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I just dominated in a 4v4, because it wouldn't queue them with a healer??


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Posted

Why does the game let a 4v4 War Zone even start, if the other team isn't allowed to have a healer?

 

Don't get me wrong, I absolutely enjoyed my guaranteed win because my team had not one, but two Sith Sorcerers to heal us, but how is that fun - or fair from a mechanics stand-point - to allow me an automatic victory?

 

Do they expect the other team to win via Power-Ups on the map? lol

Posted (edited)

On the other hand I played in a game where we dominated the two healer team by just outputting a ****-ton of damage and using our off-spec heals when necessary.

 

It's not an automatic loss if you fight 2 or 1 or how ever many healers.

 

EDIT: I realize now that you team could be 2 maurauders and 2 Juggs and have only stims for heals. In which case yeah it would be more difficult than the situation I was in.

Edited by DeltaGun
Posted

No joke this is a scenario that happened this week:

 

Start of match, some random person: "Do we have any healers?"

 

Damage on our side trolls him: "What's a healer?"

 

Random person leaves.

 

We proceed to get into a discussion about how good dps don't really need heals and that good damage can overcome it.

 

It's a civil war. They have 3 sage healers (I'm on my sniper). The fight in mid lasts a very, very long time, but somehow in that time, people from our team have capped grass and snow. Maybe 5 or so minutes later, we finally clear mid. We cap it. We have 2-3 more long (3-5) minute encounters vs their group of dps and healers and we win them all. We win 600-0.

 

At the end, someone was like... "So, did we have any healers?". Check the scoreboard and we didn't have a single one. We just had about 4 super high dps, 2 high dps, and 2 mediocre dps.

 

gg.

Posted
Too many healers can be detrimental in an Arena, especially if the other team has a good mix of pressure and burst. The only games I think are really unfair are when one team is fully balanced (1 tank, 1 healer, 2 Damage). In cases like that, if the players are somewhat competent in their roles, it's near impossible to beat without your own healers/tanks.
Posted
Too many healers can be detrimental in an Arena, especially if the other team has a good mix of pressure and burst. The only games I think are really unfair are when one team is fully balanced (1 tank, 1 healer, 2 Damage). In cases like that, if the players are somewhat competent in their roles, it's near impossible to beat without your own healers/tanks.

 

I think he's talking about a reg wz, but your point is still valid.

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