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BioChem - weird crafting?!


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Posted

So started from zero again on Biochem, the following surprised me and kinda bewildered me;

 

To craft an (purple, grade1) Alien Blood package the third component is ... 'Power tube'(blue, grade1). I got a bit surprised that the crafted (purple, grade 1) Alien Blood Sample wasn't the 3rd component. I'm sorry to say that I fail to see the Logic behind this move, and really wonder if the applied logic is consistent through out the new Crafting system?

Posted
So started from zero again on Biochem, the following surprised me and kinda bewildered me;

 

To craft an (purple, grade1) Alien Blood package the third component is ... 'Power tube'(blue, grade1). I got a bit surprised that the crafted (purple, grade 1) Alien Blood Sample wasn't the 3rd component. I'm sorry to say that I fail to see the Logic behind this move, and really wonder if the applied logic is consistent through out the new Crafting system?

 

It is.

 

And I think the logic behind it is two-fold:

 

1. sliced parts from grades other than the tippy top never had a viable use. Prior to 4.x their only use was in augments and augment slot kits. The problem was that a minuscule few augmented while leveling, so sliced parts in grades 1 through top minus one were not sought at all. By incorporating sliced parts into just about every schematic out there, sliced parts now have use.

 

2. (and I know many are not going to like this answer but...) it promotes trade between players. Adding materials that one cannot through a single character encourages players to interact with one another to get those materials they cannot get alone (one character has crafting and two materials skills, if you need a third materials skill that one character cannot get everything he/she needs). And for those who wish to be totally self-sufficient it encourages the leveling of alts.

Posted (edited)
It's one thing to strengthen slicing by adding lower grade mats to schematics other than augments, it's another to *replace* purples with trash blues. IMO, something was intended, but not necessarily what we have. This is going on in Artifice and Armormech as well. I don't think the devs intended to make Slicing as dominant appears to be becoming, especially by weakening the other three mission skills as much as it appears from what I've seen. Edited by eartharioch
Posted
It is.

 

And I think the logic behind it is two-fold:

 

1. sliced parts from grades other than the tippy top never had a viable use. Prior to 4.x their only use was in augments and augment slot kits. The problem was that a minuscule few augmented while leveling, so sliced parts in grades 1 through top minus one were not sought at all. By incorporating sliced parts into just about every schematic out there, sliced parts now have use.

 

2. (and I know many are not going to like this answer but...) it promotes trade between players. Adding materials that one cannot through a single character encourages players to interact with one another to get those materials they cannot get alone (one character has crafting and two materials skills, if you need a third materials skill that one character cannot get everything he/she needs). And for those who wish to be totally self-sufficient it encourages the leveling of alts.

 

Whilst you might be right on both counts ... pushing almost everything into slicing doesn't promote trade as much as it does promote everyone picking up slicing.

 

If there were some sort of balance etc. maybe these things would make more sense ... but there really isn't.

Posted

i h8 everything about crafting it has become completely useless once you hit level 60 you need mats that you can only get from doing hardmode fp i dont realy want to do any fp when you force me too do them just like you force my to play pvp (i HATE pvp) i have only one option stop my subscription i use to like this game a lot i have bin playing for almoste 3 years

:mad:

Posted (edited)

2. (and I know many are not going to like this answer but...) it promotes trade between players. Adding materials that one cannot through a single character encourages players to interact with one another to get those materials they cannot get alone (one character has crafting and two materials skills, if you need a third materials skill that one character cannot get everything he/she needs). And for those who wish to be totally self-sufficient it encourages the leveling of alts.

 

If they eliminated lockboxes from slicing and made it more like other mission skills, offering up gifts and parts used for cybertech, for example, and then had each mission skill provide materials used by some other craft then yeah, they are promoting trade.

 

This?

 

They are only promoting slicing, and slicing didn't need any promotion.

 

The current state of things does nothing to promote underworld trading, treasure hunting, or investigation.

In fact, by taking away found schematics from these other mission skills and making their materials less useful, they are actually devaluing them while still making slicing better.

Edited by Mithros
Posted
Go to the BioChem Crew Skill Trainer and they have the schematics for cell grafts. That's what you need to make medpacs. They should've put that in the patch notes!!!! lol
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