Knighty Posted October 29, 2015 Posted October 29, 2015 Why does the game let a 4v4 War Zone even start, if the other team isn't allowed to have a healer? Don't get me wrong, I absolutely enjoyed my guaranteed win because my team had not one, but two Sith Sorcerers to heal us, but how is that fun - or fair from a mechanics stand-point - to allow me an automatic victory? Do they expect the other team to win via Power-Ups on the map? lol
AlrikFassbauer Posted October 29, 2015 Posted October 29, 2015 Now you've found one of the biggest problems of current PvP ...
DeltaGun Posted October 29, 2015 Posted October 29, 2015 (edited) On the other hand I played in a game where we dominated the two healer team by just outputting a ****-ton of damage and using our off-spec heals when necessary. It's not an automatic loss if you fight 2 or 1 or how ever many healers. EDIT: I realize now that you team could be 2 maurauders and 2 Juggs and have only stims for heals. In which case yeah it would be more difficult than the situation I was in. Edited October 29, 2015 by DeltaGun
lavatsunami Posted October 29, 2015 Posted October 29, 2015 No joke this is a scenario that happened this week: Start of match, some random person: "Do we have any healers?" Damage on our side trolls him: "What's a healer?" Random person leaves. We proceed to get into a discussion about how good dps don't really need heals and that good damage can overcome it. It's a civil war. They have 3 sage healers (I'm on my sniper). The fight in mid lasts a very, very long time, but somehow in that time, people from our team have capped grass and snow. Maybe 5 or so minutes later, we finally clear mid. We cap it. We have 2-3 more long (3-5) minute encounters vs their group of dps and healers and we win them all. We win 600-0. At the end, someone was like... "So, did we have any healers?". Check the scoreboard and we didn't have a single one. We just had about 4 super high dps, 2 high dps, and 2 mediocre dps. gg.
Master-Nala Posted October 29, 2015 Posted October 29, 2015 Too many healers can be detrimental in an Arena, especially if the other team has a good mix of pressure and burst. The only games I think are really unfair are when one team is fully balanced (1 tank, 1 healer, 2 Damage). In cases like that, if the players are somewhat competent in their roles, it's near impossible to beat without your own healers/tanks.
lavatsunami Posted October 29, 2015 Posted October 29, 2015 Too many healers can be detrimental in an Arena, especially if the other team has a good mix of pressure and burst. The only games I think are really unfair are when one team is fully balanced (1 tank, 1 healer, 2 Damage). In cases like that, if the players are somewhat competent in their roles, it's near impossible to beat without your own healers/tanks. I think he's talking about a reg wz, but your point is still valid.
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