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High damage burst classes with multiple hard stun's


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Posted

So, I remember quite a while ago that a lot of people commented that a burst class should not have two ahrd stun's.

 

Why on earth does an Ap powertech have two heardsun's exactly again? I mean, maybe I'm a little butthurt after finding myself in warzones with 4-5 of them on the enemy team, but there's somthing not quite right there.

Posted

Because Bioware does not care about PvP. They don't care about balance. They do not care about wildly overpowered advanced classes. If it's not about PvE, Bioware wants no part of it.

 

Don't believe the lies about new warzones and changes coming to PvP. They are going to keep saying things like that whenever they deign to even address PvP as a whole.

 

Best just hope that some dragonslayer cries about them.

Posted (edited)

OP, firstly, please learn how to use apostrophes. You're using one as a possessive - I assume you meant plural.

 

Secondly, AP PT is a glass canon. A powerful glass canon, but a glass canon nontheless. The second "hard stun" which you mean, only lasts two seconds (A GCD, for reference, is 1.5 no alac) and they need it to survive. I.e. when 4 maras begin to ravage you, you kinda want to stun em (same effect as Awe) and ****, either with hydro override, or leap.

 

It is a defence mechanic. Just like bubblestun.

 

And before you ask, the reasons Shadows have a second Hardstun is because they have light armor and Resilliance was recently nerfed to hell.

Edited by CommunityDroidEU
rude part removed
Posted

Secondly, AP PT is a glass canon. A powerful glass canon, but a glass canon nontheless. The second "hard stun" which you mean, only lasts two seconds (A GCD, for reference, is 1.5 no alac) and they need it to survive. I.e. when 4 maras begin to ravage you, you kinda want to stun em (same effect as Awe) and ****, either with hydro override, or leap.

 

I object that a class with so much burst needs a 2.5 second AoE stun which for your information? Can be buffed up to 3.5 with a heroic utility, as well at a 4 second stun that also gets buffed to 5 seconds with that utility mentioned before.

 

They are by no means a 'glass cannon', they are in fact quite durable. They admittedly melt in the face of 3 dps focus fireing them if they have no DcD's, but what dosen't?

 

It is a defence mechanic. Just like bubblestun.

And before you ask, the reasons Shadows have a second Hardstun is because they have light armor and Resilliance was recently nerfed to hell.

now.

 

Resilience wasn't nerfed at all, their light armour in multiple s is offset by skills which give them extra armour among other things.

As for powertech's, this 'defense' mechanic can be used in a very offensive manner, it isn't like bubblestun at all, that's a mez that breaks on damage, this is a 2.5 second AoE hardstun (Potentialy 3.5) as a secondary stun for one of the highest bursting spec's in the game.

Posted

I apologize, I meant deflection.

 

Not resilliance.

 

That being said, for most specs of Sin/Shadow, the 2s stun is only usable from stealth, in line with the buffable backblast on Scrapper. And in tank stance? Why the hell wouldn't a tank have a 30s CD, 2s duration stun?

Posted
If you look at Bioware's record for balancing OP classes in 3.0, then at this stage of 4.0 if you can't tell which way the wind is blowing you're going to die a lot. Either roll a powertech or an assassin because any other dps isn't as good anymore.
Posted

 

Secondly, AP PT is a glass canon. A powerful glass canon, but a glass canon nontheless. The second "hard stun" which you mean, only lasts two seconds (A GCD, for reference, is 1.5 no alac) and they need it to survive. I.e. when 4 maras begin to ravage you, you kinda want to stun em (same effect as Awe) and ****, either with hydro override, or leap.

.

 

Lol are you trying to defend powertechs in pvp right now? Is this really happening? Child, please sit down. I main AP and i know its over powered. If i have guard and heals, i will annihilate you no matter who you are or what class you are. So if you're trying to bring up this "glass cannon" excuse, then you're just not very intelligent. Sure pt's can get focused down (if you're bad) but this game has tanks and healers and you can't talk about a class without putting it in a scenario with tanks and healers

Posted

That being said, for most specs of Sin/Shadow, the 2s stun is only usable from stealth, in line with the buffable backblast on Scrapper. And in tank stance? Why the hell wouldn't a tank have a 30s CD, 2s duration stun?

 

I carn't see a problem for it with tanks, I mean all the other's have a second hardstun.

The only ones I'm confused about are the high end burst classes that can utilise that stun on command, I would comment on the shadow/sin spike from stealth, but thats only 2 seconds and useable from stealth.

I'm not sure it's in line with the backblast that can be upgraded to a root+intterupt for a utility point, but considering the damage level's then that might be more than fair enough to say in some peoples eyes.

 

 

Look, his troll-op is not OP anymore, despite of new teleports and "good" old please-dont-nerf-me-L2P-rolls...

For real, a nerf thread? :rolleyes:

you're the first one thats brung up nerfing, op's, the roll and a class that isn't a part of the topic.

Seriously, if you're so butthurt about somthing you feel the need to single me out and try to start another argument about a class or whatever? go somwhere else, please.

 

Back on topic, I'm just trying to imagine if... for example a juggernaught on smash had an AoE backhand for 2.5 seconds, or a marauder had to hard stun's.

I know they all have differant defensive cooldown's, but its what it add's to their toolkit offensively that I'm getting at here.

Posted
Lol are you trying to defend powertechs in pvp right now? Is this really happening? Child, please sit down. I main AP and i know its over powered. If i have guard and heals, i will annihilate you no matter who you are or what class you are. So if you're trying to bring up this "glass cannon" excuse, then you're just not very intelligent. Sure pt's can get focused down (if you're bad) but this game has tanks and healers and you can't talk about a class without putting it in a scenario with tanks and healers

 

Please name one other DPS that would not do the same with guard and heals? That is not a AP only feat. Additionally, guard and heals do not make your damage greater, just your survivability. So in essence you are backing up his argument that AP are glass cannons as they need said Guard and Heals to negate that weakness.

 

I happen to main AP as well, and without heals or guard, I can do a lot of damage yes, but I die very easily. I find the trade off fair. I also do more damage on my sniper than my AP and I have more survivability. This is of course solo queued, in group make ups things can change, not damage though, just survivability.

 

I do find it amusing that people who call others 'child' or 'kid' on forums are so often the ones that make mistakes in what they say and show, dare I say it, their age :p.

Posted
Please name one other DPS that would not do the same with guard and heals? That is not a AP only feat. Additionally, guard and heals do not make your damage greater, just your survivability. So in essence you are backing up his argument that AP are glass cannons as they need said Guard and Heals to negate that weakness.

 

I happen to main AP as well, and without heals or guard, I can do a lot of damage yes, but I die very easily. I find the trade off fair. I also do more damage on my sniper than my AP and I have more survivability. This is of course solo queued, in group make ups things can change, not damage though, just survivability.

 

I do find it amusing that people who call others 'child' or 'kid' on forums are so often the ones that make mistakes in what they say and show, dare I say it, their age :p.

 

I also main PT, and you missed the point about AP in trinity comp. In trinity comps, survivability takes a back seat to damage. It still counts but not so much. So your "trade-off" of damage to survivability is not there. And now we are back to damage. In all of 3.0 cycle and now in 4.0 the only viable burst comps was AP or MM, not only cuz they offer massive burst, but they have pretty strong sustained single target damage as well. What 4.0 did is just throw gasoline on fire by upping critic chances, which obviously helps classes with surge bonuses.

Posted
Person above me, shut it. That attitude of yours is why we get so little commentry about PVP in the first place.

 

OP, firstly, please learn how to use apostrophes. You're using one as a possessive - I assume you meant plural.

 

Secondly, AP PT is a glass canon. A powerful glass canon, but a glass canon nontheless. The second "hard stun" which you mean, only lasts two seconds (A GCD, for reference, is 1.5 no alac) and they need it to survive. I.e. when 4 maras begin to ravage you, you kinda want to stun em (same effect as Awe) and ****, either with hydro override, or leap.

 

It is a defence mechanic. Just like bubblestun.

 

And before you ask, the reasons Shadows have a second Hardstun is because they have light armor and Resilliance was recently nerfed to hell.

 

If we want to complain about something, lets talk about the fact that now everyone and their grandmother cn leap now.

 

^ must main a vanguard / powertech

Posted
A common and stupid misconception reminiscent of the old Israelites who believed that their suffering was due to impurities that either turned away or earned the god of Abraham's scorn.

 

Being polite will get you nothing and being belligerent will get you nothing. They do not care about PvP and have consistently disregarded it in favor of PvE, save for the few scraps you're thrown once a year. If you seriously believe that people who are being paid to do their jobs won't do them because a few people on the forum said some mean things, I have a bridge to sale you.

 

To reiterate my previous point, expect no changes to PTs unless they ruffle the wrong feathers in PvE.

 

exaggerating will also get you nothing

 

they care about PVP but their focus is divided among many parts of this game and pvp which gets the short stick most of the time

 

PVP is also by far the harder to balance, too many settings, too many classes, too many utilities, too many opinions

 

balancing PVE on the contrary is a matter of adjusting numbers mostly

 

and no matter what you do there will always be some discontent either by low skill people, either by people with a different vision about how things should be

 

a couple of posts above someone is whining about snipers for instance, he finds their survivability and mobility!!!! too good

 

personally i'm on the marauder side of things and i don't find the situation that dramatic, yes sometimes powertechs feel like a bit overtuned but the world is not falling apart and no severe nerf is needed, a couple of slight nerfs should be enough

Posted

btw Do you really want to nerf pyro PT or full PT tanks?

 

Cuz they will never nerf AoE stun only for AP or nerf it for AP and restore for tanks and pyro. Just look at 45sec hydraulic override for PT/Mercs...

Posted

Why does the old asinine myth that AP PTs are glass cannons keep popping up?

 

They have 30% reduction to AoE and while stunned, /built/ into their discipline tree, without needing to spend a utility on it as virtually every other class does.

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