Exiled-Phoenix Posted November 13, 2015 Author Share Posted November 13, 2015 So no official reply to this? working as intended or bugging as intended? Link to comment Share on other sites More sharing options...
Rilok_Singz Posted November 14, 2015 Share Posted November 14, 2015 (edited) Not sure if it is just me but.... In Hatred spec the level 48 passive skill "Bloodletting" is supposed to make Phantom stride give a 100% chance to proc Assassinate. It doesn't seem to be doing it no matter how I have tried, (With dots on/off) Is it bugged? your dots and phantom stride give the buff. If your dots give you the buff then you assassinate, then try to phantom step thinking you will get another proc it wont work. the effect can only happen once every 30 sec. Edited November 16, 2015 by Rilok_Singz Link to comment Share on other sites More sharing options...
Gyronamics Posted November 14, 2015 Share Posted November 14, 2015 Does the warrior/knight helicopter move have the same issue? I haven't seen them have teleport issues, unlike the assassin/shadow. I do wish though that the perk that reduces the CD on force run, had also reduced the CD on Phantom Stride too, but alas... Warrior/knight has had short leap issues since forever. The dash on the other hand isn't targeted but it will "fail" by stopping short just like any roll if it hits a slope or object in the way. Link to comment Share on other sites More sharing options...
Belpheghor Posted November 14, 2015 Share Posted November 14, 2015 I have been noticing that when i use phantom stride, anything that could get in the way will stop my 'teleport' to my target in my tracks. A slight ramp on the floor or even the pillars at the fire traps on huttball are enough to stop you halfway, which ofcourse leaves you in a vulnerable place (especially on top of a fire trap...) Is this intended or a bug in the mechanic/ something the Dev's overlooked. Or am i the only on experiencing this? I noticed this today, very frustrating when you waste phantom stride. You really do have to watch your terrain Link to comment Share on other sites More sharing options...
CaraExas Posted November 14, 2015 Share Posted November 14, 2015 Link to comment Share on other sites More sharing options...
Exiled-Phoenix Posted November 14, 2015 Author Share Posted November 14, 2015 lol /5 Link to comment Share on other sites More sharing options...
auroroavalor Posted December 28, 2015 Share Posted December 28, 2015 I'm finding this more and more frustrating as time goes on Link to comment Share on other sites More sharing options...
LudhaninRolgge Posted December 28, 2015 Share Posted December 28, 2015 Don't forget that if it was the case, Infi/Deception would have a slight DPS increase. I don't know by how much since I wouldn't know how to math this, but that might be enough to make the spec out of BW metrics (and don't think so, but you never know) and grant us a new nerf. Link to comment Share on other sites More sharing options...
Shipwright Posted December 30, 2015 Share Posted December 30, 2015 I get the same thing with holo traverse on my operative and the same skill for my scoundrel....just as it is with my shadow and assassin. Anything, no matter how small, will cause it to fail. Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted December 30, 2015 Share Posted December 30, 2015 I get the same thing with holo traverse on my operative and the same skill for my scoundrel....just as it is with my shadow and assassin. Anything, no matter how small, will cause it to fail. The more obnoxious part is that it's nearly useless as a gap closer when there's an elevation difference. Very few times have I used Stride to leap to someone on the goal line in Hutt/Queshball and actually had it work. Nearly every time it puts me right at the ledge and then I fall down to the ground. Link to comment Share on other sites More sharing options...
sithBracer Posted December 30, 2015 Share Posted December 30, 2015 The more obnoxious part is that it's nearly useless as a gap closer when there's an elevation difference. Very few times have I used Stride to leap to someone on the goal line in Hutt/Queshball and actually had it work. Nearly every time it puts me right at the ledge and then I fall down to the ground. Just two days ago I had 2 teammates leap across the gap in the second room to the enemy on the other side. I followed them with my holotraverse and ended up dead. Working as intended. Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted December 30, 2015 Share Posted December 30, 2015 Just two days ago I had 2 teammates leap across the gap in the second room to the enemy on the other side. I followed them with my holotraverse and ended up dead. Working as intended. I would gladly put Stride on something like a 0.5s GCD to put a quick animation of leaping onto it if that meant it worked properly. Link to comment Share on other sites More sharing options...
sithBracer Posted December 30, 2015 Share Posted December 30, 2015 I would gladly put Stride on something like a 0.5s GCD to put a quick animation of leaping onto it if that meant it worked properly. I just want them to give us the old CD on force speed back. They can raise the CD of phantom garbage to be a minute even in return. Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted December 31, 2015 Share Posted December 31, 2015 I just want them to give us the old CD on force speed back. They can raise the CD of phantom garbage to be a minute even in return. Speed should never have gotten gutted in the first place, but Bioware doesn't understand the mechanics of their own game so the chances of them reverting it are......... Well it's not going to happen. Link to comment Share on other sites More sharing options...
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