Alex_York Posted November 1, 2015 Posted November 1, 2015 (edited) I don't understand the reasoning behind picking HeroEngine if you have access to Frostbite that can easily handle 64v64 in battlefield for example, this is incredibly short-sighted! In any ops or pvp HeroEngine absolutely cannot handle 16 players on the screen no matter your PC specs! In pvp or ops engine gives out 20fps in best case even though my gpu and cpu load is about 20%. I understand it's not devs decision but someone who is the head of project to mass produce textures and new animations for packs every month while core of the game is completely broken. FIX IT PLEASE. P.S. One thread cpu support and 2gb ram bandwith, isn't it great engine guys? Year 2016 almost here, feels a bit outdated doesn't it? Edited November 1, 2015 by Alex_York
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