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Posted (edited)

1) Put the toggle to show them into the Preference Menu.

2) DON'T AUTOMATICALLY HAVE IT TOGGLE OFF!

 

I honestly thought for two weeks you guys quitely cut a lot of questing content out of the game. I looked in the patch notes and didn't see that so then I figured it was bugged somehow after I went searching for the option in, what to me was the only logical place to put something that turned off a bunch of side quests, preferences. This wouldn't have been so annoying to discover if when I did go up to a NPC I knew previously as a quest giver that they wouldn't respond with the cutscene to do so.

 

This is a silly issue and it has a easy fix. Put the toggle in the intuitive place, and make it a option you have to actively opt into as the default.

 

Thanks.

 

Edit: and yes I do realize that they said in the 4.0 patch notes that the map had a toggle for "showing/hiding" Exploration Missions. I'd probably have figured out what that actually meant if they had said disable/enable which is it's actual function. So please don't think your terribly cleaver for pointing that out. BW didn't use clear wording and it on them that it took me two weeks to see that.

Edited by wstevenson
Posted

That is the problem. They started a game for Star Wars fans and mainly RPers. Now the game gets casual and for the lazy people, just like our society is.

 

If you ask me, everyone should have to run through the whole world, and be forced to explore.

 

What they messed up:

  • Instant taxi unlock as soon you land on a planet.
  • Instant quick travel unlock as soon you unlock an area.
  • Automatically disable sidemissions.
  • Too much XP for main quests.
  • Too many and too long 12x XP.
  • Too much PvE Content over all.
  • Too less Easter Eggs to explore and find.

 

I wish the game would be like in older times. And I play since Beta, over 400 days of Ingame Playtime, I saw how the game changed over the years. And sadly not to the good.

 

So I support your idea.

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