Horizun Posted November 2, 2015 Posted November 2, 2015 Ok so as a player all I really do in this game is PvP because I lack the time to do progressive raiding so if the results in PvE are different I apologize. I Recently made a post about the merc/mando defensives and it gained a good bit of popularity with 99% of them agreeing that the defensive's are horrid but This post isn't about mercs its about two other classes that I don't play anymore but am curious to know your reasoning about class balancing. I would like to know the reasoning behind the Op/Scoundrel's 20% nerf to crit damage. Like even when it was at 30% it wasn't even the highest dps spec yet AP PT's get to keep their god tier burst with basically more utilities at this point. Granted I don't even main these classes but I have played them a crap ton in 3.0-3.3. It is really discouraging to see you as developers buffing Madness Sorcs/ Healing Sorcs/ Deception Sin/ AP PT in 4.0 when they have already have had their time to shine. You guys nerfed Op healing and merc healing in 3.3 which was super uncalled for imo. They weren't even parsing the same as sorcs back then and now sorcs are untouchable. As a player who doesn't play the holy trinity of Sin/Sorc/PT I would really like to know if you guys agree that their are some major balancing issues atm. Throughout Shadow of Revan It was sorcs, sins, pts that conquered pvp and it looks like KotFE will be the same. In my honest opinion this is worse than smash being OP for 2 years like it was back in the day but instead we have three classes that are the equivalent of smash. I'm not looking for changes to be made but i am curious to see if a developer actually reads these forums and makes responses. If so could we get a developers voiced opinion on the topic of class balance? Preferably Musco or someone who is somewhat active on the forums.
sartt Posted November 3, 2015 Posted November 3, 2015 Ok so as a player all I really do in this game is PvP because I lack the time to do progressive raiding so if the results in PvE are different I apologize. I Recently made a post about the merc/mando defensives and it gained a good bit of popularity with 99% of them agreeing that the defensive's are horrid but This post isn't about mercs its about two other classes that I don't play anymore but am curious to know your reasoning about class balancing. I would like to know the reasoning behind the Op/Scoundrel's 20% nerf to crit damage. Like even when it was at 30% it wasn't even the highest dps spec yet AP PT's get to keep their god tier burst with basically more utilities at this point. Granted I don't even main these classes but I have played them a crap ton in 3.0-3.3. It is really discouraging to see you as developers buffing Madness Sorcs/ Healing Sorcs/ Deception Sin/ AP PT in 4.0 when they have already have had their time to shine. You guys nerfed Op healing and merc healing in 3.3 which was super uncalled for imo. They weren't even parsing the same as sorcs back then and now sorcs are untouchable. As a player who doesn't play the holy trinity of Sin/Sorc/PT I would really like to know if you guys agree that their are some major balancing issues atm. Throughout Shadow of Revan It was sorcs, sins, pts that conquered pvp and it looks like KotFE will be the same. In my honest opinion this is worse than smash being OP for 2 years like it was back in the day but instead we have three classes that are the equivalent of smash. I'm not looking for changes to be made but i am curious to see if a developer actually reads these forums and makes responses. If so could we get a developers voiced opinion on the topic of class balance? Preferably Musco or someone who is somewhat active on the forums. nerf op roll.
ANDRESHG Posted November 3, 2015 Posted November 3, 2015 Ok so as a player all I really do in this game is PvP because I lack the time to do progressive raiding so if the results in PvE are different I apologize. I Recently made a post about the merc/mando defensives and it gained a good bit of popularity with 99% of them agreeing that the defensive's are horrid but This post isn't about mercs its about two other classes that I don't play anymore but am curious to know your reasoning about class balancing. I would like to know the reasoning behind the Op/Scoundrel's 20% nerf to crit damage. Like even when it was at 30% it wasn't even the highest dps spec yet AP PT's get to keep their god tier burst with basically more utilities at this point. Granted I don't even main these classes but I have played them a crap ton in 3.0-3.3. It is really discouraging to see you as developers buffing Madness Sorcs/ Healing Sorcs/ Deception Sin/ AP PT in 4.0 when they have already have had their time to shine. You guys nerfed Op healing and merc healing in 3.3 which was super uncalled for imo. They weren't even parsing the same as sorcs back then and now sorcs are untouchable. As a player who doesn't play the holy trinity of Sin/Sorc/PT I would really like to know if you guys agree that their are some major balancing issues atm. Throughout Shadow of Revan It was sorcs, sins, pts that conquered pvp and it looks like KotFE will be the same. In my honest opinion this is worse than smash being OP for 2 years like it was back in the day but instead we have three classes that are the equivalent of smash. I'm not looking for changes to be made but i am curious to see if a developer actually reads these forums and makes responses. If so could we get a developers voiced opinion on the topic of class balance? Preferably Musco or someone who is somewhat active on the forums. TL;DR L2P baddie
Horizun Posted November 3, 2015 Author Posted November 3, 2015 TL;DR L2P baddie Your totally right what was I thinking. OPs are way more overtuned than sorcs sins and pts. like pts burst is so minimal to an ops. Sins Mobility is so inferior to an OPs and Sorcs have no where near the survivability that ops do. That new Operative Force Barrier and Phase Walk combo is OP right
ANDRESHG Posted November 3, 2015 Posted November 3, 2015 Your totally right what was I thinking. OPs are way more overtuned than sorcs sins and pts. like pts burst is so minimal to an ops. Sins Mobility is so inferior to an OPs and Sorcs have no where near the survivability that ops do. That new Operative Force Barrier and Phase Walk combo is OP right Tbh I think AP PT needs Enraged defense and Undying rage, they are too squishy for a class that has minimal burst... And sins are too easy to kitte, so they need force pull for all specs... force speed, spammable 30 mt low slash, teleport and phase walk not enough!
Horizun Posted November 3, 2015 Author Posted November 3, 2015 Tbh I think AP PT needs Enraged defense and Undying rage, they are too squishy for a class that has minimal burst... And sins are too easy to kitte, so they need force pull for all specs... force speed, spammable 30 mt low slash, teleport and phase walk not enough! How could you forget about sorcs? Haven't you heard that their healing is so inferior to others? I dont think the nerf to op and merc healing was enough. I think that Force Barrier should now be a toggle ability and always stays on. And while Force Barrier is active all heals can now be casted on the move and through LOS along with 100000m range
ANDRESHG Posted November 3, 2015 Posted November 3, 2015 (edited) How could you forget about sorcs? Haven't you heard that their healing is so inferior to others? I dont think the nerf to op and merc healing was enough. I think that Force Barrier should now be a toggle ability and always stays on. And while Force Barrier is active all heals can now be casted on the move and through LOS along with 100000m range Yeah. I suggest this change for 4.1: Dark Devouring: When the sorcerer activates Force Barrier, all enemies within 100 meters begin to lose health every second at a constant rate, similar to the acid effect at the end of arena matches. If an enemy remains alive after the Force Barrier cast has ended, the dark side of the force will cause the earth crust to open below him and swallow him into the boiling magma, killing him instantly. This would help poor little sorcs who are so underpowered right now. Edited November 3, 2015 by ANDRESHG
Horizun Posted November 3, 2015 Author Posted November 3, 2015 Yeah. I suggest this change for 4.1: Dark Devouring: When the sorcerer activates Force Barrier, all enemies within 100 meters begin to lose health every second at a constant rate, similar to the acid effect at the end of arena matches. If an enemy remains alive after the Force Barrier cast has ended, the ark side of the force will cause the earth crust to open below him and swallow him into the boiling magma, killing him instantly. This would help poor little sorcs who are so underpowered right now. I second this idea.And when the enemy player dies it should automatically change whatever class the enemy is into a sorc also. Until eventually we all play sorcs and bioware can focus on balancing only one class because as developers it seems like balancing more than one class is too hard for them
Prapcaster Posted November 5, 2015 Posted November 5, 2015 Yeah. I suggest this change for 4.1: Dark Devouring: When the sorcerer activates Force Barrier, all enemies within 100 meters begin to lose health every second at a constant rate, similar to the acid effect at the end of arena matches. If an enemy remains alive after the Force Barrier cast has ended, the dark side of the force will cause the earth crust to open below him and swallow him into the boiling magma, killing him instantly. This would help poor little sorcs who are so underpowered right now. I humbly request for sorc healers be buffed and merc healers nerfed. Mercs are far too op and need less cd's
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