FourPawnBenoni Posted November 3, 2015 Posted November 3, 2015 We're still in the peak of release, with servers "HEAVY"...I'm not sure why, as a healer, I am waiting for 30 minutes or more during the evenings (prime time for server population) just to get a HM Flashpoint pop. I understand that they tried to help address this by allowing 50-65 to queue up. However, the number of people queuing from last week to this week is signficantly less already....what will it be like a month from now??? Granted, I can only speak from an Ebon Hawk perspective and maybe it's not an issue on other servers; but very dissapointed nonetheless. How about simply offering an extra com or extra credits or something for tanks that queue as an enticement??? Get creative here
Kiesu Posted November 3, 2015 Posted November 3, 2015 Funny. Usually when I que as tank I dont get a pop. If a que a healer though.... insta pop.
Makillda Posted November 3, 2015 Posted November 3, 2015 We're still in the peak of release, with servers "HEAVY"...I'm not sure why, as a healer, I am waiting for 30 minutes or more during the evenings (prime time for server population) just to get a HM Flashpoint pop. I understand that they tried to help address this by allowing 50-65 to queue up. However, the number of people queuing from last week to this week is signficantly less already....what will it be like a month from now??? Granted, I can only speak from an Ebon Hawk perspective and maybe it's not an issue on other servers; but very dissapointed nonetheless. How about simply offering an extra com or extra credits or something for tanks that queue as an enticement??? Get creative here Well, treating them better when things go wrong would be a start.
Artaniz Posted November 3, 2015 Posted November 3, 2015 There is less than 0 incentive for new players to play a tank in this game , I only pug i play almost exclusively healers though i do play tanks . I qued a few times for flashpoints before 4.0 went live , let my group know i didnt know the dungeon but was happy to be given direction , all 3 times i qued one person left the group as soon as i said that , didn't wait to see if i could hold aggro , or if i knew how to taunt correctly , ext ext just left. In contrast if i am on my healer and i say i dont know this nobody gives a **** , my only job is to heal. My point is the community makes it pretty hard for new tanks to get going without being discouraged , and honestly i think most of us play the game for fun so why would anyone want to put themselves in a position to be berated by the DPS classes that only have to mash their button rotation.
Infidelious Posted November 3, 2015 Posted November 3, 2015 Well, treating them better when things go wrong would be a start. Yeah, tanking for pugs isn't particularly fun as the tank generally gets blamed when things go wrong.
robertthebard Posted November 3, 2015 Posted November 3, 2015 We're still in the peak of release, with servers "HEAVY"...I'm not sure why, as a healer, I am waiting for 30 minutes or more during the evenings (prime time for server population) just to get a HM Flashpoint pop. I understand that they tried to help address this by allowing 50-65 to queue up. However, the number of people queuing from last week to this week is signficantly less already....what will it be like a month from now??? Granted, I can only speak from an Ebon Hawk perspective and maybe it's not an issue on other servers; but very dissapointed nonetheless. How about simply offering an extra com or extra credits or something for tanks that queue as an enticement??? Get creative here Kudos for hitting the queue on a healer. There's not enough extra comms or credits to get my tanks into the GF queue w/out a full group already though. For the last year or so, I'd much rather hit a HM with the guild, or sub in a comp. Yes, I've been replacing players with comps for at least that long. At least you know that they're going to do stupid stuff.
Kiesu Posted November 3, 2015 Posted November 3, 2015 (edited) Its kind of true, about the game not encouraging playing tanks. Tanking most fights is terribly boring for tanks. Its a load of knockbacks, ccs and making sure nothing is faced to raid and then just sit by calculating CDs. I find DPSing and healing ten times more interesting, BW has not been very original with tanking mechanics. Well, heal mechanics are not interesting either but its the rest of the raid activity that makes it interesting. None of that activity really affects tanks in any way, only in very few rare fights. Edited November 3, 2015 by Kiesu
TominatorBriss Posted November 3, 2015 Posted November 3, 2015 i never used to mind tanking flashpoints.... that was until those odd groups of people come in and then cause abuse he says "dude your menta do it the way i said because it benefits me getting super dps on the boss" i say " no dude ive done it before many times its getting done this way like it or not" He says " roar roar roar your a crap tank roar roar roar" i say "screw you guy, im going home" abuse then starts and then they wonder why the tank left the group and there now waiting a long time for another tank honestly wouldnt surprise me if this was the main problem for most tanks, i love doing these flashpoints and there are many friendly people out there to do em with but theres also aton of (cant say the word so were call them Tank Abusers) which can put people off, not saying this just happens to tanks but .... just my 2cents p.s yes i have alittle too much sugar tonight and i already know my spelling and punctuation suck i dont need it pointed out
annabethchase Posted November 3, 2015 Posted November 3, 2015 What is the incentive, at all, to que for HM FP's? The SM ops are better gear and in general easier.
MaximusRex Posted November 3, 2015 Posted November 3, 2015 As a tank I don't pug anymore because every time I do I wind up regretting it. I'm too slow, I'm too fast, I'm pulling the wrong trash, I'm pulling too much trash, I'm not cheesing the boss the right way, etc etc. Screw that, if I wanted to be nagged to death I'd get married.
DarthSylar Posted November 3, 2015 Posted November 3, 2015 It's honestly far more rewarding to do a SM op then tank, that's the reason tanks don't do HM FPs.
XiamaraSimi Posted November 3, 2015 Posted November 3, 2015 (edited) Well, treating them better when things go wrong would be a start. The sheer amount of derps encountered in pugging/gf is what makes me refuse to run any of my tanks with anything other than guildies/friends. Herding cats. Derpy DPS: "Wheeeeeeee leap into every mob i see!" Derpy Fake healer who only qued as heals to get the pop: "Yeaaaaaah let me overload every time its off cooldown, the tank doesnt need those mobs stacked around it, while only healing myself!" Other derpy dps: "Ooooooh a butterfly! -wanders off into a pack of elites- Nope. Nope Nope Nope! Edited November 3, 2015 by XiamaraSimi
Pirana Posted November 3, 2015 Posted November 3, 2015 Its kind of true, about the game not encouraging playing tanks. Tanking most fights is terribly boring for tanks. Its a load of knockbacks, ccs and making sure nothing is faced to raid and then just sit by calculating CDs. I find DPSing and healing ten times more interesting, BW has not been very original with tanking mechanics. Part of the reason I rarely queue my tanks anymore, and then there's this: As a tank I don't pug anymore because every time I do I wind up regretting it. I'm too slow, I'm too fast, I'm pulling the wrong trash, I'm pulling too much trash, I'm not cheesing the boss the right way, etc etc. Screw that, if I wanted to be nagged to death I'd get married. I move at a slightly above moderate pace, so I've only experienced this a few times, but it's certainly out there. There's probably countless reasons as to why us tanks rarely queue, but the above mentioned are excellent examples.
CorlissJC Posted November 3, 2015 Posted November 3, 2015 In my guild I'm the primary tank. i have all 3. i only run HM flash points with guild mates. i hate pugging. its too much of a crap shoot to get a good group. It's always better to run with people you know. i have gotten those random whispers" can you tank a HM fp" and i always decline. my advice would be a join a guild that runs HM flash points. play with people who have similiar goals and objectives. getting too many bad pug groups will just ruin your experience.
Xhelis Posted November 3, 2015 Posted November 3, 2015 I started playing in Beta and continue a sub til today. Since coming from several other games in which I was a tank, I have noticed on my DPS characters how bad tanks are treated in HMs. I have a Jugg, PT, Guardian and only play them a DPS for this very reason. I will tank for my guild and for guild runs outside of guild activities I run them as DPS. I get people get annoyed by lousy tank play, but until such time that you decide to tank yourself or , heaven forbid, provide useful information to the tank to make them better, just shut up.
Sundragon Posted November 3, 2015 Posted November 3, 2015 I have a tank. I do PvP. I queued for a flashpoint and explained that I had not done that flashpoint. Two people quit immediately and I was told not to do a flashpoint as a tank unless I had done it as a DPS first. I never queued for a flashpoint ever again. It's not worth it as a tank.
myrdinn Posted November 3, 2015 Posted November 3, 2015 I feel the same as Sundragon up there. Most of my toons are tanks. I don't claim to be a good tank or a skilled tank, but I have fun. I do not enjoy the DPS role in any fashion. ...and anytime I tell a pug that, I get the same response. Means I don't tank for folks.
branmakmuffin Posted November 3, 2015 Posted November 3, 2015 (edited) Its kind of true, about the game not encouraging playing tanks. Tanking most fights is terribly boring for tanks. Its a load of knockbacks, ccs and making sure nothing is faced to raid and then just sit by calculating CDs. I find DPSing and healing ten times more interesting, BW has not been very original with tanking mechanics. Well, heal mechanics are not interesting either but its the rest of the raid activity that makes it interesting. None of that activity really affects tanks in any way, only in very few rare fights. The game cannot do anything. The problem is players. I will not queue for HMs with my tanks because I am not going to be told how to play by people who may or may not know what they are talking about but think they know best because that's what someone told them. I don't mind the "boring" part of tanking mechanics, so for me, it's 100% "the players." Edited November 3, 2015 by branmakmuffin
tcgtqu Posted November 3, 2015 Posted November 3, 2015 (edited) What is the incentive, at all, to que for HM FP's? The SM ops are better gear and in general easier. I actually queue pug HM FP on purpose so I can practise and keep my healing skills sharp. That's my incentive for HM FP. Edited November 3, 2015 by tcgtqu
jimbothirtytwo Posted November 3, 2015 Posted November 3, 2015 On the flipside of this, I queued for the HM FP daily one day last week. Got a level 60 Shadow tank who had the little legendary symbol for having a toon of each of the 8 classes leveled up. When we zoned in to Maelstrom Prison, he immediately stated that he had never tanked before and he had created the character using the instant 60. I thought "shouldn't be a big deal, he's played enough so that he should know the basics". Well, in three years of playing this game, I have never seen a tank like this guy. It was like he had never logged in to the game at all until that day. We wiped a few times on the way to getting to Colonel Daksh, and before pulling I went over the mechanics around the laser optical thing. After losing aggro several times, he promptly died during the first optical phase. So I went over it again after the wipe and this time asked a few questions. It turned out that he did not have either of his taunts on his bar and thought that Kinetic Ward was a taunt. He couldn't understand why this "taunt" wasn't working. But even after ironing out the taunt issue, he wasn't able to kite the boss during that phase. It was too much for him. The other dps and I "tanked" enough to get him down to about 20%, but the healer wasn't able to keep up. After 4 wipes on that one boss, the group fell apart. The fact is that some tanks (well, some players I guess) have absolutely no business queuing for HM FP's or Ops. When you don't know how to play your class, it amounts to selfishly wasting everyone's time. This guy got fairly lucky in that our group was patient and friendly. I know a lot of people who would've kicked him after the first few pulls. BioWare should have put in mandatory role tutorials that have to be done before queuing for anything. This should have been done a long time ago, but it would be especially nice now that they're offering insta-60's.
KateBelle Posted November 3, 2015 Posted November 3, 2015 (edited) I'm tanking a lot of pug operations lately, and I don't agree that tanks are always blamed. I almost never get blamed. That being said, I do a lot of HM and NIM operations as well. Maybe if you're called out, there's a slight chance that you're at fault? That being said, I agree that it would be nice to get more tanks into the game. Edited November 3, 2015 by KateBelle
Tarkashae Posted November 3, 2015 Posted November 3, 2015 I have a guardian, juggernaut, and powertech. I do flashpoints often. Gyrvren, Zendraco and Iszi on the Jedi Covenant server. 'Sup?
Ruskaeth Posted November 3, 2015 Posted November 3, 2015 (edited) How about a reward system for queueing as the needed role. Granted that some people would think it unfair, but it would give an incentive for tanks and healers to queue more. Example now: Queue has 50 players. Out of which 46 are dps. 2 healers and two tanks. The tank and healer get a pop. That leaves 42 dps to queue after pops are accepted. Not pretty eh? Sometimes it could be no tanks queue for quite long time. People are sure to object role based extra rewards but I don't see any other solution for this. If BW were to give extra rewards for healers and tanks, it might solve the issue. 2-3 extra crystals (ult com level) for finishing a FP for crucial roles should do it. It should not be stupid system. If at a point the scale tips and more healers and tanks queue, then the reward should automatically go to dpses and so on. Edited November 3, 2015 by Ruskaeth
Halinalle Posted November 3, 2015 Posted November 3, 2015 (edited) BioWare should have put in mandatory role tutorials that have to be done before queuing for anything. This should have been done a long time ago, but it would be especially nice now that they're offering insta-60's. Unfortunately for some players, that includes all the elite dps players too. Every time I see level 40+ Sentinel/Marauder in Ataru form only spamming basic attack and Blade Storm/Force Scream on cooldown I cry quietly. Edited November 3, 2015 by Halinalle
discosoc Posted November 3, 2015 Posted November 3, 2015 I rolled a Guardian specifically because I love tanking in MMO's. Unfortunately, my experience while leveling over the last few weeks pushed me into a DPS role. Here's the main reasons why: 1. Early flashpoints that I queued up in had character levels all over the place. As a tank in my 10's and 20's, my bolster stats didn't seem to do much compared to the 60-65's, which meant I wasn't too effective in terms of holding agro. 2. Early flashpoints seemed like the trash was completely OP compared to half the groups I queued into, which meant the group blamed me for dying too fast. Maybe they were right, considering my gear options as a level 16 weren't exactly that great, so it made me wonder why the system was queuing me up as a tank with these people. 3. Lots of players really just have no patience for someone learning to tank in this game, and seem to have a hard time knowing the difference between a bad tank player and new tank player. So as soon as they realize the group isn't going to be easy-farm mode, they flip out, throw an insult or two, and probably leave. Maybe it's better now that I'm a higher level, but I've since geared into DPS and have no desire to try tanking again. The players I was queued with weren't at all fun to tank for, and the game itself was obviously not designed with matching players on any criterea other than queue time.
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