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PVP 4.0: Balance/Madness VS Telekinetics/Lightning


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Posted (edited)

Hi everyone,

 

I am playing a Sage at the moment and I mainly like to do PVP warzones. Everyone keeps telling me that the way to go is Balance because of the overall damage and survivability but there is just something about Telekinetics that draws me. Also in ranked apparently no Sage with respect for him/herself goes Telekinetics?

 

I have tried both specs and I agree that my damage output in Balance is often x2 compared to what I can do of output in Telekinetics. Also I seem to get just as many killing blows. But none of those killing blows are any that I really recall after the match. I am thinking that all the ticking dots are lucky enough to get the actual killing blow every now and then. In Telekinetics spec I really see the damage and the health bars drop when I do a perfect rotation with the right crits. It is really noticeable that people die when they are relatively low and my whole combo goes off. Also I know that the healing from the Balance tree is good but I like the mobility of the Telekinetics tree since I rarely have to stand still and cast because of procs. In the Balance spec you have to stand still at least every time you do telekinetic throw which is a bread and butter skill here.

 

So what do you reckon is better? I am telling my mates that Telekinetics is competitive because it helps drop that healer, but they see numbers in damage dealt and killing blows as well where Balance is the obvious winner.

 

We are running normal PVP warzones with 1 healer, 1 tank and 2 DPS. Eventually we want to try ranked as well.

Edited by Yddi
Posted
Hi everyone,

 

I am playing a Sage at the moment and I mainly like to do PVP warzones. Everyone keeps telling me that the way to go is Balance because of the overall damage and survivability but there is just something about Telekinetics that draws me. Also in ranked apparently no Sage with respect for him/herself goes Telekinetics?

 

I have tried both specs and I agree that my damage output in Balance is often x2 compared to what I can do of output in Telekinetics. Also I seem to get just as many killing blows. But none of those killing blows are any that I really recall after the match. I am thinking that all the ticking dots are lucky enough to get the actual killing blow every now and then. In Telekinetics spec I really see the damage and the health bars drop when I do a perfect rotation with the right crits. It is really noticeable that people die when they are relatively low and my whole combo goes off. Also I know that the healing from the Balance tree is good but I like the mobility of the Telekinetics tree since I rarely have to stand still and cast because of procs. In the Balance spec you have to stand still at least every time you do telekinetic throw which is a bread and butter skill here.

 

So what do you reckon is better? I am telling my mates that Telekinetics is competitive because it helps drop that healer, but they see numbers in damage dealt and killing blows as well where Balance is the obvious winner.

 

We are running normal PVP warzones with 1 healer, 1 tank and 2 DPS. Eventually we want to try ranked as well.

 

I am like you I prefer lightning basically u have to turn on God mode/beast mode to play it no mistakes and find a team of good players that want the challenge to work with the spec most pvpers. Pick best in slot class when making their groups.

Posted (edited)

in ranked the much higher dmg that madness does in 8v8 wz will be lower (it will normally still be higher than lightning) but since there are fewer persons to which your dots spread in a 4v4 ranked, the dmg difference will be lower.

while i still would go with madness for pvp everytime, lightning has better burst. lightning also has some group utility (for example extra stun on chain lightning etc, but madness has utility too, for example slow on dots) and as you already said, you are a bit more mobile but you lack madnesses self heal.

 

the main problem of madness is that you can purge the dots, and some classes like jugg (which can get healed by your dots) or oper (which will have his evasion on cooldown every 20secs cause of your dot ticks) actually benefit from you hitting them (which does not happen with lightning).

 

the main upside i find in lightning is that if you fight against it, the animations just look super beautiful when they hit you. There literally is no beautifuller way to die in swtor, then getting killed by a lightning sorc. (but tbh that does not happen very often).

 

if i were you, i would just stick with what i enjoy most. and if that is lightning/telekinesis, then i would roll with that.

Edited by tzmsce
Posted
At this current stage balace/madness outperform tk/ling in pretty much every aspect. In the right hands they can still pull their numbers and be somewhat threatening but in general tk/ling have ran out of ammo and they are not in a good spot the slightest.
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