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Please do not place ops story mission givers inside ops-restricted areas


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Posted

Seriously, why do that? How am I supposed to pick it up if I'm only placed in an ops group when the group finder pops, which then after I click 'Ready' SKIPS that intro cutscene by dropping me right in the target ops. Preventing me from the progressing the quest and getting the credit for beating it... Should I make 7 to 15 other people wait on me while I'm watching a 5 minute cutscene (I haven't seen it yet on this toon, so I don't want to skip it), before I press the Ready button?

 

To be clear, I'm talking about the initial one-time story missions for ops such as Karagga's Palace and Explosive Conflicts, which require you to speak to droids inside the "ops hangar" which you can only enter in an ops group.

 

Please, for the love of god and storytelling, place them somewhere where I can speak to them before the ops group is formed and after it is disbanded (so I can turn the completed quest in).

Posted
/signed My Sniper, that I've been playing for two, three years now, still has the one-time quest for KP for this very reason. And it shouldn't even be that difficult to change this... just add a terminal or something outside the instanced area to trigger the conversation, but then have the conversation take place inside the area as normal. It should be simple.
Posted

Gentle bump to make sure this gets noticed.

 

I ended up asking for help in gen chat, and some kind soul volunteered to assist me. Of course, when I tried to explain that I all help I needed was to be in an ops group to get the quest for Explosive Conflict, that person was obviously confused why this was necessary (just like I was when I first realized I needed to do this).

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