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Posted

I read some topics about people complaining about choices without impact. But yesterday I encountered one.

 

 

When you crash land in the swamp you can change HK-55's programming to only obey you. At first I thought this made no difference but when I went through for the second time I did not tell him to obey me and there was a consequence. When you encounter the refugees in the swamp and tell them they're on their own, Koth still helps them. On my first character I reprogrammed HK and when Koth left I had the option to tell HK to kill them, on my second character Koth helped them and you immediately head back to the gravestone.

 

 

Not a big difference but it's the little things that count, right? And it might clear up things for people who are left wondering about the reprogramming.

Posted (edited)

You mean the random npcs that have no bearing on the story beyond their one and only scene? Whether they live or die and who kills them is irrelevant. This exact same situation has occurred in every single class story, usually multiple times: kill the npc and maybe get an email from a different npc praising or condemning your action, or don't kill them and get an email from the npc you spared saying thanks. At most. Characters like that have zero impact on the story precisely because you can kill them and Bioware isn't going to game out every random side quest npc's future actions when it's just easier to write them out of the story.

 

This example supports the "choices don't matter" side. These people will have zero impact on the story outside of their one scene. It was a moment of flavor only.

 

Does it affect your standing with the Zakuulan people? Nope.

Does a companion leave or join you for doing the it? Nope.

Do you gain or lose anything of substantive value for the choice you just made? Nope

Edited by Nothing_Shines
Posted
You mean the random npcs that have no bearing on the story beyond their one and only scene? Whether they live or die and who kills them is irrelevant. This exact same situation has occurred in every single class story, usually multiple times: kill the npc and maybe get an email from a different npc praising or condemning your action, or don't kill them and get an email from the npc you spared saying thanks. At most. Characters like that have zero impact on the story precisely because you can kill them and Bioware isn't going to game out every random side quest npc's future actions when it's just easier to write them out of the story.

 

This example supports the "choices don't matter" side. These people will have zero impact on the story outside of their one scene. It was a moment of flavor only.

 

Does it affect your standing with the Zakuulan people? Nope.

Does a companion leave you for doing the it? Nope.

Do you gain or lose anything of substantive value for the choice you just made? Nope.

 

Lol calm down

 

Does it affect your standing with Zakuulan people? We don't know yet, we did destroy/save a part of their city.

Does a companion leave you for doing the it? Probably not going to happen with main characters, but there have already been choices where you can kill/reject past companions.

Do you gain or lose anything of substantive value for the choice you just made? Its an MMO, they aren't going to have choices like that in the story outside of the companions.

 

People are expecting way too much. The story is fine.

Posted

I think choices that matter does not automatically mean consequences that differ beyond few cutscenes or a few non important numbers. First nine chapters are not that longs as they are,try to squeeze few branching narratives and what will you be left with?

Personally ,since this is not the single player that you can save and reload, i actually thought very hard and very long several times before choosing one option or the other and while results of choices did not differ,during that moment they were really tough and really real.

In the end,if you expect something bigger then big V winning over your mind in the narrative vs him not being able to and this resulting only in few non-choices that he will pick for you and few lines in the dialogue,or this companion dead instead of that one,you will be upset in the end.

Posted

I'm hardly excited, so let's not try to attribute emotion to my statement in an attempt to discredit it.

 

Meaningful choice is a choice with actual repercussions that change the direction of the story.

 

OP claims his example proves choices matter. He is incorrect.

 

Whether you like that choices don't matter or don't care or hate it is irrelevant. This particular choice doesn't matter.

Posted
I'm hardly excited, so let's not try to attribute emotion to my statement in an attempt to discredit it.

 

Meaningful choice is a choice with actual repercussions that change the direction of the story.

 

OP claims his example proves choices matter. He is incorrect.

 

Whether you like that choices don't matter or don't care or hate it is irrelevant. This particular choice doesn't matter.

 

You may feel like it doesn't matter. To me, this very choice defines my characters. Are they going to help these people? Are they going to abandon them because they don't have time? Are they evil sh** who will even kill them despite the fact that they have no importance?

Same goes for the Sun Reactor. Did they blew it up because explosions are nice to look and Zakuulans can all die? Or did they do it because Lana told them there wasn't time and they expressed regret to Koth afterward?

 

Or with Dol in Asylum. Did they ram Marr's ship into the Eternal Fleet or not? Do they regret about doing it if they did (Saying it was a last sucker punch)? Or do they brag to Dol who lost many friend about it?

 

To you it doesn't matter. To other it does.

Posted
Er, more game ?

I wish you were the person that allocates resources at EA. Because given the finite resources making branching story in 6-7 hours of content means that you will play for 3 hours,rest will be locked behind different choices.

And most people would complain that expansion with 3 hours of story is a joke,and rightfully so.

Posted
The only choices that matter in the new content are with the optional companions you run into (from the old crews). Being that they're optional in the first place, one could make the argument they don't really matter either :p
Posted (edited)
The only choices that matter in the new content are with the optional companions you run into (from the old crews). Being that they're optional in the first place, one could make the argument they don't really matter either :p

I sent

Xalek

in jail with my trooper.

No differences with my AI, with whom I told him to join me.

 

Choices that matters, right ?

Edited by erei
Posted

As others said, the choices made with those refugees have very little bearing on the story. You get a mail saying they joined Koth's crew, and you never see them again. For all intents and purposes, any time you see Koth's crew doing things, you can infer that some of them may have been the refugees you saved. They could have also all died on Asylum. It doesn't matter one way or another, because in the grand scheme, they just got absorbed into a sub-group and I can guarantee they will never be brought up again, except possibly by Koth if he outlines it as a reason for his like/dislike of you.

 

Were they even on the ship when you first took off? I couldn't find them, and because parts of the ship were closed off, I assumed they'd been relegated to a crew deck of some kind in order to save resources.

Posted
But do i get to kill quinn????

 

Did Trooper get to

 

Kill Tanno?

 

More importantly, can Agent kill SCORPIO? Because she was forced right onto my Warrior without any input, if I remember correctly.

 

Posted
Did Trooper get to

 

Kill Tanno?

 

More importantly, can Agent kill SCORPIO? Because she was forced right onto my Warrior without any input, if I remember correctly.

 

I don't know (never did a trooper) but those two didn't straight up betray the most deadly Sith in the galaxy...(my Wrath)? It was always stupid you didn't get to chop Quinn's head off if you wanted

Posted
Did Trooper get to

 

Kill Tanno?

 

More importantly, can Agent kill SCORPIO? Because she was forced right onto my Warrior without any input, if I remember correctly.

 

 

As far as I remember, no, Agent can not kill Scorpio.

 

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