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Posted

Hey everyone,

 

First a little about my playing style, i'm not top guild hard core raider, i'm old, i'm slow.

I'm playing a vengence Jugg, but considering changing that to rage, just to try something else.

I've read the guides on dulfy, and watch the rotation videos and seen the parsing samples.

I'm NOWERE as quick as any of that, when playing I have maybe 30 APM, tops 40 on a good day, were dulfy guides have like 52-53 APM

 

So my question is basicly. Will Alacrity benefit me ANY at all over pwer or mastery?

 

I haven't found anywhere, anything that explains in detail why Alacrity should be so godlike..

As far as I undestand Alacrity reduces, activation time, channel time and cool down time.

Besides Ravage, I have no abilities with channel time or activation time, they are all instant.

 

So the only real benefit i get would be on cool down, but even with like 10% Alacrity it would only be like 1.2 secs on certain abilities like shatter.

Is it really worth it, for 1 sec on an ability, since i'm not a top APM'er, or would i benefit more from power or mastery ?

Posted
Hey everyone,

 

First a little about my playing style, i'm not top guild hard core raider, i'm old, i'm slow.

I'm playing a vengence Jugg, but considering changing that to rage, just to try something else.

I've read the guides on dulfy, and watch the rotation videos and seen the parsing samples.

I'm NOWERE as quick as any of that, when playing I have maybe 30 APM, tops 40 on a good day, were dulfy guides have like 52-53 APM

 

So my question is basicly. Will Alacrity benefit me ANY at all over pwer or mastery?

 

I haven't found anywhere, anything that explains in detail why Alacrity should be so godlike..

As far as I undestand Alacrity reduces, activation time, channel time and cool down time.

Besides Ravage, I have no abilities with channel time or activation time, they are all instant.

 

So the only real benefit i get would be on cool down, but even with like 10% Alacrity it would only be like 1.2 secs on certain abilities like shatter.

Is it really worth it, for 1 sec on an ability, since i'm not a top APM'er, or would i benefit more from power or mastery ?

 

The GCD is shorter, not just the above things you mentioned.

 

If you're slow, go full crit augs outside of the accuracy.

Posted

Okay, stacking Crit...

 

Noone else have anything else.?

How much Crit, is there an upper limit for diminishing returns.

How about stacking power instead of alacrity, then i'm slow but hit harder, would that be viable ?

Posted
Okay, stacking Crit...

 

Noone else have anything else.?

How much Crit, is there an upper limit for diminishing returns.

How about stacking power instead of alacrity, then i'm slow but hit harder, would that be viable ?

 

Crit multiplies power. Power remains static. The power statbudget is high enough that every wasted point in power can be used in crit to multiply power. Basically power is pretty much useless from a long term sustained perspective, and from a burst perspective it's only really worth it for that ONE amazing hit.

Posted

In 3.0, Rage benefited more than Vengeance from stacking straight crit. This may have changed since 4.0 (or not), but I'm going to go out on a limb and say Vengeance will still reach optimum DPS with a substantial amount of alacrity in the build. If you're going for a straight crit build, you may find yourself doing more DPS (and maybe enjoy the rotation more) in Rage. Rage DPS circles completely around crits.

 

So, if you don't want alacrity in your gear because you want fewer APM, give Rage a shot. :)

Posted
Crit multiplies power. Power remains static. The power statbudget is high enough that every wasted point in power can be used in crit to multiply power. Basically power is pretty much useless from a long term sustained perspective, and from a burst perspective it's only really worth it for that ONE amazing hit.

 

Wait what? There's a 20 page thread in the pvp forum showing power outperforms crit. Power is the number your crit is multiplying. It also makes your non crit hits harder by a non insignificant amount. Some one even did the math to show auto crits benefit more from full power than full crit augs. Plus you're still getting like 38/68 on crit/surge if it's where you focus your enhancements.

Posted (edited)
Wait what? There's a 20 page thread in the pvp forum showing power outperforms crit. Power is the number your crit is multiplying. It also makes your non crit hits harder by a non insignificant amount. Some one even did the math to show auto crits benefit more from full power than full crit augs. Plus you're still getting like 38/68 on crit/surge if it's where you focus your enhancements.

 

Of course a singular ability is going to benefit from power more.

 

The point is that power is adding damage. crit is multiplying it. Across expansions, power remains constant due to always adding .23 bonus damage. Crit increases the damage of power and directly variates with it.

 

You can think of 35% crit and 65% surge as

Bonus Damage = BD

Crit Chance = CC

Crit Damage = CD

 

Damage = (BD*CD)*CC

 

We're at the point where INDIVIDUAL hits are infact lower with high crit builds, but the FREQUENCY of crits is high enough that any lost damage on an individual attack is quite literally surpassed by getting back, to back, to back, to back crits.

Edited by GrandLordMenace
Posted
Wait what? There's a 20 page thread in the pvp forum showing power outperforms crit. Power is the number your crit is multiplying. It also makes your non crit hits harder by a non insignificant amount. Some one even did the math to show auto crits benefit more from full power than full crit augs. Plus you're still getting like 38/68 on crit/surge if it's where you focus your enhancements.

 

That thread was for a burst spec I believe, and one that can pretty much guarantee 3 crits back to back to back. Since additional crit chance wouldn't bring their crit chance to 100% the crit chance won't roll over into the multiplier. Pretty sure that's why it applies in that case.

Posted
That thread was for a burst spec I believe, and one that can pretty much guarantee 3 crits back to back to back. Since additional crit chance wouldn't bring their crit chance to 100% the crit chance won't roll over into the multiplier. Pretty sure that's why it applies in that case.

 

Also due to Potency being Charge based it doesn't play well with crit overflow (and it's only a 60% increase, not 100%.)

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