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Posted (edited)

As we know that alacrity from recharge cells is annoying as it sometimes breaks up our rotation

can we get rid of that? And have our static 2% alacrity back in assault spec?

And to compensate for healers we can add the cell capacitor buff back in healing tree.

Ty

Edited by OverLordRAMM
Posted (edited)
If you don't want it there's an easy solution. Don't pick that utility.

 

Thats not how an endgame commando plays.its very important for energy management especially for assault spec.

Edited by OverLordRAMM
Posted (edited)

We have to work around it because when the developers were told about alacrity breaking the rotation they could not or did not want to fix it.

 

They knew about it before 3.0 launched and they did remove an alacrity proc and replace it with surge but they didn't make any changes to stop the alignment of procs being broken by manually activated alacrity buffs.

 

I get especially twitchy about healers and supercharged celerity being used several seconds into the pull.

 

Not a problem right now because to hell with the hassle of innovative ordinance, I'm playing arsenal almost permanently now. It's far more flexible, has a reliable defence on chaff flare (either it will block or you know it wont) and I can do the merc raid buff exactly how I like it which is the instant the boss is pulled.

 

That plus the difference between the single target output on IO vs Arsenal is microscopic which buries the only reason to play IO.

Edited by Gyronamics
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