it doesn't make a great deal of difference for me if its legacy wide or character based.

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I think companion influence and alliances should be character specific, because it is immersion breaking otherwise. However, I think the returns on gifts/alliance boxes should be massively increased. to compensate. It should take roughly the same amount of gifts to go from rank 1-50 as it did to go from rank 1-10 before.
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How would you handle the situation where one of my characters kills a potential companion whereas another does not? How would you handle the situation where Koth finally carries through on his threat to leave forever because I'm a bug meanie whereas another one of my characters is all sweetness and light?
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I´m a bit torn... I´m sort of an alt-o-holic (currently 12 chars) and it would certainly make things easier for me. But then again, I think the alliance stuff should be kept separate from legacy since each character has his own alliance.

There´s also the question of how it would work with rejected /killed companions.

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How would you handle the situation where one of my characters kills a potential companion whereas another does not? How would you handle the situation where Koth finally carries through on his threat to leave forever because I'm a bug meanie whereas another one of my characters is all sweetness and light?

 

Character a killed/got rid of companion x

Character b did not kill/remove companion x

 

Legacy wide you have 123,000 influence with companion x

 

It will show this on character b

But character a won't see companion x on his list

 

Now here comes character c who just hit 65 and goes to recruit companion x but because he has more than enough influence already can just lead into come with me.

Edited by Heromofo
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I see companion influence as a personal thing, so it would not make sense to share it across the legacy.

 

On the other hand, sharing alliance specialist influence would make sense by the same token as the old reputation system. There's one caveat though: a particular achievement requires you to have zero influence for the alliance (AFAIK). That would need to be handled somehow.

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I see companion influence as a personal thing, so it would not make sense to share it across the legacy.

 

On the other hand, sharing alliance specialist influence would make sense by the same token as the old reputation system. There's one caveat though: a particular achievement requires you to have zero influence for the alliance (AFAIK). That would need to be handled somehow.

 

They have shown in the past they can take achievements or change them at will.

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I agree with the Alliance ranks because from what I've heard it can be pretty tedious to level. And it seems kinda similar to the various different reputations.

 

Companion influence though? No. Why should how one character gets along with a companion affect another? (some of my characters hate certain companions while others love them) And so what if you don't have them at max, you don't need it, it doesn't lock you out of any conversations (that I know of).

 

Now having an achievement and perhaps a small boost for getting max influence on a companion? Yes. Say similar to the legacy achievements for having all conversations, but instead make it specific to each companion. So say I get Lana up to max that grants me +10 presence on every other character who has or will have Lana.

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I agree with the Alliance ranks because from what I've heard it can be pretty tedious to level. And it seems kinda similar to the various different reputations.

 

Companion influence though? No. Why should how one character gets along with a companion affect another? (some of my characters hate certain companions while others love them) And so what if you don't have them at max, you don't need it, it doesn't lock you out of any conversations (that I know of).

 

Now having an achievement and perhaps a small boost for getting max influence on a companion? Yes. Say similar to the legacy achievements for having all conversations, but instead make it specific to each companion. So say I get Lana up to max that grants me +10 presence on every other character who has or will have Lana.

 

Aah just added this to main post

Now Remember Influence does not matter if they like you or not as Eric said they can be rank 50 and hate you

 

Also love that idea of bonuses

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The alliance should definitely be legacy wide.

 

For influence I think it could go both ways. For the effort it takes to level a companion now, it should be legacy wide. I've already spent about 2,000 common data crystals and I'm only level 40 with Lana. Doing that with even just 6/7 companions on all of my characters would take a crazy amount of time. Heck just doing 6/7 companions on one character alone will be a big undertaking. On the other hand, if the gift rewards are increased then I think keeping them per character is fine.

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The alliance should definitely be legacy wide.

 

For influence I think it could go both ways. For the effort it takes to level a companion now, it should be legacy wide. I've already spent about 2,000 common data crystals and I'm only level 40 with Lana. Doing that with even just 6/7 companions on all of my characters would take a crazy amount of time. Heck just doing 6/7 companions on one character alone will be a big undertaking. On the other hand, if the gift rewards are increased then I think keeping them per character is fine.

 

If they upped the gifts say green 1250 blue 2500 purple 5000 and legendary 10k would be ok

Edited by Heromofo
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/signed

 

I will only level 1 companion to 50 on maybe 2-3 characters. (Crafters of course)

 

The 250k grind is just STUPID and made to be a credit/time sink... but I'm sure they know that due to lack of content and how many other grinds got spit out in 4.0 release.

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YES legacy wide.

 

Otherwise most people are gonna increase influence with just 1 companion and use them almost exclusively. Why have 5 companions at rank 5 or 10 when you could have one at 25 or 30? A: You ain't.

I kinda like Veeroa Denz, so she's my go-to comp on 1 char - Another has T7 at 16 already - no point in leveling the rest. etc.

 

And for some of us who have been here a long time- leveling big influence on even 3-4 companions with 8/10/12/16 different characters is never gonna happen.

 

I'm still depressed looking at grinding the same old 30 or so heroics per side for months on end, let alone getting another dozen or so characters through the SAME story over and over. And since you and your companions are downgraded to planet level + a few, it isn't gonna speed up the process much. - Seeing as a mere rank-15 comp can tear through all the heroics and SF-FP as a DPS, with me just targetting the next bunch of mobs and stopping to H2F every 2/3 encounters.

 

But what am I thinking? Being a passive bystander in a few hours of cutscene and then fighting others to GRIND THE SAME 50 HEROICS for months = CONTENT, right? Not for me.

 

TLDR: Legacy. Or reduce the cap / raise the rewards from gifts and convos.

 

EDIT: recruit other CHARACTERS of your legacy as companions. level both at once. Share reward - Job done.

Edited by Storm-Cutter
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YES legacy wide.

 

Otherwise most people are gonna increase influence with just 1 companion and use them almost exclusively. Why have 5 companions at rank 5 or 10 when you could have one at 25 or 30? A: You ain't.

I kinda like Veeroa Denz, so she's my go-to comp on 1 char - Another has T7 at 16 already - no point in leveling the rest. etc.

 

And for some of us who have been here a long time- leveling big influence on even 3-4 companions with 8/10/12/16 different characters is never gonna happen.

 

I'm still depressed looking at grinding the same old 30 or so heroics per side for months on end, let alone getting another dozen or so characters through the SAME story over and over. And since you and your companions are downgraded to planet level + a few, it isn't gonna speed up the process much. - Seeing as a mere rank-15 comp can tear through all the heroics and SF-FP as a DPS, with me just targetting the next bunch of mobs and stopping to H2F every 2/3 encounters.

 

But what am I thinking? Being a passive bystander in a few hours of cutscene and then fighting others to GRIND THE SAME 50 HEROICS for months = CONTENT, right? Not for me.

 

TLDR: Legacy. Or reduce the cap / raise the rewards from gifts and convos.

 

EDIT: recruit other CHARACTERS of your legacy as companions. level both at once. Share reward - Job done.

 

I think you send the message better than me especially because i to don't consider the heriocs that we have farmed for years to be content it is just a new nuisance.

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Yes and yes, but you still have to go through all the mission chains to recruit companions/specialists if you want them on each character. If you kill one they're gone, and you obviously can't use them or increase their legacy influence with the character that killed them.

 

A lot of presence is legacy, so don't know why this couldn't be too.

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Well, I started playing FE content on the 27th of October, it's now the 3rd of Nov and on my main, I have most of my main crafters are 25+ in Ranking, my base leaders are 17/20 Ranking and I haven't touched most of the Weeklies for this week yet.

 

If they made Influence and Alliance Ranking to be Legacy wide I'd be done ranking everyone up within a month.

 

I understand how people can be daunted and intimidated by the idea of a grind that lasts for months and months, but if you take a step back and look at the story, that's exactly what we're looking at. A long-term investment of time and effort over the long-term telling of the story of the Eternal Empire and how we stop them.

 

This is not something that should be easily or quickly done.

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yes and yes, but you still have to go through all the mission chains to recruit companions/specialists if you want them on each character. If you kill one they're gone, and you obviously can't use them or increase their legacy influence with the character that killed them.

 

A lot of presence is legacy, so don't know why this couldn't be too.

 

exactly! !!

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Well, I started playing FE content on the 27th of October, it's now the 3rd of Nov and on my main, I have most of my main crafters are 25+ in Ranking, my base leaders are 17/20 Ranking and I haven't touched most of the Weeklies for this week yet.

 

If they made Influence and Alliance Ranking to be Legacy wide I'd be done ranking everyone up within a month.

 

I understand how people can be daunted and intimidated by the idea of a grind that lasts for months and months, but if you take a step back and look at the story, that's exactly what we're looking at. A long-term investment of time and effort over the long-term telling of the story of the Eternal Empire and how we stop them.

 

This is not something that should be easily or quickly done.

 

I can grind my ticker off but not like this especially on things like heriocs we have farmed over and over the past few years.

 

 

Games should be fun and not feel like work i can put up grinding two heroes but doing 8-20 of them i just can't. :(

Edited by Heromofo
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Companion Influence is a no (ish) for me, because that kinda defeats the purpose of the system. Rewarding you for using the companions you like, gaining influence with them gains power and crafting bonuses, etc. However, they should lower the cap down from 250,000 to something a bit more manageable to compensate for it not being legacy wide.

 

The alliance specialists, though? Absolutely. That's something that I see being a pain to do on alts and not having them to 10 affects what special abilities you can get in the heroic Star Fortresses so making that legacy wide would be a nice gesture, even if they made it take more to rank up as a result.

Edited by The-Kaitou-Kid
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I can grind my ticker off but not like this especially on things like heriocs we have farmed over and over the past few years.

 

 

Games should be fun and not feel like work i can put up grinding two heroes but doing 8-20 of them i just can't. :(

 

Well now you're talking about opinion and subjective terms like 'fun.'

 

And I'd just like to point out that 'whatever' path to grinding out Influence and Ranking that you yourself would personally prefer to do would result in identical complaint threads on these forums raging about how your chosen path isn't fun and how they can't do it.

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A long-term investment of time and effort over the long-term telling of the story of the Eternal Empire and how we stop them.

 

This is not something that should be easily or quickly done.

 

I agree - not quickly or easily, but no point if it (influence) doesn't have any bearing on where the story goes.

 

But people are sick of doing dailies, however much you dress them up as something different. - And a well placed Convo is going to swing the story much more I'm guessing - The next generation of players don't do repetitive things every day for influence, or reputation, achievements, for titles and such. They want a dose of story, a quest they haven't seen before, a chance to chat/rp/pvp with their friends and they're gone. Us long standing players have big lagacies and a dozen or more characters, and few of us want to grind out influence on the same companion many, many times over just coz each new head of the resistance is a different set of pixels.

 

Just think if you wanted to raise all available companions from rank 10 to 50 on say a 1/2 dozen characters..... You're talking months to do it even at 3-4 hours play-time every day.

 

If you started your first character at sixty a week ago -It's not much of a chore- seeing that everything you do is all shiny and new - For some people coming up on their fourth year- there was a very-long cutscene and a new solo-able heroic and a bunch of 5-10 minute missions.

 

What we got wasn't content. It was smoke and one more mirror. - Therefore throw us a bone BW and make it (optional) for legacy wide.

Edited by Storm-Cutter
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